Argos: Turn 2Felicia Hasting (Samarkand):
Go up and see what can be seen. ->
Difficulty: SimpleBert Rogers (Pancaek):
If Felicia gets the hatch open, go up after her. ->
Difficulty: SimpleMatt Ross (dewboy):
Fiddle with the screen, hoping it's touch activated. If it's not, wander over to where the others are, observe from a distance. ->
Difficulty: ModerateTactius Flavius Quintus (USEC_OFFICER):
Angel Carlson (GreatWyrmGold):
Follow the others, if they go up. Otherwise look around for something interesting. ->
Difficulty: SimpleOnfa Gubton (Powder Miner):
Look for a reflective surface to see what she looks like. ->
Difficulty: SimpleMouse over the underlined text to view your rolls.Everyone's interested in the hatch, but Felicia is the first to act. She cautiously begins her ascent. The ladder consists of little more than easily grippable metal rings embedded in the wall. She quickly encounters the hatch-like mechanism and gives it a solid push with her right hand. To call it a mechanism is perhaps a little bit generous -- it's more like a metal flap. It flips open with ease. The hatch opens into a tiny pitch-black crawlspace with virtually zero room for maneuverability. Felicia narrowly evades banging her head on the low ceiling of the shaft as she enters it. Without enough room to turn around, she decides the most logical course of action is to continue forward. Wriggling on her stomach, she travels a few meters before unceremoniously butting her head into what could be a grate. Luckily, the impact is enough to knock the grate free and it clatters to the ground. Felicia exits the claustrophobic space. She finds herself in a relatively vast room, standing on a catwalk suspended some five meters from the floor. The vent she came from is tucked between several large machines and barely visible if you don't know what to look for. The room smells vaguely chemical -- like industrial solvent.
She couldn't even guess what function the machinery served -- they were fed by large pipes which ran the along the walls of the room but made no sound. It seems probable they were inactive. She calls back to the rest of the group,
"The hatch leads to some kind of maintenance room, I think. It seems pretty safe. Come on up and watch your heads."
Bert and Angel scramble up the ladder while Tactius stays behind, ushering them on. Angel has no trouble fitting through the crawlspace, while Bert solves the problem with judicious use of strength, making it out only a little scratched. They survey their surroundings once more. In the dim light, it's hard to make out much. The catwalk they stood on spanned the circumference of the room, with a single narrow bridge leading to the center. In the center of the room was a peculiar spherical device of some sort, maybe the size of a small boulder. It was sleek, grey, and probably metal, with what looked like a valve on top of it. If it were hollow, it could easily fit a few people inside. Thousands of thick cables ran from the sphere into the ceiling, some 15 meters above.
Angel's the first to spot what seems like an exit. A large metal door, perhaps an airlock, is clamped tightly shut opposite the 'boulder'. It's not a solid slab of metal like the door in the cylinder room; it seems more industrial and rugged than that. Red lights embedded into the door flash violently. As she approaches it, the voice from before booms out,
"Access to Hangar is restricted. Atmospheric pressure below zero point five kilopascals.""Looks like that way's no good, then. Unless we can pry the door open somehow," shrugs Bert. He follows the catwalk to the other end of the room, managing to locate something else of interest. A screen not unlike the ones in the cylinder room is situated beside another exit. Thin metal sliding doors separate him from whatever's on the other side. He leans over to read the screen.
ENGINEERING ESCAPE SHUTTLE ACCESS LOCKEDMeanwhile, in the cylinder room, Matt Ross is fiddling with the strange blue screens. He touches a finger to the line of text that reads his name, and to his surprise the display changes.
No further information available.He taps a blank spot and it returns to its previous output. He tries again, this time pressing on the 'Resuscitation Complete' line. The screen changes again, revealing a more detailed breakdown.
TAO #004 successfully regained consciousness 00/00/0000 00:54:22.
Vital signs appeared normal.
Nutrition levels were within expected values.
Further details are available at any medical console with proper authorization.
No matter what else he touches, it doesn't seem he can get any more information out of these displays.
On the other end of the room, Onfa is kneeling down, staring at the floor -- or more specifically, at her reflection on the floor. She recognizes herself immediately. The brown eyes and black wavy hair she's had her entire life. At least, she's pretty sure she's looked like this her entire life. Try as she might, she can't remember anything about her childhood.
Status:
Healthy.
Inventory: Nothing.
Clothing:
Sleek grey jumpsuit.Skills: Unknown. Can't remember anything.
Status:
Healthy.
Inventory: Nothing.
Clothing:
Sleek grey jumpsuit.Skills: Unknown. Can't remember anything.
Status:
Healthy.
Inventory: Nothing.
Clothing:
Sleek grey jumpsuit.Skills: Unknown. Can't remember anything.
Status:
Healthy.
Inventory: Nothing.
Clothing:
Sleek grey jumpsuit.Skills: Unknown. Can't remember anything.
Status:
Healthy.
Inventory: Nothing.
Clothing:
Sleek grey jumpsuit.Skills: Learning
basic computer use (4/5XP)
Status:
Healthy.
Inventory: Nothing.
Clothing:
Sleek grey jumpsuit.Skills: Unknown. Can't remember anything.
Cylinder room: Six clear glass cylinders are partially embedded in the walls. A door is open, leading to a narrow hallway, bathed in red emergency lighting. At the end of the hall is a ladder, leading up into a crawlspace, connected to the maintenance room.
A mysterious voice claimed that there's only 146 hours of reserve power remaining, whatever that means. The displays beside each cylinder provide some basic (and useless) information about each former occupant.
Onfa, Tactius, and Matt are here.
Maintenance room: A catwalk spans the perimeter of the room, and a bridge extends to a bizarre metal sphere in the center. Thousands of thick cables connect the sphere to the ceiling. There are many pieces of machinery attached to the walls, but it's unclear what purpose they serve. Opposite the sphere, an airlock leads to the hangar, but is tightly shut. Further along the catwalk is another door which leads to "Engineering Escape Shuttle Access", but this door is also locked, but appears to be controlled by the display beside it.
Felicia, Angel, and Bert are here.