On a different note, where do ghosts come from?
And maybe ghosts can only gain about twice as much power as they did in life? Like, a peasant may be able to be above average as a ghost but a hero who became one is near godlike.
Here's my though on origins. Every person is a ghost temporarily after death, but most of them have so little motivation to do anything that they fade away into nothingness/afterlife (again dependent on religion lore).
That makes sense to me. Skill in life will also impact skill as ghost. You get a slight stat knockdown, and some skill loss, but you'll hang on to some of them. Will also give characters who die (which should happen soon ish) a chance to hang on if they want. Although I think race changes will require creating a whole new character. There is still the class creation system to advance characters after death.
I like doing this. Its the fun creative part.
Interesting. Does that mean there are skills to resist bismuth bronze? I think I'm probably going to be a mage/anti-mage hybrid with a few levels in control for communication purposes. Is that a realistic build? It would also be cool to have some skills related to finding things like both my characters try to.
Skills can offer limited resistance to bismuth bronze. Large amounts of high purity alloy will stop any ghost, regardless of development, in its tracks. Low purity alloy or small amounts can be resisted with skills.
That is fairly realistic. Keep in mind that because of the skill advancing/skill combining, and the class making system, branching out will slow effective growth some. There will be skills outside of those main tracks. Really I write skills based off of what your character does. If you do a lot of something, you'll get skilled at it.