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Author Topic: The Flame's Last Flickers IC  (Read 7795 times)

Helgoland

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Re: The Flame's Last Flickers IC
« Reply #15 on: February 22, 2014, 08:57:00 pm »

"Mercenary work is not good work - I've never been fond of the idea of living and dying at the drop of a coin. And drunks are seldom a good source of information. But I don't want to rule out the possibility that some valuable insights might be gained from them; why don't you go talk to them while I talk to him?"
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Arguably he's already a progressive, just one in the style of an enlightened Kaiser.
I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.

Tack

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Re: The Flame's Last Flickers IC
« Reply #16 on: February 23, 2014, 12:58:59 am »

The insect nods, and moves to the trio of drunks

"Read your fortune?"


((In case GM wants to speed ahead to the roll, basic idea is to scare them via bleak predictions or some such in order to convince them to tell me the location of the mission/cause them to call it off))
« Last Edit: February 23, 2014, 05:33:45 am by Tack »
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scapheap

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Re: The Flame's Last Flickers IC
« Reply #17 on: February 23, 2014, 03:31:23 am »

(Shocktouch, Stunshock, Sunshock spear and Stonehand)

'Meg' spoke "I think we should go for the miner. I have no wish to join some mercenaries and those knights-" she look in their direction "Well, I would be angry if someone stole my bounty from under my tail."
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sjm9876

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Re: The Flame's Last Flickers IC
« Reply #18 on: February 23, 2014, 04:13:52 am »

Aras had been listening in silence until now. He stirred very slightly, invisible beneath his armour, and began to speak.
'I vote to help the miner.' He pauses, before adding, slowly, 'I have some experience in such matters.'

((Is the hammer 2 handed? If so, Pebbleskin. If not, Stonefist))
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kj1225

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Re: The Flame's Last Flickers IC
« Reply #19 on: February 23, 2014, 10:33:44 am »

Kyle tactfully ignores anything he could say about things under Meg's tail.
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GiglameshDespair

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Re: The Flame's Last Flickers IC
« Reply #20 on: February 23, 2014, 10:46:50 pm »

Unnamed Buzkari

The hooded insect slowly makes it's way to the drunken knights. One of them is halfway through a lengthy tale on the time he fought off a dozen elves using nothing but a buckler and hefty stick when the buzkari speaks.

"Read your fortune?"

The speaker contines while the other pair look at you.
"Eh? You a sage or summin'?" one slurs.
"'E's one of them bugs, Gavar. They got maggicc beyond us lot." the final knight interrupts and takes a slug of ale.
"'E said 'e'd tell us our fortune. Alright, bug. But no coin, you 'ear me? We ain't payin' you."

The first knight to speak to you pulls off his glove and offers his palm for you to read. The drunk who was telling the story has stopped. He begins to question what's going on before the third knight shushes him.

----

The rest of you

"We can help with your trouble, if you'll hire us. Payment will be determined after we've evaluated the situation. Is there any relevant information you haven't yet talked about?"

The miner looks almost pathetically grateful when you approach. Looking closer, it's clear he's an old man - his back is bent from long hours stooped, and his skin is dark from irremovable dust. His voice is frail and wavering. "Oh bless you, sirs, bless you! I'm old Yorkin. I'm from Minerva, a mining town to the north. We found a good seam of iron in there not too long ago and reopened the mines, but now some kind of monster's moved in.

A bunch of the lads went down one day on a shift and never came back out. Our lord shut the mines and none of us were allowed in. He said to keep the problem quiet so merchants and migrants weren't scared away, but my son was down there! My only son, and his little wife too young to be a widow."
He pauses for breath, and his hand shakes as it clutches a mug of watery beer.

"If you can kill the beast Lord Blackwood will surely be grateful, and if not, the rest of the lads could gather some gold together for you. If we don't work we don't eat, and that monster's stopping the work."


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kj1225

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Re: The Flame's Last Flickers IC
« Reply #21 on: February 23, 2014, 10:54:39 pm »

The pirate feels sympathy for the man but otherwise says nothing.
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Helgoland

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Re: The Flame's Last Flickers IC
« Reply #22 on: February 23, 2014, 11:34:43 pm »

"Then let us waste no time. Drink up, and lead us there."
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Arguably he's already a progressive, just one in the style of an enlightened Kaiser.
I'm going to do the smart thing here and disengage. This isn't a hill I paticularly care to die on.

