With some tinkering with the finances, ramping up the tax rate (seriously no consequences for that?) we cut the research time for Tribute Stations down to 4 turns. Woot!
well other factions would have you take a hefty moral penalty but guess what your the Zuul so you don't care. you are a Godking and your word is law, the suffering of unhappy zuul is your nighttime lullaby. besides what are they gonna do rebel against their god? pfffft not bloody likely
(it's ether they cannot get negative moral, or don't suffer from the effects of having negative moral. check your moral screen and let us know which it is. this is not actually a bug, if you look at the lore that is how zuul are suppose to function.)
Ship designs. Getting stuff for "free" on turn 1 seems pretty gamey. I think designing ships when we have new tech, or when we know our enemy is better. That said, I have no idea what a good design is.
it's suppose to represent the centuries of ship building and design before the point where you take over or some bull, but really it's to help offset the enormously increased cost for the first ship of each new design.
also the default designs we're stuck with now are junk, they have their supply/energy allotments all wrong, you more than likely have ships with mass drivers and/or missiles and very little supply to fire them but an over abundance of energy for the energy weapons they don't have, this also means your ships likely have only half the range they should since supply also means fuel.
when I said fixing these problems was likely a good Idea despite the enormous cost involved in prototyping a new design I wasn't kidding.
since your going to be getting some tech soon (thanks to whipping some lazy zuuls into shape) you might want to look into the ship designer to see how much of a difference that makes, as well as seeing what weapon's we can research after we get slave disks.
Some civilians, Upper Board members probably, approach us with an offer to colonize Alpha 1 free of charge, provided they have some autonomy. Since our colonization fleet is en route to the strategically more important Talos, and the Empire can ignore the terraforming costs of Alpha 1, I agree. Do we have to twist their arm to get control of Alpha 1 later? Let's hope they don't bork that world.
please don't tell me your putting money into the civilian "stimulus", if you are please stop your just making more work for yourself. you'll have to conquer that world now if you want it (or research protectorates, not bloody likely cause Zuul)
everything you gain from civilians you could get cheaper yourself and they build randomly which inevitably means as dumb as possible Uhg
you have basically been paying for corporate bailouts (thanks a lot Zuul-obama) besides that is money which should be going into research and the treasury for building warships.
oh well at least if you get some Slave Disks before you re-conquer them you can get some easy slaves.
If something happens, how should I fight? The real-time combat has always thrown me off because I panic and start rolling ships and issuing 100 orders per minute Starcraft style while the ships slowly float around and get blasted.
DON'T Panic, there should be a pause button if you need to take a moment to think about things or just calm yourself...
as zuul you have more guns than anyone except the Loa, but your ships are made of cardboard. I'd normally recommend kiting with missiles except without dedicated missile ships that will just get you killed... so close to attack, concentrated fire and hope for the best.
I'd recommend you take some time with the design screen and make yourself a dedicated missile ship, that isn't going to need a refit for awhile (until something like better Armour or Engines) so it would be a good investment now.
my recommendation would be taking the default Armor design (hopefully with a hammerhead front) and replacing all the large mounts and most of the medium with missiles then put energy weapons anywhere else and replace all the modules with the ones that give supply. remember Supply = Ammo AND fuel so keep an eye on that.
get a fleet of mostly those and supply ships then you can kite like crazy until your opponent develops point defense or you have ships that can use boarding pods.