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Author Topic: The Greatest Battle of Orbfalls: Day 6: Game Over, Town victory!  (Read 58011 times)

4maskwolf

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A list it is!!!
The abilities of the game could include the following (because I actually checked my master sheet):
Having a seperate quickchat topic
nightkills
tracking
protecting
roleblocking (pure only, no melded roleblock)
role investigation
loyalty investigation
things related to the new lynch.
Redirecting
daykills
Additional Votes
Votes being worth more

[Redacted by Tiruin's request.]
« Last Edit: March 07, 2014, 09:42:11 pm by 4maskwolf »
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Imperial Guardsman

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Which is why we should lynch the Baron. Also, TheDarkStar, and I am not baron, I am the Manager.
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Tiruin

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Quickpost also I've my post up ready but duties IRL and all.

Which is why we should lynch the Baron. Also, TheDarkStar, and I am not baron, I am the Manager.
...Dude, the Baron is the GM/MOD/4MASKWOLF. He explicitly said that a while ago and is consistently silly (in a good way) about it.

Why did you claim Manager?

A list it is!!!
The abilities of the game are limited to the following:
Having a seperate quickchat topic
nightkills
tracking
protecting
roleblocking (pure only, no melded roleblock)
role investigation
loyalty investigation
things related to the new lynch.

Yeah dudes, this edit is the redacted part.
>_>
<_<
I don't know if its a new-mod thing but...I don't think its right just throwing out possible roles or whatever things that exist [especially existence of third-parties]
« Last Edit: March 07, 2014, 09:52:24 pm by Tiruin »
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Tiruin

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Alright, I have a question for you all.  Do you want to know the types of abilities I included in the game?  I can give you a list, if you like.

And perhaps the more important question: is this setup even fun?  Because if not, I can scrap it and drop my next game into the queue.

To answer, post my name in bold with an answer to the question.  I don't want this turning into a game of uncertainty regarding the rules.
Is anyone actually going to answer the question...
I'd not. I'd like a general and basic list, not a consistent and these are the exact things you'd see in this game list. Like Mephansteras' list. That basic list.
This setup is damn fun.
4mask: however I do not like you confirming any third parties or whatever. Because that deviates from the everything.
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4maskwolf

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Alright, I have a question for you all.  Do you want to know the types of abilities I included in the game?  I can give you a list, if you like.

And perhaps the more important question: is this setup even fun?  Because if not, I can scrap it and drop my next game into the queue.

To answer, post my name in bold with an answer to the question.  I don't want this turning into a game of uncertainty regarding the rules.
Is anyone actually going to answer the question...
I'd not. I'd like a general and basic list, not a consistent and these are the exact things you'd see in this game list. Like Mephansteras' list. That basic list.
This setup is damn fun.
4mask: however I do not like you confirming any third parties or whatever. Because that deviates from the everything.
Look, nobody seemed to be playing and the first two players who responded said they would like to hear.

[Redacted]
I am also not telling you what goes with what.  I told you basic abilities, but not the true extent of the abilities or any modifiers or anything.  No, no, you only see the things I reveal, see.  Not the things I hold back, not the things I don't say.
And there are a few secondary abilities I "neglected" to put on the list.  Those will be seen as the game progresses.
« Last Edit: March 08, 2014, 07:24:50 pm by 4maskwolf »
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Imperial Guardsman

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Quickpost also I've my post up ready but duties IRL and all.
Which is why we should lynch the Baron. Also, TheDarkStar, and I am not baron, I am the Manager.
...Dude, the Baron is the GM/MOD/4MASKWOLF. He explicitly said that a while ago and is consistently silly (in a good way) about it.
Why did you claim Manager?
Because I want to prove that I am not dangerous, me being a lowly Manager.
Here are my guesses on the role abilities.
Mayor- Loyalty investigate
Broker- ?
Manager - ohhohooh dats funny
Bookkeeper - Role Investigation
Hammerer - Upon death, no hammering lynches
Captain of the Guard - Tracker
Chief Medical dwarf - Protection
Militia Commander - Night Kill
2x Militia Captains - Share meeting
Mason's Guild Representative - ?
Carpenter's Guild Representative - ?
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Imperial Guardsman

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PPE...? I think Captain of the Guard is the loyalty, Mayor disables jail sentences, and the Broker or representitives are tracker
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Tiruin

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Also, you don't know who the SK is, what other powers(if any) they have, and there are a few unrelated things you don't know about.
I am also not telling you what goes with what.  I told you basic abilities, but not the true extent of the abilities or any modifiers or anything.  No, no, you only see the things I reveal, see.  Not the things I hold back, not the things I don't say.
And there are a few secondary abilities I "neglected" to put on the list.  Those will be seen as the game progresses.
Yes I know that, but why I really advice not telling third-party roles out as EXIST/NOTEXIST is that it both ruins the mystique of the third party, and 'oh hey this other person exists!'.
I mean unless said third-party agreed to it, then it'd be OK. I speak for the general idea for third-parties here in that they're third-parties and have the right to not be called out by the MOD. >.>




