-INTRODUCTION-Welcome dear forumegoers, to Angel Abbey!
An imperial hive is an ancient and incomprehensibly vast city, built up layer upon layer, stretching ten miles into the planet’s atmosphere. To those who live in the depths the dark and ruinous Underhive offers every opportunity for wealth and power. Its collapsed caverns conceal the riches of the distant past: rare and precious metals, unfathomable archeotech devices, wondrous mutated fungi and much more. It is also a place of danger, where mutant creatures, renegades, cultists, and killers hide from the laws of House and Hive. And, of course, there are others who want the riches of the Underhive for themselves.
Outside the hives proper, the planet’s surface is covered by endless miles of toxic ash wastes and the atmosphere is so polluted that it corrodes the outer layers of the hive’s armored walls. Above is a harsh pollution-laden and storm racked sky and the sun’s deadly light when the clouds are breached. Beyond the planet itself is the wider galaxy and the great realm of the Imperium of Man, an empire of a million worlds held in thrall by the Adeptus Terra on Earth. But such things are practically legends in the Underhive where open sky, space, planets, and even ground made of something other than compressed rubble, wreckage, and ash itself are concepts so wild that many refuse to believe they exist.
The central parts of Hive Primus, Hive City, is generally polluted and decaying but the Underhive is a hundred times worse. Its domed caverns are dark and ruinous, collapsed floors and fallen buildings have reduced many areas to nothing but wastezones of rubble and debris. Poisonous effluvia, toxic dust and the filth of the hive seep downwards and bury everything in a thick layer of detritus. Underhive has a geography all of its own. But amongst the tangle of ruins there are isolated pockets which can be
made habitable with a little effort.
In places the rubble conceals the remnants of previous occupation – machinery or artifacts which can be reclaimed or traded and scattered across Underhive are outcrops of naturally formed ores or ancient refuse which can yield rare and valuable minerals. Entire regions remain unexplored, and much of the hive is unreachable because of blocked and/or flooded tunnels. There are plenty of domes which are simply wastezones, neither habitable nor containing anything of obvious worth. Tunnels and bent and mangled shafts link the domed chambers together. The tunnel structures are weaker than the domes they serve, so they are often destroyed in by the ravages of time, weight, petty firefights between gangs and militias, or partially blocked even if the dome itself is intact. Sometimes though narrow crawlholes through the debris may allow a man to squeeze through, but narrow tunnels are dangerous and often lead nowhere or end in flooded sumps or sudden drops. The whole of the Underhive is a complex maze where it is only too easy to become disorientated and lost.
Ours are citizens of House Orlock. Known as the House of Iron because of its foundations deep in the worlds' ferrous slag pits. These are the hivers that mine those pits for the debris of times ancient and modern (for a certain definition of the term modern,) and extract enough pure metal from the refuse to serve their industries. Of course many of this house, like the others in the lower reaches of Hive Primus decide to make a new home for themselves, stake claims to the wealth to be had, or most often, both. But it is a treacherous path, one fraught with peril: Escaped pit gladiators, various mutants, wandering hosts of House Cawdor and many other things pose serious dangers to these wealth-seeking and somewhat adventurous hivers from the outside. From within the various holes, settlements, and shanty towns is the ever present fear of heretics covertly turning the populous against the faithful, the only hints that a cult is present being those found dead with their throats slashed and their blood drained for their foul rituals.
Ours is but one tale of this dark, dank, and frankly depressing underworld, one few will ever be likely to know of save those who lived through it and their descendants, if they have any. Ours is the tale of Angel Abbey. It is a tale of glory and tragedy, madness and brilliance, death and horrors of all kinds. Let us begin our story.
Hello! And once more I am your attention whore of a host in a wonderful funderful community game! Why a community game and not a succession? Well because I like to write, share the stories somewhere were others can provide meaningful input, and I like to maintain a degree of control over layouts, military action, and other such stuff as well as dislike having to enforce rules on other overseers. Spearbreakers taught me I have control issues with that sort of stuff.
Anyways, I've wanted to run something based on this mod and wanted to have a minimum of 2-3 games running, so when I don't wanna play one I can jump to the other(s.) To that end, Angel Abbey was born! While there were attempts to make a good game of the mod, one of which falgged and died due to my own jerkassery, I felt it time the mod spring up once more and under a semi-unified direction and with a version much friendlier to the common player. With that in mind, I haven't played in a while so there's stuff I likely don't remember. Like how to put guns together or making frenzon.
So I'll begin with a few things, mostly just certain rules and information for both myself and you guys.
- Unlike in many mods (including the original form of this one,) firearms in Necromunda can actually seriously mess up a human-sized target – we're talking blowing off limbs and popping out guts here - and don't feel like just crossbows with a different name and harder to make ammo. They will likely be our primary defensive measure. Keep that in mind if you wish to join the militia.
- We're humans, not dwarves, and likely barely educated outside the House field of expertise at that. Traps can be used sparingly but don't expect trap-halls or silk farms. We can read and write, do math, and operate machinery but designing deliberate engines of doom is a bit beyond most of us.
- Soil isn't diggable in this mod. This will make surviving and designing a bit more difficult.
- I am a very conservative player. I dislike loses and this will show in how I play but will accept them if they aren't migrant-haltingly serious. That being said I avoided embarking in an evil biome. The dust storms that may pop up are bad enough, I don't need an instant death cloud causing a total party kill a week in.
- ::<DATA EXPUNGED>::Thought I remembered to give hivers access to anvils, didn't. Moods are now disabled. Feel free to laugh at me for that.
- I will be setting Nicknames to [REPLACE_ALL] and will be making an effort to track family history and names. If you want a hiver, make sure you provide a full name. They can be whatever you want so long as it's a reasonable length: Normal like Dave Brown, more exotic, downright odd sounding or even sue-ish like Aerie Darkmoon are all fair game. It's a huge hive and there's plenty to go to for names! Unclaimed hivers/families will be assigned a random name.
- Off-worlders welcome. Never know who'll end up down here.
- No immortal hivers. That is the realm of things man is barely meant to know. If you get whacked, you get whacked. You're welcome to lay claim to someone else though!
Now, without further delay here's some basic stuff.
This was the best I could manage for what I was after.
We're starting with the balanced rifle industry start, but I traded two busted rifles for a grox, dogs, and some extra seeds.
Last but certainly not the least, Audience Participation is welcomed, encouraged, and greatly appreciated! As said in Carryscar, it's you guys who make doing this fun for me and seeing my audience get involved even if its simple journals or letters honestly fills me with great joy because it tells me you guys like it enough to do so and I need to press on!
First thing's first for this: We need founders! Hold off on posting until I can get the administrative posts ready. Oh, and that top pic goes to whoever made it!
EXTRAS
Saints and those who revere them.