((From now on, Unnamed Buzkari will be abbreviated to Ub.))
UBUB: 15
Talkative Knight: 1
Gavar: 5
Third Knight: 12
The knights gape at you in sudden consternation. It seems they've swallowed the bait in their drunken state completely.
Gavar stares at you, aghast.
"It was, it was a... merchant stayin' in the Drunken Swan. Said 'e'd lost half his cara-caravan to summin' nasty in the wood. Was 'e lyin'?"The talkative knight slumps over, his head in his hands. His tankard falls over and the dregs slop across the table.
"Oh gods, preserve us. It's gotta be a daemon! Teach- treact- traitorism!"Only the third knight in the slightest keeps his wits - he must have drunk less than the others.
"It was a merchant in the Drunken Swan, like Gavar said. Said e'd pay gold to recover his goods in the wagon, as they ain't no good to elves or monsters. I don't think he was lying. Talked to his lads, they was scared as well. Ain't no daemon. Paladins in town woulda - woulda deal with it."The barman looks over at the loudly crying knight and frowns. The mercenaries look over and laugh raucously at the crying man, but he's too busy sobbing to notice.
----
The restYorkin bursts into a fresh round of 'bless you, sirs' as soon as you agree to go.
"It only takes a week or so to walk back to Minerva. I 'ad a donkey, but I had to sell the poor beastie so I could eat. I've been here a couple of days before your blessed selves came along, so it crept in maybe a week and a half ago?"He looks outside the window - dark is creeping in as the Lantern's shutters continue to move.
"Keen as I am to get back, sirs, with your noble persons in tow, it's a little dark to travel, isn't it?"He leans in, and whispers superstitiously.
"There's all sorts of nasties creeping round in the dark now. Hangedmen and elves, monsters and daemons. The roads are barely safe to walk, this days. Gotta have good walls or a big fire."He leans back out and takes a shaking sip of beer.
"Your noble persons should get a free stay at the knightlodge now you're questing. 's why the Lizard Queen's priests run them."A thought seems to occur to the old man, and a brief look of terror comes across his face.
"Not that I'm saying you couldn't handle anything out there, o' course! No, I'm sure mighty warriors like you could slay anythin'. In fact, let's go. No need to wait, eh?"He rises slowly from the table, bones creaking.
----
Well, your rolls have started off on a good note. This is in contrast to the last game I started, where the first attack made in the game was a critical failure. While it is getting dark, no doubt you could get a few hours of travel in before it got impossible, but as he said - who knows what lurks in the dark these days?