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Author Topic: Inquisition - IC thread  (Read 6831 times)

Shootandrun

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Inquisition - IC thread
« on: February 26, 2014, 09:01:49 pm »

Inquisition: IC Thread

OOC thread: http://www.bay12forums.com/smf/index.php?topic=136586.0

These are troubled times for the Alliance.

For a long time now, the Ruling Council has not had the power or the authority to keep the allies from each-others’ throats. Heathens, heretics and mages are proliferating in the marches. In the east, savages and darker things have attempted to cross the mountains. The western kingdoms no longer trust each-others enough to muster troops to defend the border, and the eastern lords lack the strength or the unity to pacify their own lands.

In order to keep the faith of the Trinity united and strong, and to prevent the borderlands from falling into chaos, the Council has elected to found the Inquisition, an order of paladins tasked with exterminating heresies, hunting down unholy mages, and defending the Alliance’s eastern regions.

This is the Inquisition’s story. The Inquisitors are tasked with restoring order in the east, but they are few and their resources are scarce. The order possesses a great amount of independence, and the means which they employ to succeed are for them to choose - letters and friends in high places can be as useful as fire and sword. In the end, only time will tell whether the Inquisitors’ names will be uttered in admiration or infamy, and whether they will live in glory or fall to damnation. It is up to them to forge their legacy.

Our story's heroes:



Spoiler: Davian Atreide (Ardas) (click to show/hide)


Spoiler: Oscia (Taricus) (click to show/hide)


The Dead & The Gone:

« Last Edit: July 18, 2014, 05:50:52 pm by Shootandrun »
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Shootandrun

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Re: Inquisition - IC thread
« Reply #1 on: February 26, 2014, 09:02:11 pm »

Order Information


Spoiler: Inquisitorial Holdings (click to show/hide)

Spoiler: Inquisitorial Troops (click to show/hide)

Spoiler: Relations & Standing (click to show/hide)

Spoiler: Supplies (click to show/hide)

As of yet, the Inquisition has no information sources.

Lore & Knowledge of the Inquisition

Spoiler: Mages (click to show/hide)

Spoiler: Leylines (click to show/hide)

Spoiler: Wizards (click to show/hide)

Spoiler: Sorcerers (click to show/hide)
« Last Edit: July 31, 2014, 01:30:52 pm by Shootandrun »
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Shootandrun

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Re: Inquisition - IC thread
« Reply #2 on: February 26, 2014, 09:03:15 pm »

Act I: The Horizon Red

A crimson sun dawned on the day the Inquisition reached its first destination.

The caravan, which all in all was composed of a hundred and fifty souls, reached the town of Hadvard early in spring, after a long travel that had taken nearly a year for those who had formed the initial group, although some of the wanderers joined only later on.

As they began to approach the hill where the town stood, it became clearer and clearer that they were approaching the border. In these parts, farms were few and far in-between; the roads were all made of dirt; even the merest of hamlets was surrounded by a wall. This was a poor land, and an enduring land, for only the strongest or the most stubborn remained to live in the shadow of the mountains in these days.

The head of the caravan and the Inquisition, one Gustav Swanberg, stopped before the gates of Hadvard near noon. The town was surrounded by old, sturdy walls of stone, and the gates did not look like they were open often, from the looks of the tracks they left in the dirt whenever they were moved. They had been spotted by riders long before arriving, however, and it seemed the lord of the town had wished to welcome them.

The man in question was an earl named Sigmund Karhold, and he looked like he had spent more of his days on a horse than on a throne. He exchanged a few respectful words with the High Inquisitor, and appointed one of his men to lead the caravan to the castle. He added that he would like to have a longer discussion with one of the Inquisitors as soon as they had settled in.

The Castle itself was a huge, old, ugly assemblage of stone that could be found at the eastern end of the town, standing against the river that delimited, along with the walls, the borders of the city. There were no gates to speak of, the wood having apparently rotten long ago, and as such the band was free to enter and visit the place, which looked like it might be older than the Alliance itself, and was in as poor a state.

Great things had humble beginnings, indeed.

-------------------------------------

The Inquisitors may now begin announcing their actions. A few things to note:

  • The earl of the town, Sigmund Karhold, wishes to speak with an Inquisitor as soon as one can be made available after settling in.
  • Your retainers currently have no work, and are awaiting orders.
  • Although the earl will probably explain the situation of the region, it might be interesting to hear the peasantry’s opinions.
  • You currently have no knowledge of the area, and only the barest facilities installed in your castle. Some exploration or manual work may be in order.

