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Author Topic: Battle Brothers - a turn based strategy RPG mix  (Read 210869 times)

Jaysen

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #210 on: January 07, 2015, 11:14:40 am »

We are not sure about when we will add some sort of mod support or modability to the game. Our main constraint is the time we have to finish the project but we think it would be great for modding. We will think again about the issue after the EA launch.

Enemy factions currently do not change their status like peace/war but they will also fight with each other. For example orcs and undead are not allied against the humans and they fight with each other. This makes the power struggle and the dynamics of power in our world a lot more interesting. On that note, three way battles with three factions involved will be possible as well ;). A fully fledged diplomatics simulation would be awesome but this is out of our possibilities for now.
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Elfeater

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #211 on: January 07, 2015, 05:05:42 pm »

A question on race. As there are Orcs, and undead, will there also be other good races? Dwarves and Elves and the like to support the human player, perhaps providing more options for battle brothers?
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Rap

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #212 on: January 07, 2015, 05:21:09 pm »

No, but we'd love to expand the game with other human cultures (e.g. one inspired by arabian culture) eventually.
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Elfeater

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #213 on: January 07, 2015, 05:51:52 pm »

No, but we'd love to expand the game with other human cultures (e.g. one inspired by arabian culture) eventually.
Would they be the center of the game?
By that I mean, if you got an Arabian culture, would the whole map be Arab based? So would the undead be armed with scimitars and the like? Or would they be more like merchants, and maybe hold a town or two?
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

gimli

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #214 on: January 08, 2015, 08:47:24 am »

We are not sure about when we will add some sort of mod support or modability to the game. Our main constraint is the time we have to finish the project but we think it would be great for modding. We will think again about the issue after the EA launch.

Enemy factions currently do not change their status like peace/war but they will also fight with each other. For example orcs and undead are not allied against the humans and they fight with each other. This makes the power struggle and the dynamics of power in our world a lot more interesting. On that note, three way battles with three factions involved will be possible as well ;). A fully fledged diplomatics simulation would be awesome but this is out of our possibilities for now.

Let's hope that you decide to add modability later on, since we all know that mods are giving a long and healthy life for a game. :)
Three way battles are awesome, I always liked that in AoW as well!..and as for diplomatics..I agree, it would be awesome to have that later on as well.
Keep up the good work!  8)
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Rap

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #215 on: January 08, 2015, 09:10:41 am »

No, but we'd love to expand the game with other human cultures (e.g. one inspired by arabian culture) eventually.
Would they be the center of the game?
By that I mean, if you got an Arabian culture, would the whole map be Arab based? So would the undead be armed with scimitars and the like? Or would they be more like merchants, and maybe hold a town or two?

It wouldn't replace anything but expand on what is already there. For any such hypothetical expansion we'd like to expand the worldmap in a direction, add another climate there, a few villages/cities with unique architecture, music and soundscape. Also people of another culture and ethnicity to hire with their own background stories rooted in that culture, equipment based on medieval-era weaponry and armor of the area, and finally an extended bestiary inspired by but not limited to mythology. Basically adding more options and more variety to the game. That doesn't rule out skeletons with scimitars, though.
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Elfeater

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #216 on: January 08, 2015, 09:06:14 pm »

No, but we'd love to expand the game with other human cultures (e.g. one inspired by arabian culture) eventually.
Would they be the center of the game?
By that I mean, if you got an Arabian culture, would the whole map be Arab based? So would the undead be armed with scimitars and the like? Or would they be more like merchants, and maybe hold a town or two?

It wouldn't replace anything but expand on what is already there. For any such hypothetical expansion we'd like to expand the worldmap in a direction, add another climate there, a few villages/cities with unique architecture, music and soundscape. Also people of another culture and ethnicity to hire with their own background stories rooted in that culture, equipment based on medieval-era weaponry and armor of the area, and finally an extended bestiary inspired by but not limited to mythology. Basically adding more options and more variety to the game. That doesn't rule out skeletons with scimitars, though.
So adding a new element to be able to be procedurally added in? Would we be able to customize our starting world options?
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Rap

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #217 on: January 09, 2015, 05:37:27 am »

Yes, basically. We haven't finalized the starting options for campaigns yet.
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Jaysen

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #218 on: January 26, 2015, 09:43:07 am »

We are looking for some UI programming support, so if you know a guy tell him or her about the project! In other news, youtuber Writing Bull just published a great Battle Brothers preview/interview - unfortunately it is in German. Here are some more details:

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Hiring a UI Programmer & Game Preview (German)

Due to a recent change in our team we are now looking for a UI programmer to support us in the development of our project. If you are an experienced UI programmer, this can be a chance for you to become a part of Overhype Studios and develop Battle Brothers together with us! See below for more information.

