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Author Topic: Roll for Hire - IC - 4th Contract: Goblin Caves  (Read 26497 times)

kj1225

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Re: Roll for Hire - IC - 4th Contract: Goblin Caves
« Reply #420 on: July 06, 2014, 05:24:41 pm »

Kyle grabs the goblin and lifts it up before choke slamming it.
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The Froggy Ninja

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Re: Roll for Hire - IC - 4th Contract: Goblin Caves
« Reply #421 on: July 06, 2014, 05:52:48 pm »

Give the little girl a positive outlook and the feeling of benevolent watching. After all a good attitude make the chores go that much faster.
Apply a swift jab jab of two pounds of pressure on the side of the neck (specifically the jugular vein) of any goblin still in action when I move. It should knock him out and give us a chance to interrogate him. ((Plus may give us the chance to unlock goblin as a species.))

Playergamer

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Re: Roll for Hire - IC - 4th Contract: Goblin Caves
« Reply #422 on: July 06, 2014, 05:54:12 pm »

Cripple a goblin by shooting them in the calf
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Re: Roll for Hire - IC - 4th Contract: Goblin Caves
« Reply #423 on: July 06, 2014, 05:56:06 pm »

Cripple a goblin by shooting them in the calf
Actually, I'd like to do this, but in its other calf.

Samarkand

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Re: Roll for Hire - IC - 4th Contract: Goblin Caves
« Reply #424 on: July 06, 2014, 06:07:14 pm »

Cripple a goblin by shooting them in the calf
Actually, I'd like to do this, but in its other calf.
((Just so you know, the way I'm processing called shots such as this is that if you get high enough accuracy and damage rolls then your character will execute that attack effect. If you roll low in accuracy, say 40, but still hit it may not be quite your effect, and same goes for a very low damage roll.))
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Remuthra

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Re: Roll for Hire - IC - 4th Contract: Goblin Caves
« Reply #425 on: July 06, 2014, 06:15:45 pm »

Cripple a goblin by shooting them in the calf
Actually, I'd like to do this, but in its other calf.
((Just so you know, the way I'm processing called shots such as this is that if you get high enough accuracy and damage rolls then your character will execute that attack effect. If you roll low in accuracy, say 40, but still hit it may not be quite your effect, and same goes for a very low damage roll.))
((So we should always call our shots?))

Samarkand

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Re: Roll for Hire - IC - 4th Contract: Goblin Caves
« Reply #426 on: July 06, 2014, 06:54:06 pm »

((So we should always call our shots?))
((Nah, if you don't call them then I'll assign a body part to mangle. Calling only helps if there is a particular effect you're looking for, i.e. crippling both a goblin's legs.

BTW, when you say dignitary/king, do you mean you want a Guildmaster, or just anyone important? I sorta figured you could wreak some havoc with the Captain of the Guard, but you could search for other targets.))
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Remuthra

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Re: Roll for Hire - IC - 4th Contract: Goblin Caves
« Reply #427 on: July 06, 2014, 07:07:08 pm »

BTW, when you say dignitary/king, do you mean you want a Guildmaster, or just anyone important? I sorta figured you could wreak some havoc with the Captain of the Guard, but you could search for other targets.))
((Not doing that now, but I had meant the guy I had found on the first turn.))

Samarkand

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Re: Roll for Hire - IC - 4th Contract: Goblin Caves
« Reply #428 on: July 11, 2014, 04:51:47 pm »

A Cave in the Greenskin Mountains


Joe rushed to the front of the group to protect the more exposed allies, readying himself for the coming blows. Kyle grabbed the goblin that had dared leave claw marks on his jerkin and slammed it into the ground by its throat, staying on top of it and continuing to choke it. Will and Rachel each sent arrows towards the legs of the goblin not struggling for air, only to have the agile savage jump out of the way of both of the arrows. Clair’s ax similarly missed the goblin.

An archer and speargoblin heard the ruckus and rushed into combat. The archer tried to shoot Kyle, but instead sent its arrow straight through the calf of the pinned goblin, crippling it. The speargob launched itself, spear leading the charge, at Joe, whose shield caught the blow squarely, and whose superior strength allowed him to maintain balance. This gave the berserker an opening, but his claws merely raked against the armor to no effect.

Despite his general inexperience with combat (really he was more of a hazard than an asset) George managed to knock out the speargob, at least for the moment.


A Child's Dreams

The dreaming soul sent the child positive emotions regarding her chores, and some sort of protector. She did seem quite spritely in cleaning up the house, a task which would normally be dull and frustrating.


Varisport

The murderous wraith got so excited he just released his charge in a flurry of energy which didn’t even effect the physical realm. So much for that king business.


Spoiler: Actions (click to show/hide)

Spoiler: Pile of Weapons (click to show/hide)

Spoiler: Goblin Berserker 1 (click to show/hide)
Spoiler: Goblin Berserker 2 (click to show/hide)
Spoiler: Goblin Archer (click to show/hide)
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Remuthra

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Re: Roll for Hire - IC - 4th Contract: Goblin Caves
« Reply #429 on: July 11, 2014, 04:58:04 pm »

Counter by sweeping the berserker's legs.

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Re: Roll for Hire - IC - 4th Contract: Goblin Caves
« Reply #430 on: July 11, 2014, 04:59:55 pm »

Shoot the archer in the arm.

Playergamer

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Re: Roll for Hire - IC - 4th Contract: Goblin Caves
« Reply #431 on: July 11, 2014, 05:00:21 pm »

Shoot the Berserker who isn't crippled in the arm.
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kj1225

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Re: Roll for Hire - IC - 4th Contract: Goblin Caves
« Reply #432 on: July 11, 2014, 05:21:03 pm »

Curbstomp the goblin.
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The Froggy Ninja

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Re: Roll for Hire - IC - 4th Contract: Goblin Caves
« Reply #433 on: July 11, 2014, 05:48:13 pm »

((Can I apply pressure to things not within my line of sight?))

Samarkand

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Re: Roll for Hire - IC - 4th Contract: Goblin Caves
« Reply #434 on: July 11, 2014, 05:51:20 pm »

((Can I apply pressure to things not within my line of sight?))
((Erm, not with much accuracy. Your last action was difficult, and you could see them...))

Counter by sweeping the berserker's legs.
((Where's my murderous wraith!!!))
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