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Which petition should be used?

Bloodbank (Europe)
- 3 (21.4%)
NotASecretBase (Scandinavian Peninsula)
- 2 (14.3%)
Wrong Neighborhood (America <South America since one already exists in North America)
- 1 (7.1%)
- (Somewhere in Asia)
- 1 (7.1%)
- (Somewhere in Austrailia)
- 0 (0%)
- (Somewhere in Africa)
- 1 (7.1%)
- (North Pole)
- 1 (7.1%)
- (South Pole)
- 0 (0%)
No new base
- 0 (0%)
Sectoids Rule!
- 5 (35.7%)

Total Members Voted: 14


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Author Topic: Superhuman OpenXCom Let's Play - This is not going to end well  (Read 16860 times)

darkpaladin109

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #75 on: March 03, 2014, 11:12:19 am »

Name: Elec Man
Preferences (weapons, stats, etc): High Power Weapons, High Health, strength and accuracy
Bio: Appeared in a flash of lighting in XCOM HQ one day, requesting assignment. He claims he's the strongest of Dr. Light's robots. Incredibly egoistical and narcissistic.
Appearance (may be an image):
Spoiler (click to show/hide)
Spoiler: Mugshot (click to show/hide)
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IronyOwl

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #76 on: March 03, 2014, 11:34:05 am »

Name: "Beast"
Preferences (weapons, stats, etc): High Health/Strength, Heavy Weapons
Bio: Problem: Soldiers keep dying. Solution: Raise more soldiers from the dead! Genius!
Appearance (may be an image):
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MaximumZero

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #77 on: March 03, 2014, 11:45:45 am »

Wise fwom youw gwave!
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Mephansteras

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #78 on: March 03, 2014, 11:48:38 am »

Cover it with an Interceptor, get the Skyranger there on the double, smoke out, wait a turn, fan out from the Skyranger.

This.
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Zanzetkuken The Great

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #79 on: March 03, 2014, 03:06:06 pm »

Operation Cold Justice, January 16, 1999

: "Send up an Interceptor to keep an eye on the bogey, send the Skyranger immediately after the Interceptor launches.  Order the interceptor to destroy the ship if it tries to take off."
: "Yes sir."


: "..."
: "..."


*"Pulling over the bogey.  Beginning watch."*
: "Alert us if anything changes.  The Ranger is closing in."


*"Sir, the UFO is off, moving in to shoot it down."*
: "Good."


*"Ka-BAM.  It is going down."*
: "Return to base.  The Skyranger is closing in on the ship."


: "The Skyranger has landed, sir."
: "Alright then.  Greetings soldiers, this is Chief Officer of XCom speaking.  Do this like you have been trained to do so, and half of you might make it back.  If all of you die and lose the Skyranger, I'll be getting the scientists to figure out a way to make certain that you will be hunted down in the afterlife and be dragged back to pay for it.  Do I make myself clear?"
Sirhc: "Y-yes sir."
Maxclone III: "Of course, sir"
: *Beep*
: "I'll contact you again after the mission.  Til then, you are to follow the orders of the base commander."
: "Brownie and HX, throw a smoke and flare."
: *Beep*
: Affirmative


: "Three, keep everyone in the Ranger."
Maxclone III: "Right!  If anyone tries, I'll shoot you myself!"


: "Smoke is out, advance."
All: "Yes, sir!"


: "Crovid, toss a flare into the left orchard."


: "Done, sir."
: "Blue, do the same to the other orchard."
Ms. Blue: "On my way, sir."


Ms. Blue: "Task completed."
: "Alright then, Crovid, Sirhc, F. Kaos, Mr. Pink, head into Orchard 1."
Sirhc: "Alright."
Mr. Pink: "On my way."
: "'ead'n out"
: "..."


: "Ms. Blue, HX, Three, Mr. Red, head into Orchard 2."
Ms. Blue: "Alright."
: Affirmative
Maxclone III: "Woohoo!  Already doing better than I and II combined!"
Mr. Red: "Fine."


: "Brownie, Mr. Orange, Mrs. Black, guard the interceptor."
: *Beep*
Mr. Orange: "Fine by me."
Mrs. Black: "Good, I don't want to be in the line of fire."



*Fzow*
: "URK!"
Mr. Pink: "F. Kaos is down!"


: "Kaos must be 'Redshirt' in some foreign language."
: "Anyone see where the shot came from?"
: "Upper level of the barn."
: "Move along the walls to get inside."
Mr. Pink: "Alright then, I'l-AW FUCK! THAT HU-RGHLE"
: "Pink's down."


: "From where?"
: "Opposite side of the hedge corner."
: "Brownie, move up to suppor-"


: *Beep**Beep**Gunfire*


: "Brownie's spotted a hostile outside the barn.  Hit it once, but it isn't dead."
: "Kill it."



: "Target downed."
Maxclone III: "Sir, permission for me and HX to move up to assist Orchard 1?"


: "Grante-"
Sirhc: "Woah!"
: "Shit!"
: *Beeeeeep*
: "What happened?"
Sirhc: "A Grey came out from behind the hedges and topped off a shot at us!"
: "It headed back the way it came, sir."
: "Pull back.  Mr. Orange?"
Mr. Orange: "Yes?"
: "Grenade it."
Mr. Orange: "Yes, sir."


Mr. Orange: "Boo-"
: *Beeeeeep**Beeeeep*
: "What the FUCK!?!  It's still alive!"
: *Bee-zt!"


Sirhc: "Hey!  Pick on someone your own size, bastard!"