It may be wise to discuss your course of action as a group. ((And as a reminder, always speak and act in character in this thread)).
« Last Edit: February 26, 2014, 09:07:41 pm by Shootandrun »
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Terenos

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Re: Inquisition - IC thread
« Reply #3 on: February 26, 2014, 09:37:44 pm »

Hopping down from the wagons, Gustav immediately began shifting cargo. Speaking as he did, loudly to his fellow inquisitors.

"C'mon lads shift to. Get yourselves moving and lets get ourselves settled in right quick. I'll go see the Earl once we're sorted. I want two of us in the castle immediately, deciding what goes where, getting a proper inventory done. Getting everyone their own spot to do their work.

Ramsey! I want you to give me an accounting of these local soldiers. They're guarding my house, I want to know they're up to the job."


Almost as an afterthought, Gustav put down a crate of supplies and said finally.
"Oh, and I want a volunteer to get the lay of the land, talk to the lowborn."
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adwarf

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Re: Inquisition - IC thread
« Reply #4 on: February 26, 2014, 10:18:33 pm »

Faran strode up to Gustav as he was giving out orders, and asking for people to commit to work, the last of the requests the man rattled off intrigued him somewhat and he promptly spoke up.

"I'll go talk to the commoners, and figure out what is going on around here as best I can, it shouldn't be that hard to get some basic knowledge out of them. After I talk to them I'll go see what I can learn from the less reputable parts of town, who knows what we might find in a border town of all places."

With that Faran gives a nod to the High Inquisitor before walking off and leaving his armor with the caravan to be unloaded, he couldn't very well walk around in paladin's armor if he wanted to search the seedier parts of town. Pulling his hat down to cover his eyes Faran begins to whistle, this place would hopefully prove a fortress for the Inquisition in their actions to come, the Warrior willingly he might be able to reaffirm his service to the Holy Trinity soon in exterminating the darkness and heresy from the world ...

Go around, and ask the locals of the situation in the area. Find out any problems they may be having, any boons, and the general feel of the place.
Once I've asked the respectable locals go and visit the seedier parts of town, find out what I can from them by asking about, and eavesdropping on conversations in the less reputable taverns.
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3man75

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Re: Inquisition - IC thread
« Reply #5 on: February 26, 2014, 10:29:56 pm »

{{doing this to get a better alert status. PTW}}
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Azthor

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Re: Inquisition - IC thread
« Reply #6 on: February 27, 2014, 11:00:16 am »

Geldryn walks inside the courtyard, appraising the structure "At least it won't fall on our heads any time soon. This building is old. Older than the Great Cathedral itself, but doesn't bear the mark of dwarven architecture. Whoever it was taken from, hope they don't return".

"I will go and get our arrival sorted out with the local priest, establish a presence in the church if I can. If you need me later, I will be setting the archives up with the loremaster" he says, before leaving again.

Go to the local church and formally introduce the Inquisition's arrival to the priest in charge.
Help the loremaster set up the Inquisitorial archive, carefully indexing every document by alphabetical order.

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Ghazkull

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Re: Inquisition - IC thread
« Reply #7 on: February 27, 2014, 02:50:27 pm »

Richter took a deep breath of the musty smell the castle emitted 
Ah perfect. Not only will i get my rheumatism back again in that thing it also looks like my old home...


look into the Dungeons and establish myself in there.
Join Gustav to the Earl.

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Ardas

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Re: Inquisition - IC thread
« Reply #8 on: February 27, 2014, 07:29:27 pm »

Young knight was clad in his armor, with a long plain cloak covering him. He traveled to the castle on foot, carrying most of the possessions on him, ever vigilant.
Davian looked around the wretched town and the wretched castle. He saw poor people and average men under their command, but there was nothing wretched about them. Or at least he hoped so. He unloaded his possessions, what few they were, near other items and approached Gustav just as others did to report himself.

"I shall speak with the commoners and see to it that they are aware of us and our mission. I shall also extend our hand to them to see if any of them are in immediate need. The faster we are on track with our mission, the better. I will take up additional tasks if anything crops up or if you will see it fit."

Davian eyed Faran as he went off with whistle to do the same. He was yet to find out what kind of men his comrades were. They were not comrades in arms yet, that was to be earned in combat. Nominally they were of one faith, but the crucible of battle would separate the pure from the rest.

