Argos: Turn 6Felicia Hasting (Samarkand):
Go to the escape shuttle ->
Difficulty: Simple,
Roll to breathe! ->
Difficulty: SimpleOnfa Gubton (Powder Miner):
Look for internals (air supply and mask) ->
Difficulty: Moderate,
Roll to breathe! ->
Difficulty: SimpleAngel Carlson (GreatWyrmGold): --
Bert Rogers (Pancaek):
Execute the rescue plan! ->
Difficulty: ModerateMatt Ross (dewboy):
Also execute rescue plan! While keeping an eye out for potential dangers. ->
Difficulty: ModerateTactius Flavius Quintus (USEC_OFFICER):
Wait for rescue plan to finish! ->
Difficulty: SimpleMouse over the underlined text to view your rolls.Felicia, still dizzy and lightheaded, stumbles her way toward the escape shuttle. Her vision darkens and she can feel her consciousness slipping. She manages to make it to the escape shuttle's hatch and fruitlessly beats her fist against it, trying to send a message to her comrades on the other side, her only hope of survival...
Onfa had long since fallen to the ground, her eyes struggling to stay open. She'd begun hyperventilating from the combined lack of oxygen and extreme panic she was experiencing. Unable to hold on any longer, her consciousness fades and her breathing slows. Not dead yet, but it wouldn't be much longer now.
Bert and Matt, on the other side of the hatch, quickly formulated a plan between the two of them. Bert, with his knowledge of the shuttle's systems, recognized that he could match the shuttle's pressure to the exterior pressure and open the hatch without any sort explosive decompression. The people inside the shuttle would need to don their internals lest they risk asphyxiation, but that wouldn't be a problem. Talking it over with the rest of the group, they agreed to the rescue operation. Tactius gave a nod of approval, though refrained from volunteering to leave the shuttle. Bert decided he'd man the shuttle's systems should anything go wrong, and Matt offered to head outside and rescue their comrades.
"Masks on, everyone?" Bert asks. Everyone slips their internals on, twists a valve on their oxygen tanks, and takes a deep breath. "I'm depressurizing the shuttle now," he says, gliding his finger over the console with only a hint of anxiety. He confirms his command.
The change is gradual -- aside from a barely-audible "psssht", it seems as though nothing's changed at first. Then their ears start to ache. The pain continues and gets worse for several minutes, until they're all in practical agony. A green light flickers to life on the escape shuttle hatch, denoting pressure equilibrium with whatever's on the other side. The hatch unlocks. Matt, still in pain, looks across the shuttle once more before heading out. He takes a deep breath and opens the hatch. On the other side, Felicia is leaning against the walls, barely conscious. Matt helps her in and once inside, Angel passes her a spare set of internals from the equipment locker. She breathes in the oxygen-rich air mix and immediately her mind sharpens again. Her attention is drawn to her broken left arm, and she grips it strongly to take her mind away from the pain.
Matt ducks out of the shuttle once more, searching for Onfa. He spots her, sprawled across the floor -- he can't tell if she's breathing or not. Struggling to lift her up, he moves her into the shuttle with the rest, then closes the hatch.
"We can repressurize when you're ready, Matt," he says, and Bert restores the shuttle's pressure to a comfortable 100kPa. The hatch automatically locks once more. "Should be safe to remove your internals now," Bert declares, and everyone obeys.
They'd placed Onfa on the shuttle's floor and confirmed that she was, in fact, breathing. Matt shakes her a few times, and her eyes open.
"You're okay now," he says, and she sits up.
Angel had set aside the last two backpacks and pistols for Felicia and Onfa, which they accepted graciously. She noticed there were a few other pieces of equipment stowed away inside the locker -- what looked like a headset of some kind, to facilitate communication. She passed one out to everyone in the shuttle while the group considered their next action.
Status:
Broken left arm.Inventory: Backpack with 5 days of rations, holster with
pistol and
knife,
breathing mask, and
oxygen tank, communications headset.
Clothing:
Sleek grey jumpsuit.Skills: None.
Learning:
basic computer use (4/5 XP), basic microgravity maneuvers (4/5 XP)
Dodge level 0 (2/10 XP)
Status:
Healthy.
Inventory: Backpack with 5 days of rations, holster with
pistol and
knife,
breathing mask, and
oxygen tank, communications headset.
Clothing:
Sleek grey jumpsuit.Skills: None.
Learning:
basic engineering (2/5 XP), basic computer use (4/5 XP)
Dodge level 0 (0/10 XP)
Status:
Healthy.
Inventory: Backpack with 5 days of rations, holster with
pistol and
knife,
breathing mask, and
oxygen tank, communications headset.
Clothing:
Sleek grey jumpsuit.Skills: None.
Learning: Nothing.
Dodge level 0 (0/10 XP)
Status:
Healthy.
Inventory: Backpack with 5 days of rations, holster with
pistol and
knife,
breathing mask, and
oxygen tank, communications headset.
Clothing:
Sleek grey jumpsuit.Skills:
basic computer use, basic piloting
Learning: basic engineering (2/5 XP)
Dodge level 0 (0/10 XP)
Status:
Healthy.
Inventory: Backpack with 5 days of rations, holster with
pistol and
knife,
breathing mask, and
oxygen tank, communications headset.
Clothing:
Sleek grey jumpsuit.Skills: None.
Learning:
basic computer use (4/5 XP), basic gun use (2/5 XP)
Dodge level 0 (0/10 XP)
Status:
Healthy.
Inventory: Backpack with 5 days of rations, holster with
pistol and
knife,
breathing mask, and
oxygen tank, communications headset.
Clothing:
Sleek grey jumpsuit.Skills:
basic engineering
Learning: basic microgravity maneuvers (2/5 XP)
Dodge level 0 (2/10 XP)
Cylinder room: Six clear glass cylinders are partially embedded in the walls. A door is open, leading to a narrow hallway, bathed in red emergency lighting. At the end of the hall is a ladder, leading up into a crawlspace, connected to the maintenance room.
A mysterious voice claimed that there's only 146 hours of reserve power remaining, whatever that means, but it sounds like there might only be 7 hours left now. The displays beside each cylinder provide some basic (and useless) information about each former occupant.
No one is here.
Maintenance room: A catwalk spans the perimeter of the room, and a bridge extends to a bizarre metal sphere in the center. Thousands of thick cables connect the sphere to the ceiling. There are many pieces of machinery attached to the walls, but it's unclear what purpose they serve. At least one of them is probably a gas compressor, according to Onfa. Opposite the sphere, a door leads to the hangar. It's wide open. Further along the catwalk is another door which leads to "Engineering Escape Shuttle Access", which is open.
Extremely low air pressure! Anyone here must roll every turn to maintain consciousness!
Hangar: A large, dark room. The lights are off and it's impossible to tell what kind of equipment might be here.
Extremely low air pressure! Anyone here must roll every turn to maintain consciousness!
No artificial gravity! Movement actions without a spacesuit are moderate difficulty!
Escape Shuttle: A small 6-person spacecraft. It's filled with some basic survival equipment. Bert managed to activate manual control, revealing a bunch of complicated controls. The wall of the craft is in fact a giant screen, displaying the craft's surroundings. There are a few pistols and knives left in the lockers, as well as rations, backpacks, breathing apparatuses and oxygen tanks.
Bert, Angel, Tactius, Matt, Onfa, and Felicia are here.