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Author Topic: Inquisition - IC thread  (Read 6833 times)

3man75

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Re: Inquisition - IC thread
« Reply #75 on: April 17, 2014, 04:29:54 pm »

1.Get some workers and the useless guards that guard...nothing and put them to work on some holding cells and interrogation rooms. Take a particular large room in the Dungeons and turn it into an "Operating Theater" -> a room specifically as brightly lit up as possible with as much access to daylight as possible. Work together with the local blacksmith and the local carpenter to put together an operating table that also has some iron fetters attached to it, which will be placed in the room. It serves as a room for dissection, surgery and the more advanced torture methods at the same time.
Turn several other rooms into a makeshift sick bay for potential long time wounded.

2.Visit the local healers for herbs with Healing Properties, aquire bandages, splints and similiar things. After all we can't only rely on the Smiths Goodwill.
3. Look in the Library for Books with topics about Surgery, Healthcare and Anatomy.


{{KGB-Inquisition}}
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Terenos

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Re: Inquisition - IC thread
« Reply #76 on: April 17, 2014, 06:57:05 pm »

Wiping the sweat from his brow, Gustav grinned at his fellow Inquistors.

"Ah. Good. I'm glad that you've all joined me here. We have claimed a great victory, but we have not finished this campaign just yet. There is still the possibility that there are more heretics or even more of these beasts below.

Also, we must ensure that whatever heresy is here, it is stamped out completely. Davian, I am afraid we cannot leave this place yet. We cleanse it in force, we leave it in force. Just in case they have anyone out on patrols or lurking in the depths.

I will handle healing Ramsey. Move in teams through out the caves. There are plenty of torches. Bring anything you find here, the Loremaster will look over it, to try to determine the source of their power, that it may be destroyed. Also, in one of the lower chambers you will find the victims from the latest town. Fortunately we were able to save them. "


Fix Davian's Armor, Heal Ramsey. Maintain order amongst the troops and the civilians when they are found



« Last Edit: April 19, 2014, 05:55:45 am by Terenos »
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TCM

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Re: Inquisition - IC thread
« Reply #77 on: April 17, 2014, 07:21:39 pm »

Renacido arrives to the seen, seeing his own party battered, though seemingly victorious. "What happened here?"
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Ardas

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Re: Inquisition - IC thread
« Reply #78 on: April 18, 2014, 04:56:52 am »

"As you wish my lord."

Move on with available troops deeper to carry out the sweep.Maintain formation with archers on flanks.
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Taricus

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Re: Inquisition - IC thread
« Reply #79 on: April 23, 2014, 05:30:31 pm »

Stay put and rest.

(Sorry about the lack of fluff once more guys :/ ))
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Azthor

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Re: Inquisition - IC thread
« Reply #80 on: May 01, 2014, 02:18:00 pm »

"The Trinity be praised! Renacido, tend to Oscia's wounds; Davian, it'd be for best if you avoid the front rank; if one of those beasts could tear our armor asunder with a single strike, we don't want to know what it can do to flesh" Geldryn says in a rush, wiping the foul blood off his sword.

Bless my armor and sword through the Smith.
Hold the troops in the room until we've investigated the crevices the two creatures come from:
should they prove empty, move further into the cave, leading from the front with the Patriarch's light.
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Shootandrun

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Re: Inquisition - IC thread
« Reply #81 on: May 04, 2014, 04:53:51 pm »

Act I, Part Eight: Recovery, Doom

Gustav

[1] You call on the Smith's light, and he does not answer when you attempt to repair Davian's armor. Nothing changes with it. [2] Similarly, you fail to gain his aid in healing Ramsay, and are forced to simply bandage him - [5] which does stabilize him for a while. He does not wake up, however, and his wounds will get infected if they are not properly treated.

-----

Friedrich

[3] You gather up some guards and workers and set them to work on making holdings cells for you in the dungeon. Inexperienced and without a guide, they simply make some simply oak doors with basic locks on the outside and use them to block off a few rooms.

You select a room to become your center of operations, but lack most of the necessary objects to give it any furniture. You send several orders to the blacksmiths and carpenters to make you operating tables, torch holders, beds, and other necessities for this room as well as the sickbay. This will take some time.

[6] You make the rounds in town and buy several bandages and the necessary stuff to make ointments. The castle now has access to basic medical supplies. This is somewhat expensive, however. You will not be able to buy large quantities of supplies whenever you need them.

[/] A visit at the library shows a few books which make some side comments about healing, but they are not remotely educative or interesting for a man of your status. The priest who organized it never saw the need to collect such things - or perhaps medical books simply never came to the town.

-----

Davian & Geldryn

[2] The Smith does not answer when Geldryn calls for a blessing - again. Perhaps a previous action of a paladin has angered him today, for a few of you have been having trouble.

The two of you sweep the crevices from which the creatures attacked. You find a few rooms, all empty, and determine that there is no further threat here. All the same, you sweep the rest of the caverns with your troops, finding no one daring to stop you. In a cavern, you find the Loremaster along with perhaps a score of very confused and very scared peasants. They give scrambled stories of having remained in one of the hamlets after troops came to evacuate them, and some time later they woke up in the cave along with the elf. They have no memory of the exact time a spell was cast, but there must have been one, for they were at their homes earlier in the day.

You also find some food stores, a pit which was used for refuse going from its smell, and a room containing a few bookshelves. These shelves are almost completely empty - you find only six volumes in the entire system of caverns. A quick glance through leads Geldryn to the conclusion they contain heretical knowledge - [1+1] although he does not recognize the language they're written in, the examples provided in images all seem to be of magical rituals. You choose to keep this from the troops for now until you decide what to do with them.
-----

Faran

((Please give orders in a summarized, bolded fashion at all times.))