He descended to the town below, observing it. Houses , built without plan or care, squalor without planning or defensiveness. The town needed a clear defensive overview. It took Davian some time to look at it all, but by the end of it, he was familiar with the layout of the locality and it made the second part of his job easier. At first he exchanged polite hellos and few words with people as he passed them. He could see the initial apprehension, but as he toured the street for a bit he became familiar with the place. He mingled with the people in the market, and after a while of exchange with each merchant at the stalls and chats in the square, he decided to gather an audience to deliver the news.

"Hear of the good news, people of Hadvard! By the will of the Holy Three and wisdom of their anointed servants, warriors of Light have been delivered unto thy service! Speak your minds, tell me of your troubles! East is in perilous times, and only with open hearts can we meet our challenges with courage!"

Assess the defensiveness and layout of the town.
Meet the commoners - mingle with them and talk with them publicly about help and local issues.
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TCM

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Re: Inquisition - IC thread
« Reply #9 on: February 27, 2014, 10:00:18 pm »

The sunlight reflected off the back of Renacido's armor, and in turn was absorbed on the curls atop his skull. The black mare beneath his saddle apathetically vibrated her lips as they came upon the Altburg Castle. It certainly wasn't a sight one would see back in  Nyumbani, and it still held a certain air of prestige, as if stating that it was once the home of powerful kings and brave warriors, though that must have been many years ago.

"Bwana Swanberg, I'd like to familiarize myself with the interior of the Castle. If we are to take residency inside for the duration of our mission together, I wish to know more about the structure, and inform the others in our party who are have no knowledge of its inside either."

Proceed into the Castle and search around, getting a general lay of the place. Figure out what resources and functions the Castle provides us with. Find out what types of rooms we have, and how many.

((adwarf, the pure yellow font is pretty blinding and almost impossible to read for anyone using the normal forum lighting.))
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Taricus

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Re: Inquisition - IC thread
« Reply #10 on: February 28, 2014, 11:49:58 am »

Oscia leapt out of the wagon last, having been recently roused from a nap. Her feet impacting the ground, as she dusted her tunic off  and took a few steps around off the wagon, gazing at the wilderness nearby.

"Right, I'll see you lot at nightfall. I'm going to go take a nice little trip through the nearby forests and make sure nothing dangerous is lurking in them, that isn't me anyway." she said, happily running off from the caravan eager to be back into her preferred environment.

Start searching the areas surrounding the castle and town, and jotting down locations of interest. Also find out the local flora and fauna as well.
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Shootandrun

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Re: Inquisition - IC thread
« Reply #11 on: February 28, 2014, 06:43:23 pm »

Act I, Part One: Knowledge Aplenty

Gustav

Accompanied by Friedrich, you leave to visit the earl and talk to him about the town's general situation. Situated in the center of the town, the fort in which he resides is considerably smaller than Castle Altburg - and, perhaps, considerably more sensible. From the looks you get at it, it could be manned by only two hundred men and is in an excellent shape. There are vigils on the walls when you approach.

[6] [?] The earl is more than happy to speak with you. He invites you in and before you know it he is telling the story of why he accepted to have the Inquisition set up its base within his domain. Havdvard is situated just west of a pass through the mountains, and was apparently originally established to keep watch on the border. In order to keep the westernmost parts of the region secure, a series of settlements were established to the north and south of the town itself. These hamlets, surrounded by defenses disproportionate to their size, were tasked with sounding horns whenever something came down from the mountains.

Two years ago, one of the hamlets' population disappeared completely in one night, without any horn ever being sounded and leaving no sign of struggle behind. At that time, the earl requested assistance from the west. A year ago, a different village within the same region lost all of its population in the same phenomenon. He finishes his explanation by stating that he was left puzzled, and that he needs the Inquisition to aid him before something happens again.

When you leave the place, after a long, long discussion, you realize that you don't really know what to think of the earl. He kept talking and feeding you information so constantly that you never really got to ask your own questions or try and guess his motives. He seemed honest, though - or at least, you don't think he had a reason to lie.

When you return, Ramsay gives you a brief rundown of his thoughts on the troops. He says the town is remarkably well defended for its population, and that although few of the soldiers have had real training they appear to have experienced a few fights before. [?] He also noticed a large amount of horses and stables in town, and suspects that quite a cavalry could be formed from the garrison.

-----

Friedrich

You go with Gustav to visit the earl, where you listen the story and also have a hard time pinpointing what the man's personality is like. You do not meet anyone with a profession similar to your in the earl's entourage - it seems the town is too small to require some sort of dungeon master or a similar legal enforcer. The earl must be responsible for justice by himself.

[?] You settle yourself in the dungeons, which are in an extremely poor condition. You find one room which looks halfway decent; however, the rest of the underground appears to be flooded. You bring a lamp down there and gaze deeply - the abyss looks back at you. There's no telling how deep it goes, or how much work might have to be put into drying the place.

