So previously the only mod I used was a customized music mod. So this is the vanilla experience for me. I picked a generic company start, whereas Im much more used to the more draconian deserter start or the brutal cult start. So theres a lot more money floating around and more hammers and options and cities not wanting to murderfy me.
I like the QoL touches. The game will tell you what terrain locational fights will be in. idk if its a result of the start differences, but the first quests seem to be easier, albiet pay less well.... probably due to the extra renown deserters start with.
Either way, I bought 2 cheap characters and spent the rest on trade goods, in this case being wood and berries and meat. Food is a risky trade good, since it spoils and requires a few specific event flags to be profitable. But oh well.
Huge fan of the more varied battle fields. one of my bigger complaints about the game would have to be how repetitive the battles can get; this helps.
on the combat screen theres a button to display unpassable and los-blocking tiles on the map. useful.
I set the world to get with all fog of war, and the exploration part of it is nice. you cant blindly assume a settlement is present, though there should always be 22 settlements on map. the 19 original ones plus 3 city-states down south. it seems that at least one tries to generate as a port city, so thats nice too.
A small side note, the range at which city add-ons can spawn seems to have been tweaked. I saw a watchtower or three that were farther out than I thought possible, making the roads slightly safer for carts and the such. Or maybe the game allows them to spawn on long roads, which used to be a problem for even mid-game companies to traverse.
Road networks feel more intricate, and towns might or might not be more evenly spaced over the map, which might also be a little larger.
Serpents are probably equivalent to raiders in terms of difficulty? 3-tile range billhook attack, high base accuracy, inflict stagger. My early game party of 4 found them hard to beat, but they seemed to have more trouble than most getting through armor. why the hell giant snakes that live in the desert we in the mountains and hunt in packs is beyond me though...
I dont really know why, but the game seems to hang more. during world gen and when genning the new material. Maybe its a gog thing? Thats where I got the dlc from.
I dont give two farkes about the desert tbh. I havent really gotten in there yet, with the game hanging too much. But, I did enjoy all the extra stuff the game has now. And I hope theyll release a tasteful creature pack for the future; to flesh out the fights. Would love to see different AIs and different monsters. Regional bandits, maybe AIs that can hotswap tactics,, something
P: it occured to me that the hanging may be in part due to the music mod. It appears that when the game attempts to load the new music the game pauses. oh well.