Act I, Part Four: A Taste of the Arcane
Gustav & GeldrynThe journey towards the lake is uneventful. Alone, you are able to travel quickly on horseback, and although farms and hamlets get rarer and rarer as you leave the town's surroundings, there is always a road to hasten your travel.
When you reach the location, you can immediately guess where the node is. The lake is not very large - you can see more land far on the horizon - and at there is a small island, mostly covered in trees. On that island lies a large ruin of a tower, which has obviously been abandoned for a very long time.
You borrow a fisherman's boat after asking the man a few questions - illiterate and uneducated, he claims people believe the island brings bad luck to all those who step on it. Keeping that in mind, you cross the lake all the way to it and land on its shores.
[?] As soon as Geldryn steps on the ground, he feels a magical presence on the island - and he feels it almost
looking at him, pressing on his mind in a mental siege. After a few seconds of struggling, he pushes it away and keeps it at bay. [5] The presence did not seem outright harmful - it seems it was trying to subconsciously urge him to leave.
[?] Gustav has a similar feeling, with something pressing at his mind and being eventually pushed back, [1] although he does not manage to gather any information from this strange, invasive energy apart from the fact that it could not have been natural at all.
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Friedrich[2] [3] You get a few working hands to help you out, since the machinery needs to be operated in teams, and you begin working the pumps again. Little progress gets done; you perform poorly once again, and the men you've picked out don't seem to be at the top of their shape after a day of work on the castle's repairs. Eventually, Renacido joins you, and he puts a lot more strength into the effort. You manage to pump some water out of the dungeons in large part thanks to him. Perhaps this isn't the most valuable investment of your time, but then again, is it wise to leave the working teams without supervision?
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Davian & OsciaYou go to the edge of what you think is the spell circle around the village and examine it, with both your mundane senses and your supernatural ones. [1,2] Neither of you find anything telling, perhaps due to lack of experience with such matters, perhaps because of bad luck, or simply because there is nothing to find. There is magical energy around the town, and it covers a circle - that's all you know so far.
The second hamlet you visit, after a rather long march passing the town by, is similar to the first. Some of the buildings are starting to fall down from lack of maintenance, and the surrounding land does not look like it has been tended to in a long time. [4] Once again, a circle of magical energy surrounds the village completely, and there are no signs of a struggle inside. There appears to be exactly the same quantity of energy, which is rather odd, considering magical residues tend to fade after a few weeks or months.
[5] You both know the month is slowly coming to an end. The fact that there was the same amount of energy in both villages indicates the magic is not fading away. Perhaps the circle is meant to keep a spell of some sort activated? Or perhaps it is meant to activate one at a specific date, which might make sense, considering the events have been happening on a yearly basis thus far...
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Faran[5] You go around town, visiting tanners, butchers, and hunters who may have known Heinrik, and you're not left disappointed. Everyone knows who Heinrik is, or, according to them, was: he used to be the best hunter in town, bringing back the biggest game after the season, but he disappeared along with a trapper and another hunter during the last few months. The people who bought his meat and sold him supplies say they haven't seen him since last winter, which is extremely unusual for him. They assume he's dead.
[2] [Chance roll:1/100 => Epic failure, random event!][Some random tables later...]
You return in the woods, but as you did not really do a good job of making a mental map the last time you went into the area, you quickly lose your sense of orientation and get lost. You wander around for hours, trying to either find something that could indicate the presence of wolves, or a troll, or whatever else could have caused the disappearances.
Time passes, and eventually the sun fades from the sky. You keep stumbling through the woods despite the darkness, no longer seeking to find anything but instead trying to return to the town. After a long time spent wandering aimless, something most unusual happens. You hear a strange crackling sound coming from behind you - unlike anything you have ever heard before. [3] You barely manage to turn around in time to see a man hidden under a large cloak send a red, glowing projectile in your direction.
[17] The magic, a crimson bolt of arcane energy, hits you square in the right shoulder, sending you flying back and overwhelming you with pain. You hit the ground several meters behind the spot where you stood, where you remain for a moment, stunned and bleeding heavily - a chunk of your shoulder appears to be outright missing, with the flesh left behind heavily burned. [5+1] Apparently thinking he's finished you off, the man starts walking slowly towards you.
[4 vs 5+1-1] That blow might have been enough to kill a mere man, but you are a Paladin, wielder of the Warrior's strength, and it will take more to send you to the other world. You wait for him to get close enough, and you get up, rushing towards your adversary despite your wounds and slashing away at him. [2] You leave a gaping wound in your sword's wake after striking at his chest.
The cloaked man steps back, both surprised and stunned by pain, and lifts his hand up towards you. [5] Whatever he wished to do fails as a small wave of magic leaves his palm without any other effect. [4-1 vs 3+1-1] [1] As you prepare to strike again at him, he seems to panic and turns around to run. [6] He shouts something as he begins sprinting, and for a few moments you feel as though you are unable to move your legs. The effect passes quickly, but by the time you can begin running in turn he is long gone.
Being heavily wounded and lacking the skills to track him, you start stumbling downhill towards the town, stopping along the way to bandage yourself. When you return to Hadvard, you have lost a lot of blood and are extremely tired. You pass out before reaching the castle.
You are heavily wounded. You cannot act on your own for the next turn, although you managed to return to the Headquarters.-----
RenacidoYou join the pumping effort once again, arriving to see Friedrich and a few workers straining against the machinery. [5] You work the pumps better this time, and you do most of the work of the team by yourself. Without you, you doubt any progress would have been done.
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Turn's events: In the earliest hours of the morning, Faran arrives in town, bearing a wound at the shoulder, and promptly passes out after saying a wild story about a mage in the mountains. Peasants bring him to the Castle.
[?] Ramsay drills the men for a long time, but he brings the castle on full alert when the wounded inquisitor is brought in.
[3+1] The workforce is still rebuilding the ruined parts of the castle under the engineer's supervision.
Castle repairs are at 10%. The draining of the dungeons is under way.