Argos: Turn 5Felicia Hasting (Samarkand):
Drift back towards the main room. ->
Difficulty: Moderate,
Roll to breathe! ->
Difficulty: SimpleOnfa Gubton (Powder Miner):
Run/launch myself full speed towards the hangar. Try to find an airlock on the shuttle. ->
Difficulty: Simple,
Roll to breathe! ->
Difficulty: SimpleAngel Carlson (GreatWyrmGold):
Put on a spacesuit. ->
Difficulty: SimpleBert Rogers (Pancaek):
Put on a spacesuit, then attempt to get to know how the console works some more. Surely this thing must work! ->
Difficulty: ModerateMatt Ross (dewboy):
Salute sarcastically before putting on a space suit, examine gun so I know how to use it if I need to. ->
Difficulty: ModerateTactius Flavius Quintus (USEC_OFFICER):
Put on a spacesuit and head back to the pilot seat. ->
Difficulty: SimpleMouse over the underlined text to view your rolls.Felicia grips her broken arm, still wincing from the pain, but quickly realizes the severity of her present situation. Rotating dizzyingly fast in a pitch black room in zero-g with barely any air, she's already starting to feel light-headed.
I need to get back to the maintenance room, she thinks. Maneuvering in microgravity takes some getting used to, but she understands the need to push off of something if she wants to propel herself anywhere. The support she crashed into is still barely within reach, so she grasps it and propels herself toward the narrow opening on the other side of the room. Miraculously, her aim is perfect and seconds later she tumbles through the maintenance room door and crashes to the ground, once more under the sway of gravity. She stands up, still light headed from the lack of air, and looks around, planning her next action.
Onfa's already dizzy from the low concentration of oxygen in the air. The more she breathes the worse it gets. She tries to make haste toward the engineering escape shuttle, and somehow manages to stumble there. She beats on the airlock leading to the hall with the shuttle and the others. Vents to either side of the airlock slide open and equalize the pressure between the two rooms in a slow, controlled manner. Onfa enters the hallway, barely manages to ambulate to the closed shuttle entrance before realizing it's locked. There's nothing she can do from here -- one of the people on the inside will have to unlock the door and let her in, risking their perfectly pressurized environment in the process.
Angel, less than a meter from Onfa but on the other side of the door, is idly looking through the lockers for a spacesuit of some sort. The shuttle is equipped with breathing apparatuses and ample air supplies, but nothing really suitable for long-term exposure to vacuum or EVA. She grabs a breathing mask and a small oxygen tank, clipping them onto a holster, then fastening it around her waist.
Bert grabs a breathing mask and oxygen tank, also clipping them onto his belt/holster, then returns to sit down at the pilot's console once more. He's definitely familiar with this kind of console. Sitting in the pilot's seat feels oddly nostalgic. His hands move almost by themselves; he slides his finger in a circle around the console, then without thinking, says, "Computer, manual control."
A distinctly female voice responds, "Manual control engaged," and the pilot's console switches from the previously uninformative block of text to a display packed full of virtual flight instruments: velocity, altitude, precise electricity reserves, life support efficiency, range estimation, and tons more. Too much to process at once. Something pokes into his arm, and when he looks down he realizes his chair's armrests have revealed dozens of physical buttons and switches, as well as what looks like a control column. Moving his feet, he notices the presence of pedals as well.
Bert feels dizzy for a moment as bits and pieces of his memory come surging back. He flew ships like this often, definitely, and he feels like he was damned good at it. What he previously assumed was a wall above the bank of consoles flickers to life. Apparently it was a giant screen that ran the full perimeter of the craft. It displayed simulated imagery of the shuttle's surroundings and could be manipulated from Bert's console. On the screen, he could see thousands of stars. Far in the distance, surrounded by a green reticle, was a single planet hanging in the vast black abyss. The green meant this was the shuttle's destination. It must've been hundreds of thousands of kilometers away, but that was pretty close by as far as distances in space go.
