KetLevel 1 Cleric: 156/300 EXP
HP: 140/140 (+20 from Shield, +20 from Demon Arm)
MP: 16/20 (+1 per turn)
Corruption Level:
HighArmour: 2 (+1 from Protection, +1 from Armour)
StatusesProtection - A Light status granting +1 Armour.
Demon Arm - A Dark status granting +20 HP, +3 Strength, and +3 Charisma.
Resistance to Dark - A Dark status granting 15 damage reduction from Dark sources.
Imp Wings - A Dark status that reduces all healing taken by 50%, causes the user 20-40 Chaos damage each turn. Additionally, it grants the user +100% Dark damage, +20% Dark resistance, and the skill Flight.
Strength: 3 (+3 from Demon Arm)
Agility: 4 (+2 from Quickness II)
Intelligence: 5
Spirit: 1
Charisma: 3 (+3 from Demon Arm)
SkillsQuickness II - Passive. Grants +2 Agility.
Desolate - Passive. Grants bonus Dark damage based on Corruption level.
Cure - Costs 4 Mana. Roll d20 * Intelligence * 1.1: Heal an injured player or creature. May grant the target an armor buff.
Leap - Costs 4 Mana. Roll d20 * Agility: Jump to a nearby location.
Mass Cure - Costs 6 Mana. Roll d30 * Intelligence * 1.1: Heal all allies in targeted area, also dealing damage to Undead foes.
Corruption Beam - Costs 4 Mana. Roll d20 * Intelligence: Launch a beam of corruption at a target, dealing Dark damage to it.
Flight (Inactive) - Activated Passive. When active, grants caster the ability to reach elevated areas, increased line of sight, bonus momentum damage on physical attacks, and a chance to avoid single target attacks. Costs 1 MP to activate and 1 MP per turn to sustain.
InventoryWood Spiral (Equipped: Shield-1H) - A shield made out of wooden planks. Grants the wearer +20 HP.
Corruption Blade (Equipped: Weapon-1H) - A blade forged out of Corruption. Grants the wearer +30 Dark damage when used for combat. If equipped, wearer's corruption is slightly increased; if unequipped, wearer's corruption is slightly decreased.
Corruption Armour (Equipped: Chest) - A suit of armour made out of Corruption. Grants the wearer +1 Armour, +15 Resistance to Dark. If equipped, wearer's corruption is slightly increased; if unequipped, wearer's corruption is slightly decreased.
Fairy Grass (Equipped: Hair) - A flower that grants the wearer a bonus to healing spells.
Rope - A rope.
Book - A latin bible with an inverted cross. May teach the user "Cure" when read.
Clockwerk Key - A very delicate metallic key that can only be used once.
Corn on a Cob - Seems edible.
Corruption Bottle (filled with Mysterious Liquid) - A bottle made out of Corruption, housing a Mysterious Liquid. One-third full.
Tree Figurine - A figurine of a carnivorous tree, made out of Corruption.
Card: Rabid Tortoise - A playing card with Power 1 and Type Ground.