-----

Davian

[1] The walls seem... Solid. You note they do not fully circle the town - there are no fortifications along the river, apart from Altburg. There appear to be some soldiers, but you can't get a good estimate on them. You can't easily judge how well-armed the populace is.

[4+1] The folks around here are well willing to talk to you. The big thing they have in mind is a story about how the people living in two nearby hamlets disappeared without a trace, and how they're all convinced there's sorcery at work there. However, some of them discuss other things - for example, on a smaller scale, people have been disappearing every few weeks. There are suspicions that there might be a murderer in town, which is unusual for a population of that size.

-----

Faran

[5] The locals are very talkative. They tell you of stories about large groups of people disappearing, and some of them discuss worriedly that the trackers and hunters who were brave enough to go up in the mountains have started telling tales of strange sounds in the night, and that some of them never came back from their journeys.

[?] You search all you can, but you can't actually find a seedier part of town. No place stands out as a good location for the criminal class to prosper. You return to the castle puzzled.

-----

Renacido

[2] About a third of the space within the castle is occupied, mostly by the barracks and the living quarters for the civilians. Overall, the remaining space is absolutely massive, but it's not in a very good state. The dungeons are almost completely flooded, and it's impossible to tell how much space is wasted down there. The upper levels seem insecure, with the floor rotten and creaking too much when you step on it. A few of the outer rooms have crumbled walls and are open to the weather's punishment. You can't get a good estimate of the amount of rooms currently available, but you know there aren't that many.

The castle does not have any facilities to provide you with resources, but if you could whip it into shape it would possess some fairly formidable defense, and plenty of space for the Order to use.

-----

Oscia

There are three points that stand out from the townhouses in Hadvard: Castle Altburg, a truly massive structure that dwarfs everything else in size, the earl's fort, the second biggest building and the only other one entirely made of stone, which sits at the center of the town and is surrounded by its own walls, and the temple, which can be found at the northern end of the city and is probably the place where an assembly of townsmen would be held, if there ever was any.

The only thing to be seen around the town is a vast plain of grass, where horses and cattle graze peacefully. Far in the distance, you can see a dense forest of tall trees, some of which are evergreen, but you can't get a close look at the wilderness.

-----

Geldryn ((The conversation with the priest was done in detail over PMs, at the player's request)).

[5] When you arrive at the temple, which is completely void of any peasants at the current hour, a bald, robed little man welcomes you with enthusiastic respect. He appears to have all the authority and charisma of a mouse, and claims to be the town's priest. He starts rambling about how he is so proud to be the religious authority of the first town officially visited by the Inquisition, and starts yammering about how he has kept his flock well within the bounds of the faith. He cuts himself short when he hears of your title, however, saving you from a potentially infernally long and utterly empty discussion.

You ask him if the temple has any resources or texts to share, or if he knows of any promising youth.

[3] When you mention resources, he starts wringing his hands together and explaining that the temple does not collect a dime in the region due to its poverty, and instead chooses to function entirely on charity.

[6] Texts, however, he believes he can do something about. He brings you into the back of the temple, which is his residence, and reveals a (proportionately) huge library, containing at least a hundred books and texts. He claims with pride that his family has been one of the only literate ones in the region for generations, and that they have been collecting religious texts from all passing merchants. None of it is related to heretical magic, and almost none of it contains mentions of holy magic, according to him. He does assure you, however, that here you can find the largest quantity of religious texts or books relating to the region's history.

There seems to be no index and no obvious classification of the text, and not all of them appear to be of equal quality. No actual librarians ever went through this place - it was the hobby of middle class, religious people, and as much as the man would probably like to give you a guided tour, you're not sure he can tell the idiocy apart from the quality, either. These are probably the only books he ever read, after all. He agrees to let you and the loremaster organize it, however, and is willing to let the Inquisitors access it.

[4] On the subject of promising young men, he says that he knows of a few folks who might be zealous enough to be considered to be priests, but mentions that they have no formal education. You're not certain his education was all that formal, either, after the library episode. He offers to consult with them and send you the ones who show interest when he is able, and states with an odd reluctance that he could probably teach them how to read.

[?] When you return to the castle to organize the archives with Sandrogar, you are faced with a problem: you have almost no written texts in your possession. Ironically enough, the only things you have to put in a quickly arranged bookcase in the elf's quarters are books related to engineering and mathematics, which the engineer brought with him from his homeland. The books are all in dwarven runes, which [5+1!] you can read without a problem. The things are all rather boring, but you suppose they could be put to use in training engineers of some sort, which is probably why the dwarf brought them.

