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Author Topic: Inquisition - IC thread  (Read 6834 times)

Ghazkull

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Re: Inquisition - IC thread
« Reply #15 on: March 02, 2014, 04:31:45 pm »

Get a number of willing commoners to help with the draining of the Dungeons. Look if i can do anything to help with that.
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TCM

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Re: Inquisition - IC thread
« Reply #16 on: March 02, 2014, 05:19:49 pm »

Renacido felt a bit disappointing after his quick survey of his Castle. How could such a grand structure fall into such disheveled squalor? This would not have happened in Nyumbani, though it was not a nation known for grand architecture when compared to the sprawling castles and cathedrals of the West. While the Castle was in great disrepair, it still had the potential to be fixed up. It would be Renacido's first task to appropriate the Castle until it would be functional for the Order's cause.

Check the Inquisition's financials, and if we have any income or expenditures.

Evoke the Holy Magic of the Smith to fix the ruined upper floors of the Castle.
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Azthor

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Re: Inquisition - IC thread
« Reply #17 on: March 03, 2014, 04:25:45 am »

"(...) and that is all, High Inquisitor. The archives, between the two collections, mostly contain information on local history and engineering, the later, alas, in dwarven runes; I've asked the priest to send any promising recruits our way, but we are unlikely to see anything in the way of donations; the church mostly runs on charity, after all" he concludes.

"I shall continue to attend to my present duties. Unless there is anything else?"

Continue organizing the archives.
Start studying Mortag's books, if the dwarf will allow.
Evaluate any recruits that the priest might send me, if any.
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Taricus

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Re: Inquisition - IC thread
« Reply #18 on: March 03, 2014, 12:55:32 pm »

Oscia returned to the castle, following Davian as their names were called. "Will do. And I'll take up that offer Davian, I'll meet you at the village with the troops. Good luck with your dealings with the populace." She said, before she went and gathered up the assigned men at arms and prepared to set out to the village.

Head to the latest village to disappear, taking the troops along.
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Shootandrun

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Re: Inquisition - IC thread
« Reply #19 on: March 03, 2014, 04:03:38 pm »

Act I, Part Two: It Had to Happen

Gustav

You assign a few troops to Oscia and Davian in order to aid them in their expedition.

[?] Arkran goes off on his business, and spends a good part of the day examining the dungeons and the castle's surroundings. When he comes back, bearing a load of papers marked with measures, potential plans, complex calculations and results from various ground samples, he tells you he has some good news. He tells you that he does not believe the dungeons are directly connected to the river, which means that given time and effort it should be possible to empty them, and that he can easily set up a system of simplistic pumps to hurry the process up. [?] He tells you, however, that the water stinks, in a way not uncharacteristic of some tainted underground pools found in dwarven fortresses, and that although he does not know what may have caused this, he says it is "almost universally" a bad sign.

Meanwhile, your workforce has gone to work on the castle, trying to close the holes in the roof and reinforce the broken walls in order to stop the weather from doing much damage. [1-1] They are unsupervised and inexperienced in working with such structures, however, and soon enough, the inevitable happens - one of the teams causes an accident. [2] In the back of the castle, a worker leans on a pillar all too rotten and old to support much weight and breaks the thing, which promptly leads to one of the guard towers falling under its own weight. There is a great noise, and a lot of dust is upturned - when it settles down, the roof has gained an additional, sizeable hole. Soon enough, the engineer comes running out of the dungeon at an unlikely speed for one of his stature and starts shouting industrious insults and orders at the workmen to prevent further damage. [5] Thankfully, no one was harmed in the disaster.

-----

Friedrich

You go into town to recruit some volunteers to help you drain the dungeon. [2-1] Having nothing to offer for their work and little personal charisma of your own, as well as asking for a difficult and degrading job to be done, it is with disappointment but no surprise that you get no volunteers whatsoever.

When you return to the dungeon, you find Arkran, the engineer, working on making pumps to clear the water out. He says you can indeed help him, by using some of the Smith's magic to hurry the process up. [4] You do so without much trouble, forcing the pieces he points at to assemble themselves and strengthening the joints and the connections of the thing. By the time you're done, the engineer states that now all that's missing is some workmen to begin. Before he can go fetch some from up above, however, you hear a gigantic crashing sound and see the foundations tremble. The dwarf goes pale, and then red with fury, and sprints upstairs. You can hear him scream orders from your underground room.

