Argos: Turn 4Onfa Gubton (Powder Miner):
Attempt to follow the pressurized pipes. ->
Difficulty: Moderate,
Decompression! Roll to dodge!
Difficulty: ModerateBert Rogers (Pancaek):
Grab a gun and a knife from the lockers, and some basic survival stuffs if I can carry it easily. Then go sit in the piloting chair and check out the console. ->
Difficulty: ModerateTactius Flavius Quintus (USEC_OFFICER):
Head to the shuttle. Examine the control panel(s) in the shuttle to see what they do. Try not to touch anything. ->
Difficulty: ModerateAngel Carlson (GreatWyrmGold):
Run into the shuttle! ->
Difficulty: SimpleMatt Ross (dewboy):
Follow the others into the shuttle, get something to hold water and some kind of weapon. ->
Difficulty: SimpleFelicia Hasting (Samarkand):
Try to use the touch screen to determine how to re-pressurize the hangar. ->
Difficulty: Moderate,
Explosive decompression! Roll to dodge!
Difficulty: Difficult ->
Injuries sustained!Mouse over the underlined text to view your rolls.Onfa is positively fascinated by the pressurized pipes that run along the wall. So fascinated, in fact, she seems completely oblivious to anything else that is happening. Sure, she might have seen Felicia fiddling with the airlock's controls in the corner of her eye, but she didn't think anything of it. These pipes were so mysterious. What could be inside? What purpose do they serve? She approaches them and can not draw her eyes away from their majestic metal construction. She vows to uncover the truth and devotes herself to figuring out these pipes. She is, of course, all talk — despite these concrete resolutions, she's no closer to figuring out their purpose than before.
That said, she can't help but feel that she's worked with pipes like these in the past. Maybe it was her job or something?
Bert opens up the shiny metal lockers and takes stock of the inventory. There are some basic rations, food + water, as well as several backpacks. He slings a pack around his back and tosses in some rations. The pistols come with waist holsters, so he puts one on. There's even a sheath for a knife, so he slides a knife into the holster too, then proceeds over to the pilot's console and sits down. He's had some luck with these machines before but just can't make heads nor tails of this one, though after staring at it for a while, he feels like he can remember something about his past.
He feels like he used to use these computers frequently before.Tactius walks confidently over to the shuttle, taking a seat by Bert in the copilot's chair. The panels flicker to life as he sits. He successfully contains his urge to begin touching things at random, instead examining with his eyes rather than fingers. The screens are mostly empty, but a small block of text in the center reads:
Charge full.
Scan complete.
Planet is habitable.
Ready for launch.
Angel senses something isn't right. After Tactius destroyed the fuel cell, things have gone south. Even while Onfa is preoccupied with those useless pipes and Felicia is struggling with the hangar, she realizes she should join the rest of the group in the escape shuttle. She heads over to the shuttle hallway but trips and smacks her nose on the floor. Ow. She clumsily stands up and is helped into the shuttle by Matt Ross who was headed the same way.
After helping Angel in, Matt enters as well and checks the lockers much like Bert. He grabs a backpack and notes that the rations come with flasks filled with fluid, likely water. He too grabs a holster and attaches it around his waist, then takes a seat across from Angel in the rear of the shuttle.
Meanwhile, Felicia begins to fiddle with the hangar airlock's console. If those other jerks can mess around with computers then she sure as hell can too. She taps on the screen a bit. It flashes red and some words fly by. She ignores them and taps some more. The airlock lights are flashing red even more violently now. Felicia continues tapping on the screen. The word "Override?" slide by and she, of course, taps on it. She's gonna repressurize that room and get those doors open and show everyone she's useful too. Her wish is granted. After tapping one final time on a confirmation prompt, she's done it. The airlock slides open. And with it accompanies a literal sonic boom as the air pressure of both rooms equalizes. Felicia, standing immediately next to the airlock, is affected most by the explosive decompression.