Also, the venerable Writing Bull was nice enough to sit down with our very own Jaysen yesterday and do a guided Let’s Play while interviewing about the game, our development and our future plans. The interview is in German only and well worth a listen. Take a look at the first of three parts here:


Also, you may want to check out his Blog (German) on game culture and strategy gaming. Thanks again!

Hiring a UI Programmer - HTML5/JS/CSS, C/C++ a plus

Join us to work on Battle Brothers - a turn-based strategy RPG mix developed for PC, Linux and Mac. The gameplay and setting are inspired by such classics as Mount & Blade, Warhammer: Shadow of the Horned Rat and X-Com.

We are Overhype Studios, a small indie company based in Hamburg, Germany. The three of us, an artist, a programmer and a producer, all have previous professional experience in working on games. Now, the first game we’re developing as a team is Battle Brothers. You can find more information, including gameplay videos and a developer’s blog, at www.battlebrothersgame.com.

Battle Brothers is close to ready for an Early Access release, scheduled for the end of February 2015. The game was successfully greenlit on Steam back in autumn of 2014 and has received press coverage from several online magazines, including Rock, Paper, Shotgun where it made the Best Games of 2015 list. We have a fully playable combat demo available here which was met with very favourable reviews.

What we’re looking for in you is a programmer mainly responsible for the game’s UI. The game is based on our engine written in C++, using Squirrel for scripting most of the gameplay and Awesomium for a HTML driven UI. As such, you’d need advanced knowledge of HTML5, JavaScript and CSS to create the UI for Battle Brothers. A good part of the game’s UI is already done, but as our former UI programmer will be unable to continue his work, you’d have to take over and work with an existing code base. Further, knowledge of C/C++ would be a huge plus and would allow for possible other programming tasks beyond the UI in the future.

We’re interested in a longterm relationship with you, a professional and reliable individual, for the development of the game for the whole Early Access period and also beyond. Although we can not offer much compensation up-front, with the game close to public release, monetary compensation is not just an idle promise. Currently, only one of us works fulltime on the game, the other two doing it in their spare time, and we’re flexible in discussing with you how much time you can invest into the game at this point and how best we can compensate you.

Requirements

  • Advanced knowledge of HTML5, JavaScript and CSS
  • Experience in UI Development
  • Experience in Game Development
  • Ability to quickly learn new C-style languages
  • Ability to quickly get your bearings in an existing code base
  • Fluency in English and/or German
  • Advanced knowledge of C/C++ would be a huge plus
  • Knowledge of Awesomium is a plus
  • Knowledge of the Squirrel Scripting Language is a plus
  • Knowledge of Linux and Mac development is a plus

What’s in it for you

  • Valuable experience from working with a professional team
  • The opportunity to work on a great game that actually gets finished
  • The opportunity to have creative input on the game
  • Monetary Compensation

If you feel you are the right man or woman for this job, send us your résumé to contact@overhypestudios.com - we look forward to hearing from you!
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Kaje

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #219 on: January 26, 2015, 10:15:48 am »

I'm sorry if this has been asked before, but somehow this game has slipped through my net and I've only just started to read about it (and I am totally stoked) - but, will you be able to create your own Battle Brother, to act as your avatar within the world, and the leader of the group? I love the banner creation idea, by the way. This really is going to rock.
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Jaysen

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #220 on: January 26, 2015, 04:00:31 pm »

You will be able to create at least your own banner and name for your mercenary company. For the early version of the game we wont have customizeable characters but it is definitely on the table for a later stage.
Regarding the mercenary generator: Just from the looks alone (not involving traits and character backgrounds) you will finde more than 80.000 different mercs in the game ;) So you will probably find one that you can identify with until there is customization options.
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Kaje

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #221 on: January 27, 2015, 04:59:55 pm »

You will be able to create at least your own banner and name for your mercenary company. For the early version of the game we wont have customizeable characters but it is definitely on the table for a later stage.
Regarding the mercenary generator: Just from the looks alone (not involving traits and character backgrounds) you will finde more than 80.000 different mercs in the game ;) So you will probably find one that you can identify with until there is customization options.