PPE...? I think Captain of the Guard is the loyalty, Mayor disables jail sentences, and the Broker or representitives are tracker
That's a nice shift of guesses. Why did you shift guesses and how do those guesses help at all?
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4maskwolf

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Also, you don't know who the [redacted] is, what other powers(if any) they have, and there are a few unrelated things you don't know about.
I am also not telling you what goes with what.  I told you basic abilities, but not the true extent of the abilities or any modifiers or anything.  No, no, you only see the things I reveal, see.  Not the things I hold back, not the things I don't say.
And there are a few secondary abilities I "neglected" to put on the list.  Those will be seen as the game progresses.
Yes I know that, but why I really advice not telling third-party roles out as EXIST/NOTEXIST is that it both ruins the mystique of the third party, and 'oh hey this other person exists!'.
I mean unless said third-party agreed to it, then it'd be OK. I speak for the general idea for third-parties here in that they're third-parties and have the right to not be called out by the MOD. >.>
Very well, Tiruin.  Would you like me to redo and restart the game, then?
« Last Edit: March 08, 2014, 07:25:14 pm by 4maskwolf »
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Imperial Guardsman

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PPE...? I think Captain of the Guard is the loyalty, Mayor disables jail sentences, and the Broker or representitives are tracker
That's a nice shift of guesses. Why did you shift guesses and how do those guesses help at all?
They are my insight on what the roles do, and we potentially have the roles capability if someone claims. I swear that the militia captains are Masons ( town that share night meeting for the newbies ), though.
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Imperial Guardsman

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Re: The Greatest Battle of Orbfalls: Day 1: Just a day, just an ordinary day
« Reply #100 on: March 07, 2014, 09:44:01 pm »

A list it is!!!
The abilities of the game could include the following (because I actually checked my master sheet):
Having a seperate quickchat topic
nightkills
tracking
protecting
roleblocking (pure only, no melded roleblock)
role investigation
loyalty investigation
things related to the new lynch.
Redirecting
daykills
Additional Votes
Votes being worth more

[Redacted by Tiruin's request.]
I hate you for this.
Mayor- Votes worth more
Broker- Additional votes
Manager - ohhohooh dats funny
Bookkeeper - Role Investigation
Hammerer - Upon death, no hammering lynches
Captain of the Guard - Tracker
Chief Medical dwarf - Protection
Militia Commander - Night Kill
2x Militia Captains - Share meeting
Mason's Guild Representative - Day Kill
Carpenter's Guild Representative - Role Block
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4maskwolf

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flabort

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Re: The Greatest Battle of Orbfalls: Day 1: Just a day, just an ordinary day
« Reply #102 on: March 07, 2014, 09:50:30 pm »

No, no restart. Just... be more careful when doling out information.
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The Cyan Menace

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4maskwolf

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Re: The Greatest Battle of Orbfalls: Day 1: Just a day, just an ordinary day
« Reply #103 on: March 07, 2014, 09:51:37 pm »

I was trying to get the point across that this wasn't a bastard mod, that the players could get answers.  Apparently I can't play or mod mafia, my apologies for my incompetence.

You may continue with your regularly scheduled scumhunting.

And I may as well answer some questions:

Can I send in my night action in advance?
Yes, I suppose you can, if you want to.

Can I change my night action?
If you sent it in in advance, yes.  If you didn't, I start the day again as soon as all night actions are sent in, so be prompt about it.

What do we do in the twighlight phase, exactly?
When that phase begins, I will inform you of the protocol.  Please follow normal mafia protocol until then.
« Last Edit: March 07, 2014, 09:53:54 pm by 4maskwolf »
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Tiruin

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Re: The Greatest Battle of Orbfalls: Day 1: Just a day, just an ordinary day
« Reply #104 on: March 07, 2014, 09:53:31 pm »

I hate you for this.
I don't get why you'd hate the mod for that.

Quote
Mayor- Votes worth more
Broker- Additional votes
Manager - ohhohooh dats funny
Bookkeeper - Role Investigation
Hammerer - Upon death, no hammering lynches
Captain of the Guard - Tracker
Chief Medical dwarf - Protection
Militia Commander - Night Kill
2x Militia Captains - Share meeting
Mason's Guild Representative - Day Kill
Carpenter's Guild Representative - Role Block
What i'm getting at is: What purpose are you doing but giving speculation out in the open--speculation which does not seem to be useful now, or even later at all, unless there's some kind of motive behind it?
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