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Poll

Which petition should be used?

Bloodbank (Europe)
- 3 (21.4%)
NotASecretBase (Scandinavian Peninsula)
- 2 (14.3%)
Wrong Neighborhood (America <South America since one already exists in North America)
- 1 (7.1%)
- (Somewhere in Asia)
- 1 (7.1%)
- (Somewhere in Austrailia)
- 0 (0%)
- (Somewhere in Africa)
- 1 (7.1%)
- (North Pole)
- 1 (7.1%)
- (South Pole)
- 0 (0%)
No new base
- 0 (0%)
Sectoids Rule!
- 5 (35.7%)

Total Members Voted: 14


Pages: 1 ... 6 7 [8] 9

Author Topic: Superhuman OpenXCom Let's Play - This is not going to end well  (Read 16874 times)

Devastator

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #105 on: March 17, 2014, 10:42:53 am »

Can I sign up?

Name: Yossarian
Prefs: Grenades, health.
Bio: Normal soldier who is on a journey of infinite respawns where he's aware of the outcomes of his previous lives, and attempts to do things differently next time.
Appearance: Extremely hirsuite Turk.
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Zanzetkuken The Great

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #106 on: March 30, 2014, 01:39:07 pm »

Was going to go back into playing this, but then this happened:



...I have two soldiers able to fight.  TWO!  And its on the other side of the world!  Any advice on what I should do?
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EuchreJack

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #107 on: March 30, 2014, 03:08:14 pm »

Ignore till you get reinforcements and/or tanks (three tanks leaves room for two soldiers).

Besides, Euros are play money anyways...  ;)

Zanzetkuken The Great

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #108 on: March 30, 2014, 03:38:19 pm »

There are a few military units that have adopted various songs as a theme (ex. 7th Air Cavalry's Garryowen).  I've recently been watching Season 11 of Red vs Blue, and their theme for the season (link) could also serve as a decent one for this XCom unit.  Thoughts?

Spoiler: Lyrics (click to show/hide)
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Haspen

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #109 on: March 30, 2014, 03:40:49 pm »

@Zanzetkuken: Send the transport, land, and abort mission the moment you get to Battlescape. This way you only get ~200-300 point penalty for dead civvies rather than 1k penalty for ignoring a Terror Site :P
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SigFlags!
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Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Zanzetkuken The Great

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #110 on: March 30, 2014, 06:16:50 pm »

January 21, 1999

: "We're going to need a new officer to be in command of the soldiers."
: "Promote Maxclone III.  I'm not certain how much they put int having HX be inventive, but if reports show me wrong, I'll promote it, if it's still alive."
: "It shall be done."


January 23, 1999, Day
: "Sir, we have a report from Germany.  Berlin is under attack by the aliens."


: "Fuck...Send our condolences to the German government.  We lost too many troops in the previous mission to make any attempts to break the alien assault anything more than a five second suicide mission.  Send them the data we have on effective weaponry so that they can deploy their own military effectively."

January 23, 1999, Night
: "The Germans have given us details on the mission they undertook."
: "What do they say?"
: "Their forces encountered a miniaturized version of one of the UFOs.  Has a scaled down armament, might be the gray's version of a tank.  Reports say that it took multiple rocket launches in order to take one down."
: "That's not good.  How many dead?"
: "Several dozen civilians and over one hundred of the one hundred forty soldiers sent."
: "Germany's not going to be liking us too much at the monthly review.  I don't think that many will like us at all, really."

January 24, 1999
: "Sir, the research into the creation of effective laser pistols is completed."



: "Transfer the personnel to making a stronger version and get the engineers making 2 of them so that we can equip HX and Maxclone.  We don't want to lose our most knowledgeable soldiers on the next mission."
: "Projected time is roughly two and a half days til completion."

January 25, 1999
: "The new soldiers have arrived."
: "Show me their files."

Spoiler: Profiles (click to show/hide)

: "...With that first one, I am so glad that we are immune to the ethics committee...Make sure they don't do that again, will you?"
: "Of course, sir."
: "The new radar installation is up as well."
: "Looks like catching them from further off will be easier than before.  This being a good or bad thing has yet to be decided."


January 26, 1999


: "The first of the Laser Pistols have been manufactured."
: "Give them to HX and Max and keep producing more."

January 28, 1999
: "It's been disturbingly quiet around here..."

January 30, 1999
: "The radar has found one up near Canada."
: "Looks like we underestimated the range of that thing."


: "Interceptor caught it around Texas."
*Fucker shot my ship too!  Closing in.  Looks like its trying to escape!*
: "Try to catch up."
*Its slowing down over the Pacific.  Trying again.  Nope, it's running, again...least its heading towards shore again.*
*Out over the Caribbean just north of Haiti.  Let's see if third time's the charm, eh?  Firing.  It's down.*
: "Salvagable?"
*Water's rushing in, so I doubt it."
: "Return to base, then.  We'll let the grays sleep with the fishes."

February 1, 1999
: "Well then, let's see how badly they decided to fuck us...over?"
: "What is it?"
: "We've had a funding increase by over $60,000..."


: "...Can you get me a list of base personel?"
: "Why?"
: "I want to buy a glass of fine wine for everyone in the base who has been here a month or has gone on a mission and is actually able to have a drink without circuits sparking up."



Mini-update!  Thinking of opening up another base because someone decided I was actually doing a good job for some reason.  How I did this is beyond me.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

tryrar

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #111 on: March 30, 2014, 08:19:50 pm »

Well, if you do do another base I vote Europe(maybe European Russia)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

EuchreJack

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #112 on: March 30, 2014, 08:28:56 pm »

Well, if you do do another base I vote Europe(maybe European Russia)

Second that.  Gotta try to make the Germans happy.

Zanzetkuken The Great

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #113 on: March 30, 2014, 08:36:11 pm »

Added a poll that includes the three current petitions.  Will be edited to include further petitions when they arrive.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Zanzetkuken The Great

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #114 on: April 04, 2014, 12:57:55 pm »

Looks like we're setting up in Europe at 'Bloodbank'.

Hey, if anyone wants to make a flag for this XCom organization, I'll try to get it emblazoned on the Skyranger model.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Darkening Kaos

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #115 on: April 04, 2014, 07:30:10 pm »


« Last Edit: April 04, 2014, 07:37:28 pm by Darkening Kaos »
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Zanzetkuken The Great

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #116 on: April 12, 2014, 09:59:53 am »

This image working for anybody?  Trying to use dropbox to lessen the time, but the images won't load on my computer.

« Last Edit: April 12, 2014, 10:02:23 am by Zanzetkuken The Great »
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Orb

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #117 on: April 12, 2014, 02:56:21 pm »

Image is broken for me.
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Zanzetkuken The Great

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #118 on: April 12, 2014, 03:01:48 pm »



How about now?
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

darkpaladin109

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #119 on: April 12, 2014, 03:10:02 pm »

Still broken.
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