Leave.
20
Kyle leaves the fiery tornado as the ground splits and crumbles down into oblivion. As Kyle climbs up to the dark lobby, he accidentally steps in a puddle of honey, temporarily reducing his Agility by 1.
:"Ket in there! Can I borrow a knife?""
When knife get, head up and behead plant
8
Joan looks around for a knife with which to behead the plant, but isn't able to find one.
"Hey you eeriness I am coming for you."
Walk spiritually to the eerie sound
11 + 1 Spirit = 12
Django walks around, looking for the eerie sound... but isn't able to locate it. Where'd it go?
A muffled voice said "A bit late, aren't you?!"
"Well, I'm stuck."
Enter the spirit realm, say hello to the chef
23
The Ghost Chef appears oblivious to Ket's greeting, continuing to play around with ingredients on his own.
Meanwhile, the Defender of Justice begins to fight the Snorlax. Snorlax starts with a Body Slam... but it's not very effective. However, this gives Snorlax the chance to eat the Defender of Justice. It was very effective... until the Defender draws his drill sword and punctures through the Snorlax's belly, carrying Ket with him. The Snorlax was fine even with a broken belly, but then the Defender cast a gigantic drill into its face. The creature wobbles a bit and finally falls to the ground.
The Defender of Justice then teleports to a dark and unknown location. The area lights up with torches. It appears to be an arena, as the torches reveal the monstrous chickens and tortoises that have the Defender surrounded. The Defender does his annoying pose, and begins to fight the creatures. Who is this young boy? What's up with his weapon? Is he another mortal, trapped within Motel Hell?
I exit the spirit realm and escape up the rope.
Manly exits the spirit realm and escapes up the rope, meeting Kyle in the dark lobby. Manly also accidentally steps in the puddle of honey, receiving a temporary -1 to Agility.
Some adjustments to rolls:
Instead of rolling 1-40 for bolded actions, players now roll 1-20 where 20 is the new 40. It's essentially a buff for attributes.
If multiple players are performing bolded actions towards the same purpose (ie lifting an object, fighting, etc) the player who rolled the highest gets a bonus equal to half the sum of the other rolls. So if two rolls are 15 and 10, the 15 gets +5 bonus and becomes 20.[/center]