"Saw a pygmy giant not to long ago, heading to Suth from Steltrade. Big armour. Red crest on his head. Didn't see any companions with him though, and I never got his name. But giants stand out - even pygmy ones, heh."For those who listened, that night, Karm tells the story of the Weeping Knight, her attempts to rescue her love, and the tragedy that ensued that made her paint her armour bloody red and head to the fallen City of The Gods to die in battle.
----
In the morning, the cold remmants of the rabbits are shared and eaten. Once more you make you way up the road. It's around midday you come across the obvious site of the caravan attack. Broken wood and the half eaten bodies of horses coat the ground, though the wagons and men are both gone. A clear trail leads into the undergrowth. Men may be gone, but something else has arrived - a dozen gaunt elves pick between the rottign bodies and debris, searching for anything useful. One discovers a broken sword and rears up in triumph - only to spot you as you approach.
The strange eyes of the elf fix on the Forest Brothers, one of which is scowling while the other looks nervous. It howls, a high, piercing yelp, and the other elves look up. They scramble upright and, clutching crude wooden clubs, sharpened stakes, and the broken sword, they come at you with murder in their eyes.
Yorkin scrambles backward and the traveller you met last night steps in front of him, clearly protecting the non-combatant.
You are engaged in combat!Players: 17
Player Allies: 13
Enemies: 11
The elves are approaching quickly, but you have time to prepare before they arrive - or charge out to meet them.
"Cowardly things!" Iridune roars.
"Face them and they'll break!"----
A nice gentle bit of combat to get you into it and explain the mechanics. At the moment, the elves will be in striking distance on turn 2 if you remain still.
EDIT: Initiative rebalance.