-----

Davian

[4+1] You go back into town and begin interrogating the peasantry about the people who went missing by themselves during the recent months. Apparently, two hunters and a trapper never came back from treks into the mountains during the previous year, but that hasn't gotten too much attention from the people in town - the common theory is that a troll may have installed its territory in the middle of some of the hunting paths. The area is now being avoided.
In the last few months, however, four people went missing within the town itself. A butcher, two farmers, and a blacksmith (who was reportedly a crook) all disappeared while they were staying in town and were never when people went searching for them. This is incredibly unusual, because serial murder (and the populace does assume they were killed) is unheard of in towns of this size.

Oscia & Davian

After Davian finishes his investigation within Hadvard, you travel to the hamlet whose population disappeared about a year ago. [?] As soon as it is visible in the distance, you begin to smell the stench of magic. You are certain that a spell was cast here, and it must have been a powerful one indeed, to still be so present a year after the fact. You go closer to investigate, followed by your soldiers.

The hamlet is surrounded by wooden walls and guard towers, which are beginning to fall into disrepair. Although you doubt it contained more than fifty souls, it is remarkably well-defended for its size. Sitting on top of a hill, it has a commanding view over the surrounding area.

[5] From the remaining energies, you can tell with ease that the magic cast here affected a large circle, larger in radius by fifty feet than the hamlet, which is at its center. [3] You think this might be indicative of some sort of ritual being made around here, since the area is very regular, but you do not know what that might mean.

Going inside the village, you find no signs of struggle. No structures have been damaged, except for those which lack maintenance. The homes are empty of furniture - possibly because everything was taken when the populace disappeared, or perhaps because some scavengers saw there a golden opportunity. This is a ghost town.

-----

Faran

[3] The markets are filled with the simple goods you could expect from such a town. Food, clothes, firewood, tools for daily life, with a few people selling furniture. There are some raw resources to be found, mostly in the logs used by woodcutters to make firewood, but overall there is not much to buy here.

[1] Once again, you fail to find anyone with any semblance of stealth capacities. You ask around for hunters or trackers who may be interested in working for you, reasoning that they would be the best workers in that area in a town that has apparently no criminal class, but none of them seem really interested.

[4] You manage to gain some information on the people who disappeared in town - there were four, apparently unrelated, and they were never found, neither alive nor dead. Most of the folks are assuming it was murder, but don't know who could have done it or why.

-----

Renacido

The Inquisition does not currently have any monetary possessions. The Order was granted a budget to be spent right after its foundation (possibly to keep western money in the west), which was used to purchase supplies and the like. Those could be sold, you suppose, but it may be hard to find a buyer in these parts. Your workers could certainly sell their talents and earn some salaries, however.

[4-2-1] [-2: Large scale, old damage, -1: Interrupted] You go into the upper floors of the castle and attempt to repair the structural damage they have endured. The task is difficult: the structure grew into this state long ago, and your magic cannot find memories of how it was meant to be, forcing you to personally guide all of the materials you move, and the resources you use are heavy and large by themselves. Long before you've even started doing progress, to make matters worse, a part of the building collapses close to you, sending you flying back and breaking your concentration, as well as making you cough in the dust for a long time. You get nothing done.

-----

Geldryn

[2+2] Aurion and you spend a good amount of time organizing the archives produced by the priest, identifying quite a few useless documents and classifying the others. You are about three fifths of the way through to making it into a usable, functioning library.

[1] You have not yet received any recruits from the priest. When you meet him in his library, he tells you he's working on it.

The engineer makes no objections when you ask him if you can study his books, although he finds it a bit odd that an inquisitor would be interested in engineering. [5+1] The writings are clear and concise; the explanations are very helpful; little previous knowledge appears to be assumed. Whoever wrote the books (there are no names given) knew what he was doing, and you certainly know how to study such things. A few more days spent like this and you should have a good understanding of simple engineering.

-----

Turn's events: A guard tower has collapsed, but did not kill anyone or damage any important facility. Castle repairs are a -10%. The engineer has made some simplistic pumps to drain the dungeon.
« Last Edit: March 05, 2014, 04:21:36 pm by Shootandrun »
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3man75

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Re: Inquisition - IC thread
« Reply #20 on: March 03, 2014, 07:37:35 pm »

{{Talk about some bad luck  :(}}
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Taricus

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Re: Inquisition - IC thread
« Reply #21 on: March 03, 2014, 07:56:44 pm »

"Gah, this stench. There was foul magic used here, and a powerful manifestation of it at that. Eyes open, I would not be surprised if that wasn't still active. Spread out, groups of two. Anything suspicious, you bring to either Davian or myself.

Davian, if you can, keep an eye on the troops, I'm going to see if there's anything here related to the lingering stench"


Search the village thoroughly for any more distinct "Stenches" relating to the unholy magic
Instruct the troops to pair of and search the village for anything of interest

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Ardas

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Re: Inquisition - IC thread
« Reply #22 on: March 03, 2014, 08:18:41 pm »

"Very well. I will try to trace magic as much as I can myself and I will keep an eye on the soldiers."