She tries, in vain, to grab onto something but is whisked off her feet before she manages. She's sucked out of the maintenance room and into the hangar. It is large. And dark. Luckily, she didn't even have time to try to hold her breath so when her lungs suddenly expand there isn't any significant damage. Then her arm smacks into what might be a support beam and it snaps like a twig. She almost loses consciousness from the pain and sudden acceleration, but she barely manages to keep it together. She drifts through the hangar, rotating quickly, her forward velocity having been mostly converted to rotational velocity following the impact with the support beam. There is no artificial gravity in this room. The air is exceedingly thin and there probably isn't enough oxygen to survive for more than a few minutes.
Onfa is also affected by the decompression, but less so, given her distance from the airlock. The air pressure of the maintenance room rapidly decreases and she's knocked over. She's having some difficulty breathing and feeling light-headed, but manages to stand back up.
The escape shuttle's doors quickly locked following the sudden change in pressure outside the hallway. The people inside the shuttle are surprised but otherwise mostly unaffected by what's going on outside.
Status:
Broken left arm.Inventory: Nothing.
Clothing:
Sleek grey jumpsuit.Skills: None.
Learning:
basic computer use (4/5 XP)
Dodge level 0 (2/10 XP)
Status:
Healthy.
Inventory: Nothing.
Clothing:
Sleek grey jumpsuit.Skills: None.
Learning:
basic engineering (2/5 XP), basic computer use (4/5 XP)
Dodge level 0 (0/10 XP)
Status:
Healthy.
Inventory: Nothing.
Clothing:
Sleek grey jumpsuit.Skills: None.
Learning: Nothing.
Dodge level 0 (0/10 XP)
Status:
Healthy.
Inventory: Backpack with 5 days of rations, holster with
pistol and
knifeClothing:
Sleek grey jumpsuit.Skills:
basic computer use
Learning: basic engineering (2/5 XP)
Dodge level 0 (0/10 XP)
Status:
Healthy.
Inventory: Backpack with 5 days of rations, holster with
pistol and
knifeClothing:
Sleek grey jumpsuit.Skills: None.
Learning:
basic computer use (4/5 XP)
Dodge level 0 (0/10 XP)
Status:
Healthy.
Inventory: Nothing.
Clothing:
Sleek grey jumpsuit.Skills:
basic engineering
Learning: Nothing.
Dodge level 0 (2/10 XP)
Cylinder room: Six clear glass cylinders are partially embedded in the walls. A door is open, leading to a narrow hallway, bathed in red emergency lighting. At the end of the hall is a ladder, leading up into a crawlspace, connected to the maintenance room.
A mysterious voice claimed that there's only 146 hours of reserve power remaining, whatever that means, but it sounds like there might only be 7 hours left now. The displays beside each cylinder provide some basic (and useless) information about each former occupant.
No one is here.
Maintenance room: A catwalk spans the perimeter of the room, and a bridge extends to a bizarre metal sphere in the center. Thousands of thick cables connect the sphere to the ceiling. There are many pieces of machinery attached to the walls, but it's unclear what purpose they serve. At least one of them is probably a gas compressor, according to Onfa. Opposite the sphere, a door leads to the hangar. It's wide open. Further along the catwalk is another door which leads to "Engineering Escape Shuttle Access", which is locked.
Extremely low air pressure! Anyone here must roll every turn to maintain consciousness!
Onfa is here.
Hangar: A large, dark room. The lights are off and it's impossible to tell what kind of equipment might be here.
Extremely low air pressure! Anyone here must roll every turn to maintain consciousness!
No artificial gravity! Movement actions without a spacesuit are moderate difficulty!
Felicia is drifting here.
Escape Shuttle: A small 6-person spacecraft. It's filled with some basic survival equipment. There's no viewport or windshield so it's impossible to tell where it's aimed, but the consoles suggest that the planet is habitable. There are a few pistols and knives left in the lockers, as well as rations and backpacks.
Bert, Felicia, Angel, Tactius, and Matt are here.