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Poll

This game is moving...

too fast for me. Contracts should be longer, more drawn out.
- 0 (0%)
at just the right pace. Keep doing what you're doing
- 4 (66.7%)
too slowly. There's too much time where not much is happening
- 2 (33.3%)
slowly at times, quickly at others. (Explain what you mean)
- 0 (0%)

Total Members Voted: 6


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Author Topic: Roll for Hire - OOC - Room for a Ghost  (Read 28229 times)

Samarkand

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Re: Roll for Hire - OOC - Room for a Ghost
« Reply #330 on: June 28, 2014, 12:17:31 pm »

Writing turn right now, but I think my dice are broken. One person rolled a 100 on their hit/miss roll and a 6 on their damage roll...
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The Froggy Ninja

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Re: Roll for Hire - OOC - Room for a Ghost
« Reply #331 on: June 28, 2014, 12:58:35 pm »

I had the idea that I exist mainly in the dream world and that's why I have trouble communicating. So can I talk in the dreamworld?

Samarkand

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Re: Roll for Hire - OOC - Room for a Ghost
« Reply #332 on: June 28, 2014, 01:05:31 pm »

I had the idea that I exist mainly in the dream world and that's why I have trouble communicating. So can I talk in the dreamworld?
Mostly images, not as coherent as speech, but still communication.
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Samarkand

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Re: Roll for Hire - OOC - Room for a Ghost
« Reply #333 on: June 28, 2014, 03:50:21 pm »

Just posted a turn and updated character sheets. They should be current, give them a glance. I'd like to clean them up a bit at the end of this contract, have people sell off or store the stuff they don't think their characters will use. Also, I've been using the bow instead of strong bow for Kyle, if you want me to change that let me know. Only other character related things of note are that Rachel can use force crystal magic, when she wishes, and Clair has delicious food.
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The Froggy Ninja

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Re: Roll for Hire - OOC - Room for a Ghost
« Reply #334 on: June 28, 2014, 04:01:17 pm »

Can I get my world building now?

Samarkand

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Re: Roll for Hire - OOC - Room for a Ghost
« Reply #335 on: June 28, 2014, 05:45:31 pm »

Can I get my world building now?
On my phone atm, will get it to you within four hours.
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Samarkand

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Re: Roll for Hire - OOC - Room for a Ghost
« Reply #336 on: June 29, 2014, 08:11:51 pm »

Just so you all know, waiting on Rem and Scap. Only mentioning it this early because I just saw Rem active on the Masterwork forums. :P :)
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Samarkand

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Re: Roll for Hire - OOC - Room for a Ghost
« Reply #337 on: July 02, 2014, 06:39:10 pm »

Still waiting on scap. PM sent, 24 hours till update.
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Samarkand

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Re: Roll for Hire - OOC - Room for a Ghost
« Reply #338 on: July 06, 2014, 04:09:40 pm »

Apologies for the delay, was traveling with my phone as the only access to the internet.

Update regarding ghosts: To make them slightly less of a grind at the start I will not roll for you to loose your first charge, only subsequent charges.
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Samarkand

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Re: Roll for Hire - OOC - Room for a Ghost
« Reply #339 on: July 07, 2014, 04:49:24 pm »

Just so you all know, just opened up a suggestion RtD in the same universe over here.

Also, turn written minus scap.
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Samarkand

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Re: Roll for Hire - OOC - Room for a Ghost
« Reply #341 on: July 10, 2014, 04:03:26 pm »

Bump?
Desire for a turn soon acknowledged and shared. PM was sent earlier today.
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The Froggy Ninja

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Re: Roll for Hire - OOC - Room for a Ghost
« Reply #342 on: July 19, 2014, 02:37:19 pm »

Can George go through growth? Also considering this is a very long term contract will there be different requirements for when growth occurs?

My Name is Immaterial

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Re: Roll for Hire - OOC - Room for a Ghost
« Reply #343 on: July 19, 2014, 02:41:23 pm »

Did anyone see me do magic?

Samarkand

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Re: Roll for Hire - OOC - Room for a Ghost
« Reply #344 on: July 19, 2014, 02:47:53 pm »

Can George go through growth? Also considering this is a very long term contract will there be different requirements for when growth occurs?
George cannot. I may do a period of growth after this spurt of combat is over

Did anyone see me do magic?
It's a rush of bodies and weapons and abused goblin's neck was broken. Your secret is probably still safe.
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