I was just on a black company binge a couple weeks ago, how did I miss this? It definitely gets the feel right, just recruited a gaggle of randoms and did the first bandit mission. Reimar the Betrayer was a good buy, a deserter who's still got his military gear. The rest are mostly arrow fodder and maybe I should use them that way if I don't want to try and cultivate them. Lost the miner, but he was useless anyway.
Edit: Reimar's definitely made of some stern stuff. He's all that's left, all my companions are dead and the recruits didn't stand a chance. And yet the band survived, and got 855 gold for our travails. As long as one survives we'll rebuild.
Edit2: None survived. Took on an orc contract cause we were out of money and had nothing else going for us. Everybody dies. An orc chopped right through the stern stuff of Reimar's neck.
Decided to play on Even difficulty instead, though I'm torn. On one hand, the only thing that changes is the money and stuff, so it's not like I'm making the combat easier. It's still a meat grinder for the recruits.
Digression: There's a suggestion for you. Some kind of "seeing the elephant" mechanic where the recruits who haven't had any experience with violence in their backstories have dramatic trait and stat changes on their first couple combats, to simulate the baptism by fire and nail down the recruit stuff mentioned in the intro: Some guys find out they were born for this, some want out the moment they see a guy's arm off, most are somewhere in between, but everybody's different when they leave their first fight. You might see a guy gain a new trait and some stats, or he might cut and run or fall apart in the middle of the battle. Some of that's already in but it seems like it'd be more intense in a guy's first taste of battle
I guess that kind of thing will be more apparent when my guys are higher level and fighting harder enemies, so the recruits are more obviously green compared to the veterans.
Anyway, what was I talking about? Oh. On one hand, the only thing that changes is the money and stuff so it's not like I'm making the combat easier. But on the other hand, the only thing that changes is the money and stuff so why bother? I felt like the change was a little too dramatic. On Challenging I was scrabbling for every scrap of leather I could throw on my guys and finding a real weapon on a dead bandit was a godsend, then I switched to Even and I barely have to worry about money and supplies at all.
Oh, also, dogs are awesome, I love the way they work. I stuck them on my archers since they're usually flanking and can get the dogs past the main fight and onto archers and runners. Even if he kills it, 150 gold to shut down arrows for a few turns is worth every penny.
This is starting to get long-winded, but one more thing. More of a question. What do people think of two-handed weapons? I'm really torn. The shieldbreaking is a lifesaver, but they almost never survive a single mission. maybe I'm using htem wrong.