KetLevel 1 Cleric: 260/300 EXP
HP: 140/140 (+20 from Shield, +20 from Demon Arm)
MP: 12/20 (+1 per turn)
Corruption Level:
MediumArmour: 1 (+1 from Protection)
StatusesProtection - A Light status granting +1 Armour.
Demon Arm - A Dark status granting +20 HP, +3 Strength, and +3 Charisma.
Angel Wings (Inactive) - A Light status that grants +20 resistance to Dark magic, and -20 resistance to Light magic. Additionally, Angel Wings can be activated for 2 MP, plus 2 MP per turn to maintain. When activated, the wings allow the user to fly, and also grants a bonus to Agility rolls.
Strength: 3 (+3 from Demon Arm)
Agility: 4 (+2 from Quickness II)
Intelligence: 5
Spirit: 3 (+2 from Alexander's Divine Aura)
Charisma: 3 (+3 from Demon Arm)
SkillsQuickness II - Passive. Grants +2 Agility.
Desolate - Passive. Grants bonus Dark damage based on Corruption level.
Cure - Costs 4 Mana. Roll d20 * Intelligence * 1.1: Heal an injured player or creature. May grant the target an armor buff.
Leap - Costs 4 Mana. Roll d20 * Agility: Jump to a nearby location.
Mass Cure - Costs 6 Mana. Roll d30 * Intelligence * 1.1: Heal all allies in targeted area, also dealing damage to Undead foes.
Corruption Beam II - Costs 4 Mana. Roll d20 * Intelligence: Launch a beam of corruption at a target, dealing Dark damage to it. Has a 10% chance to apply a random Dark debuff.
Cleanse - Costs 7 Mana. Roll d20 * Intelligence: Removes a target status from an allied unit.
New Skill - Create a new skill! Must be in some way related to your class.
InventoryWood Spiral (Equipped: Shield-1H) - A shield made out of wooden planks. Grants the wearer +20 HP.
Fairy Grass (Equipped: Hair) - A flower that grants the wearer a bonus to healing spells.
Sphere of Ultimate Power (Equipped: Sphere-1H) - A swirling sphere of concentrated energy. When equipped and held upright, grants user +50 to all rolls.
Motel Hell Playing Cards - A regular deck of playing cards.
Medal - A shiny symbol of chaos.
MS-3000 Instruction Manual - An instruction manual of some sort. Click to read.