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Author Topic: Sword of the Stars II - Let's survive  (Read 9240 times)

hermes

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Sword of the Stars II - Let's survive
« on: February 27, 2014, 08:10:34 pm »


Sword of the Stars II: End of Flesh

Nice title.  This is a game I daydream about playing when in the bath, but cannot get into for some reason.  I hope I/we can get around this as it should work well in the forum/asynchronous play style, so let's do this!

CURRENT GOAL:  Survive first contact.

SETUP:  Disc galaxy, 6 players.  Standard options, no starting tech.
Spoiler: Setup Screen (click to show/hide)

OUR EMPIRE:  ???
EMPIRE NAME:  ???

Spoiler: Starting Empire? (click to show/hide)

The game has dealt us the Loa Collective to start with.  I've only ever played as Sol Force.  Let me know what faction you want to play, and what our faction name should be.
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C-SH4M4N

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Re: Sword of the Stars II - Let's survive
« Reply #1 on: February 27, 2014, 11:09:12 pm »

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USEC_OFFICER

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Re: Sword of the Stars II - Let's survive
« Reply #2 on: February 28, 2014, 02:53:39 pm »

Oh boy, Sword of the Stars II. I'm in the exact same boat as you. I love the idea of the game, but I cannot play it for any length of time for the life of me. The fact that it loves to crash every so often doesn't help too.

No idea about what our faction should be though.
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GentlemanRaptor

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Re: Sword of the Stars II - Let's survive
« Reply #3 on: February 28, 2014, 04:56:18 pm »

Oh boy, Sword of the Stars II. I'm in the exact same boat as you. I love the idea of the game, but I cannot play it for any length of time for the life of me. The fact that it loves to crash every so often doesn't help too.

No idea about what our faction should be though.

Suul'ka Horde. Fits the Bay12 Official ThemeTM of sociopathy, and their method of travel is similar enough to SolForce that you will probably be comfortable.
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Amusingly, he's a Marksdwarf, which gives me the mental image of him conducting medical malpractice an appendectomy from fifty paces with a crossbow.
On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

C-SH4M4N

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Re: Sword of the Stars II - Let's survive
« Reply #4 on: February 28, 2014, 09:17:07 pm »

Oh boy, Sword of the Stars II. I'm in the exact same boat as you. I love the idea of the game, but I cannot play it for any length of time for the life of me. The fact that it loves to crash every so often doesn't help too.

No idea about what our faction should be though.
Can we copy+paste the idea of being THE INTERNET (Loa Collective)? The idea of sentient programs based on Haiti mythology/spirituality/superstition/WHATEVER! intrigues me to no end!

Failing that, Humans ... because payback is a BITCH!. :P
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hermes

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Re: Sword of the Stars II - Let's survive
« Reply #5 on: March 01, 2014, 04:13:11 am »

So here is what the Zuul are...

Quote
Born of blood, driven by hunger and launched on a relentless search for the Gods that made them, these brutal warriors will stop at nothing to find "The Great Masters". As they tear the galaxy apart, a dark new chapter in the annals of interstellar conquest will begin, bringing with it new strategies, new weapons, and a new view of "resources".

Which I thought sounded pretty dwarfy until the next bit...

Quote
They are a violent, telepathic, pack hunter race that have been genetically modified for war. They are slavers and scavengers and their ships are rough, random things made of chunks of other races ships and technology. They are masters of back engineering and can learn much from the ships they destroy and the slaves they capture.

Which sounds like a bunch of pumped up gobbos to me.

However, this info seems to suggest we could role play summoning Kurtlemak (a Suul'Ka) to destroy the galaxy.  Soo... Sounds pretty good.  The Loa does look good, but the hoard has this great late game goal.
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JackOSpades

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Re: Sword of the Stars II - Let's survive
« Reply #6 on: March 02, 2014, 02:59:29 am »


aren't the Loa bugged with both their ship costs and their movement tech making them mostly unplayable?

I'd say Tarkas or Morrigi because that's the only races I haven't already seen a LP of.

hermes

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Re: Sword of the Stars II - Let's survive
« Reply #7 on: March 02, 2014, 08:25:32 am »

TURN 1
The Hairless-One, Toady the Great, decides to lead his fellow marsupials towards galactic victory.  With a toady-green Empire colour and the Cautionsaurus emblem adorning the flanks of their Cautionsaurus-yellow craft, the citizens and thralls of the Bay12 Horde feel good about their chances on the galactic stage.


The Cautionsaurus indicates parts of the ship which the enemy should be wary of.


Size 10 homeworld, nice.


Our dominion as it stands.  Not Great Enough.


Talos looks like the best early target, almost all other systems house single planets only :(



SYSTEMS
Spoiler: Regis (click to show/hide)
Spoiler: Shamballa (click to show/hide)
Spoiler: Theta (click to show/hide)

FINANCES
Spoiler: Finances (click to show/hide)

TECH STATUS
Spoiler: Technology Possessed (click to show/hide)
Spoiler: Feasible Tech (click to show/hide)



We need... to pick a tech course.  Now I have no idea what's best here.  Weapons?  New combat tech?  Infrastructure and economy?  Gah.

Ship design.  Build now, or save 'til we know what we're facing?

Colonize as quickly as possible, within current systems?  Terraforming an issue?  Or go to Talos or a quieter place?

