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Author Topic: Zombie fortress  (Read 1756 times)

Drewigi

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Zombie fortress
« on: February 26, 2014, 10:05:29 pm »

Did anyone move into an evil biome just for this?   :P Urist Mcdwarf cancels derping, interrupted by Chinchilla corpse.
« Last Edit: February 26, 2014, 10:19:04 pm by Drewigi »
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ZzarkLinux

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Re: Zombie fortress
« Reply #1 on: February 26, 2014, 10:40:07 pm »

Yes. I came for the zombies. I stay because of lockdown. And I'll probably die to the framerate.
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Drewigi

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Re: Zombie fortress
« Reply #2 on: February 27, 2014, 12:12:39 am »

I'm back to say my fortress is having alot of Fun right now (zombie corpses prevent eating, have no beer, water frozen, and the population is slowly dropping.)  :D
Edit: yep, my fortress is gonna be deads.
« Last Edit: February 27, 2014, 12:21:42 am by Drewigi »
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Redlog

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Re: Zombie fortress
« Reply #3 on: February 27, 2014, 01:42:14 pm »

Every time i try there is either no zombie or no playable evil zones :(
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Ragnarock

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Re: Zombie fortress
« Reply #4 on: February 27, 2014, 02:53:56 pm »

There's an evil biome in my new world, with a blood river, gotta try that.
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Drewigi

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Re: Zombie fortress
« Reply #5 on: February 27, 2014, 03:17:38 pm »

Every time i try there is either no zombie or no playable evil zones :(
If this helps then for the lack of zombies, butcher the animals (if you love cruelty, also build it outside so no miasma), put the food stockpile somewhere, and then keep on killing the body parts with your military and wait for living animals to come so you can repeat said process.
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Redlog

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Re: Zombie fortress
« Reply #6 on: February 27, 2014, 05:08:39 pm »

Every time i try there is either no zombie or no playable evil zones :(
If this helps then for the lack of zombies, butcher the animals (if you love cruelty, also build it outside so no miasma), put the food stockpile somewhere, and then keep on killing the body parts with your military and wait for living animals to come so you can repeat said process.

The meat source is not the problem. The zombie syndrom is.
I can't get my hand on a reanimating biome. (or get myself rushed by ogres,harpies and whatelse in the 10 first ticks...)
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Drewigi

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Re: Zombie fortress
« Reply #7 on: February 27, 2014, 07:46:52 pm »

Every time i try there is either no zombie or no playable evil zones :(
If this helps then for the lack of zombies, butcher the animals (if you love cruelty, also build it outside so no miasma), put the food stockpile somewhere, and then keep on killing the body parts with your military and wait for living animals to come so you can repeat said process.

The meat source is not the problem. The zombie syndrom is.
I can't get my hand on a reanimating biome. (or get myself rushed by ogres,harpies and whatelse in the 10 first ticks...)
That was what I said, upon butchering them, they come back to life
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Larix

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Re: Zombie fortress
« Reply #8 on: February 27, 2014, 08:00:38 pm »

That was what Redlog said, in a non-reanimating biome, they don't. There are many evil biomes that don't reanimate.
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KingBacon

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Re: Zombie fortress
« Reply #9 on: February 27, 2014, 09:30:40 pm »

A reanimating biome can be fun, especially if you build you fort in a non reanimating biome and then used minecart shotguns to launch elf corpses and your enemies on the evil side.
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Fairawen

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Re: Zombie fortress
« Reply #10 on: February 27, 2014, 10:29:03 pm »

Evil zones are my favorite.  :D

If you're looking for a zombie-style evil biome, try looking in the colder regions. I've noticed that the evil regions in the polar cap will usually either have "cloud" evil or zombie evil.

No two zombie biomes will ever be the same, it seems. I've embarked in plenty where you'll kill a zombie and it's bits will come back to life and crawl after you (and anything you kill/butcher will also come back to life. Watch out for nose hairs. Very dangerous.  ;D )

Then again, I've been to quite a few biomes where zombies wander through constantly, and if you kill them they'll still come back and crawl at your dwarves... but if a dorf dies (or any normal creature) they won't return as a zombie.

Best way I've found to handle the comes-back-to-life-and-crawls-after-dorfs problem is to created thin 5x1 halls for laying down corpses and leftover zombie bits, and then lay a cage trap at the end of the hall. When they come to life, they'll wander over and get caught in a cage, ready to be Atom Smashed at your nearest Smasher.
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Hans Lemurson

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Re: Zombie fortress
« Reply #11 on: February 28, 2014, 05:28:28 am »

Reanimating biomes are perfectly survivable if you make sure to always butcher (and tan hide and spin hair) your animals under armed guard, and/or have a good corpse-disposal system.  Cage traps are also immensely useful since dwarves can peacefully haul captured zombies to a dumping pit (preferably with an atomsmasher at the bottom).

Be prepared to engrave a LOT of memorial slabs; a stone sarcophagus will NOT contain the dead.
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Toughen Dwarves by dropping stuff on them.  (Nothing too heavy though, and make sure to wear armor.)
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