Take a look at the surrounding country from one of the watchtowers, try to sense if the residual magic has any directional distinction to it.
Look for ritual signs and try to discern the type of spell used if possible, tell men to be careful with it and keep an eye on them.
« Last Edit: March 05, 2014, 02:54:13 am by Ardas »
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adwarf

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Re: Inquisition - IC thread
« Reply #23 on: March 04, 2014, 11:07:07 pm »

Head out to investigate the disappearances that are blamed on a supposed troll, stay hidden!
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Ghazkull

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Re: Inquisition - IC thread
« Reply #24 on: March 05, 2014, 04:43:43 am »

time to pump. since no useful workers are there i am going to try and work on the pumps alone, after all i have the spare time...
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~Neri

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Re: Inquisition - IC thread
« Reply #25 on: March 05, 2014, 05:12:31 am »

Ptw.
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Terenos

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Re: Inquisition - IC thread
« Reply #26 on: March 05, 2014, 07:12:35 pm »

They say a dwarf can always teach you more about swearing and insulting, and in that way the tower collapse was a wonderful lesson for all involved. But at the least, no one was harmed. It was a dodgy old structurally unsafe castle. That sort of thing wont happen very often.

"Arkran could you keep an eye on our workforce and prevent anything like this from happening again? I dont need any more giant holes in the Inquisition's castle."

Gustav stripped off his shirt and helped Friedrich lug the pumps into position, then set about applying raw muscle power to the job. Arkran was right, the stench was a bit offputting. The task however needed doing, and it was simple work that provided good exercise. Gustav idly wondered what could cause tainted water in the underground, but assumed he was about to find out.

Send Arkran to oversee the castle repairs, have Ramsay continue training the troops.
Help Friedrich pump out the lower levels. Keep armaments within arms reach just in case.
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Azthor

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Re: Inquisition - IC thread
« Reply #27 on: March 06, 2014, 03:37:26 am »

Continue to attend to my current agenda until ordered otherwise:
- keep working on the organization of the church's library.
- continue studying the engineer's text books on the subject.
- start participating in Ramsay's training routine for the troops, unless sent potential recruits by the priest. Otherwise, receive and appraise those apprentices, if any.
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TCM

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Re: Inquisition - IC thread
« Reply #28 on: March 06, 2014, 06:30:36 pm »

As the tower toppled over, Renacido realized that the Castle was larger and in more disrepair than he had initially thought. After managing to not be crushed by falling rubble, he decides to leave the repairing duty to the skilled craftsmen.

Search the town for able-bodied workmen.
Also, help with the pumping.
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Shootandrun

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Re: Inquisition - IC thread
« Reply #29 on: March 06, 2014, 07:10:02 pm »

Act I, Part Three: Hints

Gustav

[6+1] Motivated by Arkran's insults and his management, and working this time with a lot more care, the workers make enormous progress in a short amount of time, clearing away the rubble caused  by the recent collapse and patching up the hole it caused, as well as starting to patch up the more blatant fissures and cracks in the castle's walls.

[5] Ramsay, obeying his orders, begins drilling the soldiers currently inside the castle. He works them hard throughout the day, and has them run around the full perimeter of the castle several times. Meanwhile, some of the town's troops watch on, shouting mockery at the inquisition's forces. Although they try not to show it, most of them are fairly impressed.

[5] Inside the dungeon, you work the pumps like a champion. The engineer designed them for teams of four and probably intended to have a rotation system on them, but you do not let that slow you down, and you make some good progress. Renacido comes in to help, along with Friedrich, but he is not contributing much. You also note that Friedrich may as well not be doing anything whatsoever.
[?] You do not smell anything that might be qualified as stinking, and you see nothing indicating the water might be tainted.

-----

Friedrich

[1] Working alone with Gustav and Renacido, you make considerable progress, although you have the sneaking suspicion that you're not the one doing the heavy work. While the high inquisitor works like a madman besides you and Renacido does his best, you have a hard time working your own part of the machinery, barely contributing to the effort. You decide to blame it on the rust when, at the end of the day, you grow weary of it all and go take a long break.
[?] Despite the engineer's reports on the water 'stinking', you do not smell anything.

-----

Davian

[2] You fail to sense anything particular related to the type of spell that might have been cast on the hamlet. You do note that there is no particular orientation to the magic - it is simply found inside a circle that covers the village's area and some of the land beyond.
The soldiers find nothing.

-----

Faran [A special event lead to the player being asked some questions on what he did in his situation.]