Sirhc: "Ha! HA!"
: "Nice shot soldier.  Orchard 1, move up to the saucer proper."
Sirhc: "You heard the man, move on up!"
: "Yes, sir."
Maxclone III: "Yes, sir."
: Affirmative
Mr. Orange: "Okay."
Sirhc: "What was that Orange?"
Mr. Orange: "I said, yes, sir."
: "Disrupt the radio waves, but not the visuals.  There haven't been many deaths, so let's see how well they do it alone."




Sirhc: "We're at the saucer."
*Heavy static*
: Heavy radio wave interference detected.  Contact lost when in range of disturbance.
Sirhc: "Well, then, looks like we're going to have to do this bit alone.  Crovid, you, me, and Max will head in.  HX and Orange, you keep an eye out, but be ready to support us.  Everyone understand?"
: "Yes, sir."
Maxclone III: "Yes, sir."
: Affirmative
Mr. Orange: "...Yes, sir."
Sirhc: "Go."


Sirhc: "Large amount of damage for an only one meter hole in the roof.  Might want to mention their fuel is unstable to the geeks."
: "I see one."


Sirhc: "Fire at will!"


Maxclone III: "HAha!  Killed it!"
Sirhc: "HX!  Orange!  Get in here!  We need to pull a full check of the ship!"
: Affirmative.
Mr. Orange: "Yes, sir!"




: "They've loaded up the skyranger and have blown the ship's remains."


: "Cancel the disruption."
Sirhc: "...wonder when we'll be out of range."
: "Out of range of what soldier?"
Sirhc: "The radio wave interference.  Appears we are now.  Too bad we weren't able to find what was causing it.  Did you not know?"
: "We learned about it at the first site.  I was wondering if you noticed Sergeant."
Sirhc: "HX had tol-wait, Sergeant?"


: "We were able to keep control of the visuals this time.  You did a good job in taking charge of the situation, so yes, you are now an officer."
Sirhc: "Thank you, sir."
: "I expect a full report of the mission by tomorrow."
Sirhc: "Yes si-wait, mission report?"
: "While we are able to observe the situation remotely, a report is still required, and now that you are an officer, it is your job to write one up."
Sirhc: "...Sonova-"



Deployment records are now updated.
« Last Edit: March 03, 2014, 03:24:46 pm by Zanzetkuken The Great »
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darkpaladin109

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #80 on: March 03, 2014, 03:53:54 pm »

This actually went really well. Neat. I find it funny how members of the Kaos clan always die during missions :P.
Can we submit more than one soldier at a time, or do we have to wait until our current one dies?
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Mephansteras

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #81 on: March 03, 2014, 03:58:36 pm »

Only three deaths! Not bad, not bad at all.
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GentlemanRaptor

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #82 on: March 03, 2014, 04:43:58 pm »

Time for a new character, I think.
Name: Clarke
Prefs: Heavy Weapons Guy, with an auto-cannon and hi-ex rounds.
Bio: The P.R. specialist from the company Raptor worked for. Spouts off even more corporate crap, and is absolutely terrified of rumors about something called a "Chryssalid".
Appearance:
Spoiler (click to show/hide)
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GiglameshDespair

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #83 on: March 03, 2014, 05:10:49 pm »

Name: Ugg
Prefs: The heaviest weapon available, a high-str character.
Bio: Ugg is an escaped gorilla from a zoo. It found a singed xcom badge as it was wandering across the land and thus, as part of standard policy, was recruited immediately into service.
Appearance: A gorilla.
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Old and cringe account. Disregard.

Darkening Kaos

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #84 on: March 03, 2014, 07:45:39 pm »

I think I know why the clan has bad juju.

Name: Kaos, G.
Preferences (weapons, stats, etc): AutoCannon with Incendiary rounds.  High TU and min 29 strength, (29 is enough to carry autocannon and 1 extra mag of incendiary rounds).
Bio: D's uncle, out for revenge looing for the real reason her brothers died, she don't believe in no alienz it's a conspiracy to cull the excess members of the Kaos clan. 
Appearance (may be an image): use same as before, {it has become a matter of honour/tradition}.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

MaximumZero

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #85 on: March 03, 2014, 08:20:51 pm »

Much better. Smoke + flares = success.
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RAM

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #86 on: March 03, 2014, 08:27:13 pm »

Name: 'Hotstuff' Vindaloo
Preferences: Speed, pure incendiary.
Biography: Every time one of these foodstuffs is lost, another appears shortly afterwards in the same cupboard. This time it is a bowl of hot curry resting atop a small ambulatory mechanism that periodically emits screams as though the speaker were dying. A strip of skin from an undiscerned animal perpetually floats near the centre of its surface with the word "Hotstuff" printed in simple red lettering. Once again its paperwork has been mysteriously completed. An undisclosed foundation that appears to have authority similar to our own has requested that the cupboard be surrendered to their custody. We have yet to determine how they learned of it...
Spoiler (click to show/hide)
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darkpaladin109

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #87 on: March 14, 2014, 02:28:36 am »

Bump.
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Darkening Kaos

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #88 on: March 14, 2014, 04:50:16 am »

   Thump.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Zanzetkuken The Great

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Re: Superhuman OpenXCom Let's Play - This is not going to end well
« Reply #89 on: March 14, 2014, 11:29:36 pm »

Sorry.  It takes a long time to make the turns for this, and there was a lot of stuff I wanted to get over with first, mainly stories I hadn't finished reading.  Got them read through.  Well...enough that it isn't as much of a drag as it used to be.  Although in the process I did find a few I had forgotten about that I needed to catch up on, but I got through those as well.  Might update soon, but it is quite late here.
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