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Author Topic: Let's create a setting.  (Read 25011 times)

GiglameshDespair

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Re: Let's create a setting.
« Reply #15 on: February 27, 2014, 04:38:53 am »

The sun never moves from it's position in the sky. The moon is a legend, and is believed that it was a second sun.
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sebcool

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Re: Let's create a setting.
« Reply #16 on: February 27, 2014, 05:03:21 am »

This setting is slightly disturbing.

PTW

Edit: The ash sea is filled with the souls of the dead, whose siren songs drive men on the coast insane.
« Last Edit: February 27, 2014, 05:25:00 am by sebcool »
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escaped lurker

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Re: Let's create a setting.
« Reply #17 on: February 27, 2014, 05:25:27 am »

The continents, along with the ash-seas, are actually folded around the sun, much like the inner side of a hollow sphere - the sun obviously in the middle of it.
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crazysheep

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Re: Let's create a setting.
« Reply #18 on: February 27, 2014, 05:27:17 am »

Edit: The ash sea is filled with the souls of the dead, whose siren songs drive men on the coast insane.
The ash-jellyfish graze on these souls for sustenance.
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GiglameshDespair

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Re: Let's create a setting.
« Reply #19 on: February 27, 2014, 05:29:29 am »

Outside the shell of ashsea and continents is oblivion, and all that enter cease to exist, even immaterial things. To be thrown into oblivion is considered one of the cruelest punishments possible, and typically reserved for traitors after torture. Those who cease to exist are forgotten completely.
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sebcool

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Re: Let's create a setting.
« Reply #20 on: February 27, 2014, 05:30:13 am »

In the middle of the largest group of islands lies a huge obsidian spire that extends all the way to the sun.
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crazysheep

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Re: Let's create a setting.
« Reply #21 on: February 27, 2014, 05:43:20 am »

In a place where the sun stands still, the only notion of time is given by the rising and fading of the ash seas.

In the middle of the largest group of islands lies a huge obsidian spire that extends all the way to the sun.
Dwarves display a curious affection for this spire. Every 50 risings of the seas, a ritual of bravery is held, involving the ascent of the obsidian spire.
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GiglameshDespair

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Re: Let's create a setting.
« Reply #22 on: February 27, 2014, 05:47:55 am »

None return; eventually, the heat of the sun incapacitates the ascendant champions, and they collapse and die. It is believed, however, that the dwarves have reached a kind of promised land, where the air is pure and without poison.
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Darvi

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Re: Let's create a setting.
« Reply #23 on: February 27, 2014, 06:10:47 am »

The grimdarkness of this place jsut got cranked up, yo.


Dwarves are known for their fine handiwork and craftsmanship. However, when it comes to larger-scale constructions, their ability to coordinate makes the moulds second to none.
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sebcool

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Re: Let's create a setting.
« Reply #24 on: February 27, 2014, 06:13:40 am »

The underground is littered with an extremely valuable metal, that is believed to have fallen from the sun. Dwarves have made several expeditions to find the source.
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Tack

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Re: Let's create a setting.
« Reply #25 on: February 27, 2014, 06:59:24 am »

These expeditions also allow them to chart the exact thickness of the shell-world in these areas, and ensure that they do not fall out of the bottom, as has happened in the early times.
As a counterpoint to the dwarves who aspire to climb towards the sun, there is another faction of dwarves who believe that true enlightenment comes from mapping the entire world, thus they spend most of their time underground.
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crazysheep

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Re: Let's create a setting.
« Reply #26 on: February 27, 2014, 07:27:26 am »

However, when it comes to larger-scale constructions, their ability to coordinate makes the moulds second to none.
Some radical dwarves believe that the moulds made the obsidian spire extending to the sun.
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GreatWyrmGold

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Re: Let's create a setting.
« Reply #27 on: February 27, 2014, 10:18:44 am »

We need to have periodic posts summarizing the setting as it has been created so far. For instance:

The land is broken into a number of little islands surrounded by a sea of volcanic fog (and ash, judging by later things). It is filled with the souls of the dead (hence the common tradition of sending corpses of the dead into the sea); their siren songs drive men living by the coast mad. The tides are the only natural way to mark time. The islands "evolved" (formed?) from volcanoes. The largest group of islands surrounds an obsidian spire that reaches to the sun, which some dwarves believe was made by the humanoid molds. Every 50 tides, the dwarves (who have a curious affection for the spire) hold a ritual of bravery which involves ascending the spire. None return; eventually, the heat of the sun incapacitates the ascendant champions, and they collapse and die. It is believed, however, that the dwarves have reached a kind of promised land, where the air is pure and without poison. Underground, there is an extremely valuable metal known as orichalcum which is believed to have fallen from the sun. Dwarves have made several expeditions to find the source.
The air is poisonous, similar to Venus (but presumably not quite as hot, dense, or...acidic as Venus's, not as prone to permanent continent-sized storms, because screw Venus).
The sun is in a stationary position in the sky; this is because the world is on the inside of a hollow sphere. Outside the shell is Oblivion; anything thrown there is destroyed and ceases to have ever existed. Traitors are typically tortured before being sent into oblivion. Some claim there is a second sun called the moon, but none in living memory have seen such a thing.
The volcanoes are inhabited by a species of sentient lava (magma?) squid. Other sentient races include maggot-men, a hive-minded humanoid mold, and dwarves (known for their fine handiwork and craftsmanship, as well as coordination (better than the hive mind?) that makes their ability to create large structures second to none). A race of intelligent, though perhaps not quite sapient, trees is also present; their boughs shield some areas from the harsh atmosphere, creating habitable areas underneath. Given that they also block the light, though, no plants can grow there; inhabitants of these "habitable" areas need to venture out to get food from the surrounding areas. The trees and the mold have an antagonistic relationship, due to the trees absorbing their kin.
Maggot-men live under the rule of a single Lord. The lava squid do not have any formalized government, instead operating on a tribal system, with popular "big-squid" and the occasional elected Chief who rules several schools. The molds do not have any kind of central organization, nor do they need one. Dwarves are fractured into a number of feudal states.
Ash creatures live in the sea (not just big ones); the large ones are worshiped as gods in the outer isles. Some believe even larger creatures slumber beneath the lava (magma?); others believe the whole world is on the back of a very large such creature. (See more below.) There is also a species of ash-living, soul-eating "jellyfish" evolved from the magma squid, which uses "heat-pouches" to swim through the sea.
There is a religion known as the Akupara which believes that the world is supported on the back of a giant creature sleeping under the magma, and which fears that it will one day awaken and shake the world off. One sect is dedicated to preventing this threat, while others typically accept this as an inevitable--perhaps not even a bad--fate of the world.

The setting is slightly disturbing.

Parentheticals are guesses as to interpretation. Bold things are things I added.
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Flying Dice

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Re: Let's create a setting.
« Reply #28 on: February 27, 2014, 11:02:08 am »

((Glad to see you took that and ran with it, Tack.  :P))

The obsidian spire is unnaturally strong, apparently incapable of being so much as scratched by mortal tools... and yet, when dwarfish champions strike it with particularly great force during their ascent, it rings hollow, like a great glassy bell. Dwarfish tradition holds that these are the sounds of particularly great blows struck in battle by their ascended heroes.
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The Froggy Ninja

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Re: Let's create a setting.
« Reply #29 on: February 27, 2014, 11:34:37 am »

((Good summary GWG. However you got something wrong. Dwarves are good at small scale and precise construction of things like tunnels and tools but the moulds are better at large scale and some dwarves think that the tower was built by them.))
The Tower emits a energy burst every two hundred tides that causes manaroc gems to glow with untapped power.
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