Argos: Turn 1Felicia Hasting (Samarkand):
Check to make sure I have clothes! ->
Difficulty: SimpleTactius Flavius Quintus (USEC_OFFICER):
Examine the door to see how to open it. ->
Difficulty: SimpleAngel Carlson (GreatWyrmGold):
Call for help. ->
Difficulty: SimpleBert Rogers (Pancaek):
Inspect the tubes for anything useful and informative, introduce myself to others. ->
Difficulty: SimpleMatt Ross (dewboy):
Examine the cylinder via the five senses in order of sight, sound, touch, smell, and taste. ->
Difficulty: SimpleOnfa Gubton (Powder Miner):
Examine the others. Do I recognize them? ->
Difficulty: SimpleMouse over the underlined text to view your rolls.Felicia confusedly checks herself over, examining her attire. She seems surprised to find herself in a sleek, almost skin-tight grey jumpsuit of indeterminate material. It covers her body from wrist to ankle and is otherwise unremarkable. Looking around the room, it seems everyone else is wearing the same thing. While the clothing stretches a bit, it certainly couldn't accommodate the wide range of physiques represented here. Most likely each person's jumpsuit was custom-made for their body.
Tactius wastes no time with the glass cylinders and decides to investigate the only other thing of interest in the room -- namely, the exit. He stumbles a bit after leaving the cylinder as the blood rushes to his head after god-knows-how-long he was trapped in there, functionally immobile. Regaining his balance, he approaches the door. It's metallic and very reflective. If it weren't recessed into the wall slightly, you wouldn't even think it was a door -- maybe a mirror or something? He waves his hand in front of it to no effect. He reaches out to knock on it, but milliseconds before his fist contacts the door, it slides up into the wall without a sound. It moved so quickly, Tactius almost isn't sure it was there in the first place. Beyond the door extends a dimly lit hall. A grate covers the floor, and beneath the grate, thick piping. At the far end of the hall, barely visible in the darkness, seems to be a ladder leading up.
Angel -- perhaps the most out of place person in the room -- is clearly distressed. She glances around the chamber, seeing only strangers. Her memories are jumbled, or maybe even gone, with no idea how she's come to be here or why or who these strangers are. Holding back tears, she yells loudly,
"Help! Where am I!?" Her cry reverberates through the tiny chamber, and if the others in the room hadn't yet realized the dire truth of their situation, they're well aware of it now. Everyone is silent for a few seconds, but the silence is broken by a voice of indistinct gender speaking calmly over what sounds like an intercom. Maybe Angel's cry set off a sensor of some kind?
"Six life-signs detected. Power reserves low. Warning. Warning. At present rate of power consumption, estimated one-hundred-forty-six hours remaining. Warning."The previously dark hallway brightens as red emergency lighting comes online.
Bert Rogers immediately concerns himself with the state of the cylinders. There are two embedded into each wall, except the wall with the door, for a total of six. Investigating his own cylinder first, he immediately notices a small panel on the wall beside it. It appears to be a screen of some sort. The display reads:
Bert Rogers
TAO #003
Resuscitation CompleteGlancing around the room, it seems every cylinder is equipped with one of these screens, with almost identical readouts. He approaches the nearest other cylinder. Reading the display, he figures the short guy leaned over examining the tube is Matt Ross.
"Hi. I'm Bert Rogers. Find out anything useful?"
Matt looks up, shakes his head, then resumes his work. Besides an unidentifiable dull hum, the room is mostly silent. He notes a bizarre liquid residue clinging to the inside of his cylinder and leans closer, listening intently. It's faint, but he can hear a slight bubbling, maybe the sound of water flowing through pipes. Interest piqued, he touches his finger to the residue. It's a little sticky. He gives it a sniff. No scent. He brings his finger to his tongue. No taste, either. There is simply nothing remarkable about the rest of the cylinder. The residue hints that he may have been suspended in some kind of liquid, but it has clearly long since been drained out.
Onfa comes to a bit slower than the rest. By the time she's fully conscious, the others have already started examining their surroundings. Instead of examining her surroundings, she examines the people she finds herself trapped here with. There's a young girl in the middle of the room, clad in a grey jumpsuit. Her eyes are darting around in confusion. Onfa searches her memory for anyone resembling this girl, but she draws a blank. Panic overtakes her as she realizes she can't remember anyone's face. Not even the faces of her parents.
Status:
Healthy.
Inventory: Nothing.
Clothing:
Sleek grey jumpsuit.Skills: Unknown. Can't remember anything.
Status:
Healthy.
Inventory: Nothing.
Clothing:
Sleek grey jumpsuit.Skills: Unknown. Can't remember anything.
Status:
Healthy.
Inventory: Nothing.
Clothing:
Sleek grey jumpsuit.Skills: Unknown. Can't remember anything.
Status:
Healthy.
Inventory: Nothing.
Clothing:
Sleek grey jumpsuit.Skills: Unknown. Can't remember anything.
Status:
Healthy.
Inventory: Nothing.
Clothing:
Sleek grey jumpsuit.Skills: Unknown. Can't remember anything.
Status:
Healthy.
Inventory: Nothing.
Clothing:
Sleek grey jumpsuit.Skills: Unknown. Can't remember anything.
A small room. Six clear glass cylinders are partially embedded in the walls. A door is open, leading to a narrow hallway, bathed in red emergency lighting. At the end of the hall is a ladder, leading up.
A mysterious voice claimed that there's only 146 hours of reserve power remaining, whatever that means.