You've most definitely made a sale, dude. I can't wait! Keep up the absolutely awesome work!
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Jaysen

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #222 on: January 28, 2015, 10:54:22 am »

hehe i told our art guy that painting all those faces over the last 4 yours would pay off eventually :D
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Jaysen

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #223 on: January 31, 2015, 08:31:22 am »

Here is all the progress we made over the last weeks - feedback and questions welcome:

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Dev Blog #38: Progress Update - Bandits, Militia, Rivers and more
We’ve been busy this past week adding a whole bunch of smaller features and new assets to the game. Bandits are now available for you to fight in tactical combat - our first opposing faction that consists almost entirely of humans. Also, militia is now desperately defending their homes in tactical combat as well. But that’s not all.

The Bandit Faction


The first almost entirely human enemy faction is now in the game to cause mischief and terrorize the poor civilians until they cry out for help to the Battle Brothers. The Bandit faction consists of society’s dropouts, reckless outlaws, desperate refugees, wanted criminals and all those that want to make a quick crown by taking what is not theirs.
Bandits  Battle Brotthers tactical rpg

They usually hide somewhere in the woods, be it abandoned huts, old ruins or makeshift encampments. When they head out they look for trade caravans und unaware travellers to rob them of their belongings. If they’re strong enough, they may even raid whole villages for valuables, supplies and prisoners.

In combat they have access to the same equipment, weapons and perks that Battle Brothers do, so be prepared for a match at eye-level. They usually rally behind an exceptionally strong, skilled or brutal leader and have some really experienced archers in their ranks. Their melee combatants range from poorly armed and malnourished thugs to battle-hardened raiders.

Bandits will usually be among the first enemies you encounter on the worldmap as they tend to stick close to settlements and trade roads.

Militia

Militia is the makeshift fighting force of civilian settlements like villages and cities. These are basically citizens that arm themselves with whatever weapons and tools available to them as soon as danger approaches. That is why they will only show up on the worldmap when there is an enemy party closing in on a settlement.



As these are not professional soldiers they lack in equipment and experience compared to other forces - but do not underestimate their determination to defend their homes and their loved ones against whatever enemy.
In combat, militia are usually led by an experienced militia captain, perhaps a professional soldier or sellsword when he was younger, that coordinates all the fighters and distributes weapons and armor among them. The militia captain boosts the morale of all others by some margin, and if he falls, it can spell disaster.

Cities and Trading Caravans

Besides the small villages we’ve shown before, we’ve now implemented cities into the game. The city is a civilian settlement like the village and has a militia force defending it. However, the city is much bigger and presents better opportunities for a mercenary commander. More potential recruits are available for hiring, more and different contracts are on offer, and a larger variety of weapons, armor and supplies can be found. As prices in general tend to be higher in larger settlements, everything may be a little more expensive here, though.



Cities are important hubs for trading caravans and for your mercenary company to restock supplies. Speaking of trading caravans, we’ve replaced our placeholder caravan with an actual asset of a little wagon pulled by a donkey also pictured above.

Worldmap Additions

The worldmap has seen some other additions, as well. Rivers have made it into the game, snaking through the lands and creating some natural borders, much like mountains do. Rivers can not be crossed unless at bridges or natural crossings. They still need a polishing pass but look like this now in the game:



Also, the orc faction got new assets for their hideout and warcamp - finally they won’t have to share the sprite with the bandits anymore and have a style of their own.



Tradeable and Lootable Supplies

Mercenaries are a needy bunch. You need to feed them so that they don’t starve or desert you, their armor needs repair after battle and their quivers need to be refilled. The supplies necessary for this can now be bought at allied locations - villages, cities, watchtowers and strongholds. Of course, food is more readily available at villages that live off of farming, and tools to repair armor with are easier to find at a military stronghold or larger city than at a small and peaceful village.

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rumpel

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Re: Battle Brothers - a turn based strategy RPG mix
« Reply #224 on: February 04, 2015, 03:01:23 am »

I'm excited! :3
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