[4] The Loremaster agrees to help you organize the priest's library with amusement, [3+2] and you make good progress, going about a third of the way through putting some order in all of it.

-----

Turn's events: Nothing of interest.
« Last Edit: February 28, 2014, 06:54:34 pm by Shootandrun »
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adwarf

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Re: Inquisition - IC thread
« Reply #12 on: February 28, 2014, 07:29:48 pm »

Faran was disturbed by the fact that he couldn't find any seedy areas in the town, surely being on the border and with such events occurring the town had to have some form of underworld or criminal elements. Knowing that puzzling over it wouldn't really do him any good at the moment Faran sets back out into the town after claiming a stable, and small room in one of the Castle's towers. He had a number of tasks to do this day, but the foremost of them was to inspect the market, they didn't really have any resource income back at the castle so finding out what was available and just how rare or expensive some materials might be could come in handy in the near future. Walking through the streets towards the nearest marketplace Faran began to whistle once again, you had to enjoy times of peace after all.

Go to the markets and look at anything of note that might be available, and just how expensive getting them would prove to be. Focus especially on things such as metals, building supplies for the castle, or herbs/plants.

-------

Sometime later Faran wandered out of the markets, with his first objective for the day finished he had a more personal matter to attend to in the town as he set out to the nearest taverns, and meeting places. In each he passed through he asked about, searching for individuals who seemed to have a talent or knack for sneaking about and who would be interested in joining the Inquisition with the benefits that would give. You could never be to prepared for the events to come truly, and when things turned for the worst Faran planned to have a handful of individuals he knew he could rely on.

Go around and recruit anyone who has, or displays a knack or talent for stealth, and who is amicable to joining the Inquisition.

--------

Finally Faran turned to his last task, he set into the town once more to investigate the disappearances that had been occurring recently, asking the locals, going to the possible sites of disappearances and searching for clues. Whatever it took he meant to find something that might help them catch those responsible for innocents being stolen from the streets.

Investigate the disappearances in town.
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Terenos

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Re: Inquisition - IC thread
« Reply #13 on: March 01, 2014, 03:33:45 pm »

Gustav spent the ride back from the Earl's fort deep in contemplation. If the mysterious disappearances had happened 23 months ago, and 11 months ago, it would stand to reason that sometime within the next month, another hamlet's population would go missing.

The Inquisition had its first major issue to deal with.

---
Gustav called the Inquisitors together, those that were within the Castle, and nearby. A small meeting, in order to gather up what information had been received, and also to discuss it.

"Davian, Oscia, Based on the information I have available, I'd like the two of you to take a small group of soldiers to the last hamlet to vanish. Poke around, see if theres any evidence left behind. Eleven months is a long time, I doubt theres much there, but the chances are better than at the other one.
However if anyone feels up to traveling to the earlier occurence, we may be blessed. I may ride that way myself.

Apart from that, the missing people around town are also a slight concern. I believe Faran is already looking into it, but as we have only a few immediate concerns, theres always space for more eyes looking around, and more folks asking questions.

I'd like to shore up the number of troops we can draw on so we have a decent force for defense, while still having extra bodies to spare for fact-finding missions. Otherwise I fear we'll be thinly spread in no time.

Arkran, its clear this castle is going to need your wisdom and capability to restore it. First things first lets drain the lower levels. Start work on that immediately. The rest of the workforce will begin shoring up the upper floors so there are no accidents.
The rest of you, find something productive to do I suppose."


Task the Engineer with devising a means to drain the lower levels of the castle. Task our available workforce to shoring up the castle so there are no accidents. Assign 10 Men at Arms to Oscia/Davian, if they agree to go to the hamlet.
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Ardas

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Re: Inquisition - IC thread
« Reply #14 on: March 01, 2014, 04:16:33 pm »

Davian returned to the castle. After reports have been given, it was clear that their order already had a mission on hand. Davian stepped up as his name was mentioned.

"I shall take the men and check out the location immediately. I would also like to speak to commoners about their missing family members and friends before we depart. It might clue us in on bigger picture."

Davian looked at the elf. She was assigned to work with him on the case, albeit in different village. He did not know much about her kind but he expected her to be competent if she was here.
"If you want, you can get a head start on checking out the villages, I will join you after i'm through with the townsmen, with Patriarch's blessing."

Speak with commoners specifically about people missing - circumstances, who went missing and when.
Leave for the villages after that, ideally following Oscia.
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