After having finished your inquiries amongst the citizen, you leave the town to go investigate into the mountains. [2] It is with difficulty that you make the climb, having no particular experience in forestry and working on imprecise information from the townsfolk, and although you do not get lost (the town always remains visible in the horizon), you are not certain you would be able to find the same path again easily should you return here.

[?] Although you are not exactly an experienced forester, you do find human tracks in the area. Since the place is supposed to be empty, according to the townsfolk, you follow them around with surprising ease. [?][Stealth:2+1] Eventually, the tracks lead you to a cave's entrance which has been closed off by a wooden door. Outside, a man is sitting on a crudely made chair, reading a book and not paying much attention.

You approach, and he hears you coming. Surprised, he lowers his book and asks about your identity. You lie, claiming you are a bounty hunter seeking the troll plaguing the area, and he frowns before telling you there are no trolls here. He claims the villagers are just working on suppositions, and that the only tracks he's found are wolves'. He tells you he is a hunter, and this is where he stays during hunting season.

After a short discussion, you tell him goodbye and leave, before turning around to sneak up on him, wishing to observe him some more. [1+1 vs 5] Five minutes in, someone taps you on the shoulder. You turn around to find the hunter staring you down, looking furious. You explain to him that you are an inquisitor and merely doing your full duty by making sure nothing was wrong here, and he almost panics, thinking he's being spied on... [4] But you reassure him that you do not think he's done anything wrong before he does anything regrettable.

You leave the mountains to report your findings to Gustav a day later, leaving out the part where the hunter spotted you while you were hiding.

-----

Renacido

[4] You go into town, looking for able-bodied men, and find plenty. A rough land breeds rough men, and if you could pay them you're certain you could expand your workforce with competent and productive workers. Of course, as one of your peers found out recently, you can't pay them.

[2] You work the pumps with two of the other Inquisitors, and you are not really convinced you do a noticeable difference. Gustav is certainly pumping away like a champion - you're having a bit more trouble. At least, you can tell yourself you're not as much of a dead weight as Friedrich, who seems to be doing nothing at all to aid the cause.
[?] You detect a foul smell in the air after some time spent working.

-----

Oscia

[4] After a long time searching, you determine with some assurance that there is no different magical residue in the town - all of the energies in the area are of a similar nature. Only one spell was ever cast here. Whatever happening inside this hamlet was, the heretic or heretics who crafted the spell did not need any more magic once it went off. This could explain why no horns were sounded and there are no signs of a struggle - if the spell activated instantly, it might have neutralised the entire population of the town at the same time, somehow.

This is some powerful magic, stronger than anything you've ever faced before, Oscia.

-----

Geldryn

[6+2] After some more hours of quick work, you finish organizing the library with Aurion, and have you now a rough idea of the quality of its contents. [2] Overall, you are left disappointed. A large part of the writings found here are of low quality, being either poor representations of religious writings you have seen before or simply books written by and for the lower class on enlightening subjects like the growth speed of potatoes during an average spring.

Some of the books are still worthwhile, though. You manage to find about twenty religious documents of quality which you could use to educate potential priests, and most of the tomes on the region's history seem to be of relatively acceptable quality, being written by what appears to be real historians, although you obviously cannot check their authenticity, having no knowledge of this part of the world's history beyond the largest lines.

[?] Stuck between two books and invisible to the outside eye, you find a strange looking paper that appears to be extremely ancient. On it is drawn a map of the region [1+1] upon which are written runes you cannot recognize. An intricate network of lines covering the entirety of the area is drawn onto it, all of them interconnecting at various points on the map which are all marked by the same rune. You can tell that one of these points stands roughly at the spot where Castle Altburg should be, although there is nothing indicating the presence of civilization there.

Looking over your shoulder, the Loremaster frowns deeply [5] and mutters that he might know what this is. He asks for your permission to take it with him and do some fact-checking before he can tell you with assurance what the map's meaning is. You have a long discussion with him afterwards, talking about what it might be and the implications of this discovery. He explains that he is almost certain this is a representation of a network of leylines, and that a node sits under the castle. [6] Aurion gets a little carried away, and you gain a surprising amount of useful information from this.

The "Leylines" entry has been added to the Inquisition's known lore.

[4+1] You continue making good progress studying the engineering books and vastly improving your knowledge on the subject. Soon enough, you should be able to devise some basic plans yourself.

[1] The priest tells you he is still working on finding some good subjects, saying apologetically that some of them are out of town at the moment.

After your readings, you no longer have time to join Ramsay's drills.

-----

Turn's events: Castle repairs are at 5%, the draining of the dungeons has started.
« Last Edit: March 07, 2014, 12:40:55 pm by Shootandrun »
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