Basically the Hairless One is running this empire blind at the moment.   8)
« Last Edit: March 02, 2014, 08:27:20 am by hermes »
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GentlemanRaptor

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Re: Sword of the Stars II - Let's survive
« Reply #8 on: March 02, 2014, 08:58:41 am »

IIRC, Zuul absolutely suck at researching stuff, especially in the early game. Let's get a few colonies up and running, with max terraforming on 'em.
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Amusingly, he's a Marksdwarf, which gives me the mental image of him conducting medical malpractice an appendectomy from fifty paces with a crossbow.
On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

C-SH4M4N

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Re: Sword of the Stars II - Let's survive
« Reply #9 on: March 02, 2014, 08:58:58 am »

Our marsupial brethren are terrible at turtle defense, they don't like reinforcing and building and staying put in the same place for too long ... WE NEED ENEMIES TO FLING OURSELVES AT IN OVERWHELMING AND DROWNING WAVES!!!

Plus, Zuul needs slaves badly.

Torpedos - Disruptor (14 turns)
Ballistic Weapons - Grapplers (28 turns)
Political Science - Tribute Systems (14 turns)
Engineering - Orbital Dry-docks (21 turns)
Rider Technology - Drone Satellites (21 turns)

Easiest and quickest techs to research. Grapplers are needed for boarding pods. Tribute will allow us to build Tribute Stations.
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EuchreJack

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Re: Sword of the Stars II - Let's survive
« Reply #10 on: March 02, 2014, 06:05:42 pm »

Tribute Systems, colonize other planets in Home System, send out max explorer/colonization fleets.  Find us some prey!

JackOSpades

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Re: Sword of the Stars II - Let's survive
« Reply #11 on: March 02, 2014, 11:29:35 pm »


Yea gawd look at those research times!!!

you need to spend a few turns adjusting and fixing the economy to get those down before you do any research.
it's not wasting turns you could be using researching like it would be in other games, your research points are based on how much of your budget you put towards science if you can double your income you will halve those research times.

drop the research budget to 0 and and grow your economy if you can get your income to double in under 7 turns you are actually ahead of the curve because those 14turn techs should only take 7turns with 2x the budget.

you can also increase the percentage spent towards science to get the same effect but that will cost you in the long run because your savings accumulate interest. besides you'll need that money to actually buy the things you research and prototype costs are a *not nice word for female dogs.

hermes

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Re: Sword of the Stars II - Let's survive
« Reply #12 on: March 03, 2014, 10:17:24 am »

Good advice all, thanks.  We'll implement the scout & economic strategy first, and then switch to research.

TURN 1

The ships leave to check out the neighbourhood.

Father USEC_OFFICER the Furious is leading a Survey fleet to the Alpha system.
Imperator GentlemanRaptor the Mad is leading the Construction fleet on a Survey mission to the Orando system.
Imperator JackOSpades the Ominous is taking the Colonization fleet to Shambala 3.
Other admirals will appear when we get new fleets.

Quote
drop the research budget to 0 and and grow your economy
Research and ship construction is ignored for the moment, all funds are put towards Stimulus and Trade.  Let's see if this pays off...

TURN 2/3


We smacked down the native animals of Shamballa 3 and begin breeding like rabbits to usurp them, naming it Cavyworld.

I think the economies of our planets are improving slowly...

The Survey fleets are boring new paths directly to the new systems, creating a hub-effect with Shamballa at the centre of the half-wheel (because we're on the edge of the map).  The construction fleet didn't go anywhere.  Apparently someone forgot to actually place an order for a bore ship so nothing happened.  They decided to cancel that order and continue sitting in the Shamballa system.

TURN 4

The economies... are improving??  Toady Prime's economic rating is up from 50 to 54, income is slightly up.  The Colonization fleet is supporting Cavyworld, in a few turns we'll send them to colonize Shamballa 1, a poxy little planet.


Woot!

TURN 5

Encounter the United Consortia of Earth Empire.  Gulp.  They have a Survey fleet at Talos, where we are just about to arrive at.  The fleet's commander is Adams.  *Cough*  Their home-system, "Beezaro", *cough* is just one jump away from Talos.  They don't look friendly, but then again I guess we're not about being friendly either.  Strategy time; duke it out now, or cancel the mission before we arrive and return with greater numbers like Tuscan raiders?




Ear?


Their "Beezaro" homeworld.

The survey of the Alpha system reveals a solitary reasonably hospitable planet.  Colonize Alpha before Shamballa 1?
Spoiler: Survey Alpha (click to show/hide)

Economically things are improving slowly, total colony income is only about 13k better a turn than before.  But better, so that's good.
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USEC_OFFICER

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Re: Sword of the Stars II - Let's survive
« Reply #13 on: March 03, 2014, 10:20:13 am »

Protip: It's going to be, like, 20 or 30 turns before you can actually do anything amazing. Like research a technology. Or build more military ships. Until then it'll just be a lot of expanding and expanding and expanding.
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hermes

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Re: Sword of the Stars II - Let's survive
« Reply #14 on: March 03, 2014, 10:24:04 am »

Yes, I'll speed things up when things are settled, but I've had a terrible time in the early game personally.  My instinct is always to fight, but I end up losing a lot of ships, so I wanna check with you guys before I do anything suicidal.
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We can only guess at the longing of the creator. Someone who would need to create one such as you. - A Computer
I've been working on this type of thing...
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