Note: If a character's action is unrelated to any attributes, or requires an attribute whose value is 0, its multiplier is 1 by default.
Devil's Roll 122 (1-200): A huge worm creature pops out of the abyss in the basement and starts slowly devouring the debris, as well as the terrain itself.
Devil's Roll 88 (1-200): The big tomato walks through the wall to the balcony.
Seer Sight 58 (1-66): "What the-!?" Joan then feels something. She uses Seer Sight and detects a hidden presence nearby... is someone or something watching?
Devil's Roll 149 (1-200): The Ghost Chef cooks an aggressive food monster that will attack anything nearby. It looks quite strong. And hungry.
Devil's Roll 116 (1-200): The wight forces Manly's spirit back into his body. The binding spell works properly and Manly finds himself back in the physical realm.
Kyle talks to his new friend: "Hello there. Would you like to come with me?" The dove seems willing and
its stats have been added to the Character List. Note: Pets may be assigned their own actions each turn.
Custom Roll 13 (1-13 * 1 Default): Manly awakens from his body and finds Kyle in the middle of the dark room.
Custom Roll 3 (1-13 * 1 Default): Django focuses and tries to find himself. He remembers that he's in a dark motel lobby, and had just finished eating some mushroom pieces. He remembers getting a sudden headache afterwards. Once the pain subsided, he found himself with superhuman strength. He also seems to have grown some horns.
Item Roll 81 (1-100 + 2 Intelligence): Ket tries to read the book in latin. As she finishes reading a passage, she feels herself accessing an ancient source of knowledge. Ket learns skill:
Cure.Devil's Roll 167 (1-200): The Defender of Justice imbues himself with the essence of the mortals. He becomes mortal himself, and no longer has the demonic power to control hell.
The Defender of Justice's stats have been added to the Character List.Devil's Roll 59 (1-200): The Defender of Justice feels parts of himself blowing up. Fortunately for him, he is able to stop complete self destruction before losing control. The Defender of Justice takes 3 damage from the detonation.
Devil's Roll 184 (1-200): Monsters spawn out of the darkness into the arena: Three Giant Tortoises, two Raptors, and a Behemoth. They look tough, and not very friendly.