Matt, who was originally quite skeptical of Bert's piloting "aspirations", was thoroughly impressed by this display. He'd drawn his pistol from its holster and was in the midst of examining it when the screens flickered on. Caught off guard, the gun tumbled out of his hands and onto the floor. Upon impact, it released a burst of blue energy which barely whizzes past Angel's head before harmlessly dissipating upon contact with the wall of the shuttle. The faint aroma of ozone wafts through the shuttle. Luckily any injury was avoided. Matt cautiously reaches down, mutters a "My bad," and picks up the pistol, returning it to his holster.
Tactius shoots a quick glare toward Matt, then grabs his own mask, tank, holster, and backpack, slipping them on. Fully geared up, he sits back down in the copilot's chair. His console is still only displaying a brief summary of the shuttle's status. It looks like Bert's switch to manual control wasn't duplicated for Tactius' console.
Status:
Broken left arm.Inventory: Nothing.
Clothing:
Sleek grey jumpsuit.Skills: None.
Learning:
basic computer use (4/5 XP), basic microgravity maneuvers (4/5 XP)
Dodge level 0 (2/10 XP)
Status:
Healthy.
Inventory: Backpack with 5 days of rations, holster with
pistol and
knife,
breathing mask, and
oxygen tank.Clothing:
Sleek grey jumpsuit.Skills: None.
Learning:
basic engineering (2/5 XP), basic computer use (4/5 XP)
Dodge level 0 (0/10 XP)
Status:
Healthy.
Inventory: Backpack with 5 days of rations, holster with
pistol and
knife,
breathing mask, and
oxygen tank.Clothing:
Sleek grey jumpsuit.Skills: None.
Learning: Nothing.
Dodge level 0 (0/10 XP)
Status:
Healthy.
Inventory: Backpack with 5 days of rations, holster with
pistol and
knife,
breathing mask, and
oxygen tank.Clothing:
Sleek grey jumpsuit.Skills:
basic computer use, basic piloting
Learning: basic engineering (2/5 XP)
Dodge level 0 (0/10 XP)
Status:
Healthy.
Inventory: Backpack with 5 days of rations, holster with
pistol and
knife,
breathing mask, and
oxygen tank.Clothing:
Sleek grey jumpsuit.Skills: None.
Learning:
basic computer use (4/5 XP), basic gun use (2/5 XP)
Dodge level 0 (0/10 XP)
Status:
Healthy.
Inventory: Nothing.
Clothing:
Sleek grey jumpsuit.Skills:
basic engineering
Learning: basic microgravity maneuvers (2/5 XP)
Dodge level 0 (2/10 XP)
Cylinder room: Six clear glass cylinders are partially embedded in the walls. A door is open, leading to a narrow hallway, bathed in red emergency lighting. At the end of the hall is a ladder, leading up into a crawlspace, connected to the maintenance room.
A mysterious voice claimed that there's only 146 hours of reserve power remaining, whatever that means, but it sounds like there might only be 7 hours left now. The displays beside each cylinder provide some basic (and useless) information about each former occupant.
No one is here.
Maintenance room: A catwalk spans the perimeter of the room, and a bridge extends to a bizarre metal sphere in the center. Thousands of thick cables connect the sphere to the ceiling. There are many pieces of machinery attached to the walls, but it's unclear what purpose they serve. At least one of them is probably a gas compressor, according to Onfa. Opposite the sphere, a door leads to the hangar. It's wide open. Further along the catwalk is another door which leads to "Engineering Escape Shuttle Access", which is open.
Extremely low air pressure! Anyone here must roll every turn to maintain consciousness!
Onfa is in the Engineering Escape Shuttle Access hallway, just outside the escape shuttle. The air is thin and hard to breathe.
Felicia is also here.
Hangar: A large, dark room. The lights are off and it's impossible to tell what kind of equipment might be here.
Extremely low air pressure! Anyone here must roll every turn to maintain consciousness!
No artificial gravity! Movement actions without a spacesuit are moderate difficulty!
Escape Shuttle: A small 6-person spacecraft. It's filled with some basic survival equipment. Bert managed to activate manual control, revealing a bunch of complicated controls. The wall of the craft is in fact a giant screen, displaying the craft's surroundings. There are a few pistols and knives left in the lockers, as well as rations, backpacks, breathing apparatuses and oxygen tanks.
Bert, Angel, Tactius, and Matt are here.