You leave the guards confused when you mention a blacksmith who has gone missing, and they are left unsure of what to do. They choose to obey Friedrich's orders rather than yours. You go to visit the blacksmith (who resides in the castle and is employed by the Inquisition) by yourself, and he gives you the sword you had asked for. You have gained a longsword.

[5] You make good progress while reading the engineering books, feeling like a few more days spent like this should lead to a fairly complete basic understanding of the subject.

Arkran seems confused when you tell him to build a shrine, and tells you that he will need time to make some plans. He does start working on them, [5+1] drawing up at an astonishing speed the necessary drawings for him to get to work on building one. However, this means he does not lead the workers while they are repairing the castle, and they make less progress.

-----

Renacido

Renacido ventures into one of the branching caverns and, there, he triggers one last trap planted by the sorcerers. It is ruthlessly effective: a bolt of energy coming from the end of the hallway strikes him clean in the torso as he was turning around, burning through his plate armor and into his chest. By the time others rush to aid him, he is dead. Shock spreads amongst the soldiers to see one of the Inquisitors fall to such a pointless death, but they carry on.

((TCM has backed out of the game. His character has been forcibly retired.))

-----

Oscia

You spend this turn resting, careful not to injure your legs further. No one makes any attempt to heal you.

-----

Turn's events: [5-2] Despite the engineer not being present to oversee them and Friedrich taking away a few of them, the workers make good progress on the castle. Perhaps they've learned enough that they can be trusted to work on their own? Castle repairs are at 40%.
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Ghazkull

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Re: Inquisition - IC thread
« Reply #82 on: May 06, 2014, 06:32:27 pm »

((below actions in case you guys return this turn.))

Await the Groups return. Immediately bring the Wounded into the Impromptu Sickbay or if it is not ready into a Dining Hall (i am sure we have one) the long tables should suffice. Triage the Wounded and then get to work with the Smiths Magic on those worst injured or most urgently needing at least some basic Healing.

After that have a gentle talk with the confused peasants. Talk to each one, one-on-one to keep the confusion at a minimum. First ask them general questions about how they got captured. Then ask specifically about the  number of HEretic Mages and if any of them escaped or if we missed some. Ask them about the beasts and what they are, possibly how they were created anything the peasants might have witnessed.

If i still have time start dissecting one of the beasts in my operating theatre and find out as much as possible about them. Possibly ask the Loremaster to help me with that. Start writing down notes on them in any case.


((Should you not appear this turn:))

Bugger the Smiths and Carpenters on the Stuff for the Sickbay and read up on Engineering. If i continue to build up my Sickbay/Dungeon i'll propably need it. If time is left do some heavy praying to the Smith to grant me Strength for the trials that may follow.
« Last Edit: May 06, 2014, 06:36:22 pm by Ghazkull »
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GiglameshDespair

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Re: Inquisition - IC thread
« Reply #83 on: May 06, 2014, 06:38:00 pm »

(( I shamelessly volunteer as a replacement. ))
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Shootandrun

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Re: Inquisition - IC thread
« Reply #84 on: May 06, 2014, 08:11:07 pm »

(( I shamelessly volunteer as a replacement. ))

This is a subject I wished to address eventually. I have gone through a few turns now, and I believe that I am more comfortable with six Inquisitors than with seven. I have trouble keeping brevity when I write, and this makes the posts few and far in between. So for now I will keep the number of players at six. Should the Inquisition send a request for a replacement, one will arrive eventually, and in a few situations they could also just recruit one. However, I will not be pushing for one to arrive just yet; I'm worried I'll get burned out if I don't make sure I am very careful about my workload. Sorry to keep you waiting :(
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GiglameshDespair

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Re: Inquisition - IC thread
« Reply #85 on: May 06, 2014, 08:17:14 pm »

((No worries. In time, in time. ))
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adwarf

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Re: Inquisition - IC thread
« Reply #86 on: May 08, 2014, 03:22:16 pm »

Study the Engineering Books once more.
Put the people to work on building the shrine Arkan drew the plans for with him overseeing them.
Train with the men-at-arms using two training swords and practice dual-wielding to get a feel for it.
Train the Archers still in the fort in stealth.
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Taricus

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Re: Inquisition - IC thread
« Reply #87 on: May 08, 2014, 03:26:02 pm »

Continue waiting for healing.
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Ardas

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Re: Inquisition - IC thread
« Reply #88 on: May 08, 2014, 03:26:12 pm »

Davian returned to his comrades, immediately reporting his commander.

"My lord, we have found some few tomes of heretical knowledge, apart from that the caverns are now empty.  If I may suggest, we best count the number of slain mages and compare with the number of  lodgings prepared in here to see if we are missing anyone. Unless we find something, I advise that we leave this place and bury the entrance."
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Terenos

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Re: Inquisition - IC thread
« Reply #89 on: May 10, 2014, 11:12:48 am »

Gustav frowned over Ramsey's body, while winding bandages around his wounds.

"Hmm. At least he is stable."

Interrupted in his musings by the arrival of Davian and Geldryn, Gustav looked up.
"An excellent idea Davian. We should also see if we can come up with some litters for the wounded, and the dead. If our work here is done, then we should move out in a group. As for the heretical texts, we shall destroy them at the same time we burn the corpses of these heretics. I shall tend to Ramsey during the journey, someone else tend to Oscia."

Count the dead mages, compare that number to the number of beds.
Organize everyone, move out. Bring the dead mages and beasts.
Attempt once more during transit to heal Ramsey
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