Vorthon

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Re: The Flame's Last Flickers IC
« Reply #23 on: February 23, 2014, 11:39:28 pm »

"This unit will follow and help. This unit is eager to procure more funds to help further its task."
« Last Edit: February 24, 2014, 12:07:33 am by Vorthon »
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Tack

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Re: The Flame's Last Flickers IC
« Reply #24 on: February 23, 2014, 11:47:41 pm »

The Buzkari leans over double, studying the man's palm.

"Strange. I see the lines of wealth and happiness... very strong, but there's something wrong. I must... look deeper."
"I see... deceit, and trickery... pain, and death."

He stiffens, and stares up at the knight.
Gavar! Who told you about the beast of Mulgran wood?
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scapheap

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Re: The Flame's Last Flickers IC
« Reply #25 on: February 24, 2014, 02:41:13 am »

"Seem simple enough, let do it."
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swordsmith04

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Re: The Flame's Last Flickers IC
« Reply #26 on: February 24, 2014, 08:59:20 am »

"Indeed. Worry not, Yorkin. We shall slay this monster. But how long ago was this?"

GiglameshDespair

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Re: The Flame's Last Flickers IC
« Reply #27 on: February 24, 2014, 11:18:01 am »

((From now on, Unnamed Buzkari will be abbreviated to Ub.))

UB

Spoiler: rolls (click to show/hide)

The knights gape at you in sudden consternation. It seems they've swallowed the bait in their drunken state completely.
Gavar stares at you, aghast. "It was, it was a... merchant stayin' in the Drunken Swan. Said 'e'd lost half his cara-caravan to summin' nasty in the wood. Was 'e lyin'?"
The talkative knight slumps over, his head in his hands. His tankard falls over and the dregs slop across the table. "Oh gods, preserve us. It's gotta be a daemon! Teach- treact- traitorism!"
Only the third knight in the slightest keeps his wits - he must have drunk less than the others. "It was a merchant in the Drunken Swan, like Gavar said. Said e'd pay gold to recover his goods in the wagon, as they ain't no good to elves or monsters. I don't think he was lying. Talked to his lads, they was scared as well. Ain't no daemon. Paladins in town woulda - woulda deal with it."

The barman looks over at the loudly crying knight and frowns. The mercenaries look over and laugh raucously at the crying man, but he's too busy sobbing to notice.

----

The rest

Yorkin bursts into a fresh round of 'bless you, sirs' as soon as you agree to go.
"It only takes a week or so to walk back to Minerva. I 'ad a donkey, but I had to sell the poor beastie so I could eat. I've been here a couple of days before your blessed selves came along, so it crept in maybe a week and a half ago?"

He looks outside the window - dark is creeping in as the Lantern's shutters continue to move.

"Keen as I am to get back, sirs, with your noble persons in tow, it's a little dark to travel, isn't it?"
He leans in, and whispers superstitiously.
"There's all sorts of nasties creeping round in the dark now. Hangedmen and elves, monsters and daemons. The roads are barely safe to walk, this days. Gotta have good walls or a big fire."
He leans back out and takes a shaking sip of beer.
"Your noble persons should get a free stay at the knightlodge now you're questing. 's why the Lizard Queen's priests run them."

A thought seems to occur to the old man, and a brief look of terror comes across his face.

"Not that I'm saying you couldn't handle anything out there, o' course! No, I'm sure mighty warriors like you could slay anythin'. In fact, let's go. No need to wait, eh?"
He rises slowly from the table, bones creaking.

----

Spoiler: GM notes (click to show/hide)
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kj1225

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Re: The Flame's Last Flickers IC
« Reply #28 on: February 24, 2014, 11:51:03 am »

Kyle sighs at the vaguely panicked man.
 "Come on mate. It can wait until mornin' ya know."
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scapheap

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Re: The Flame's Last Flickers IC
« Reply #29 on: February 24, 2014, 12:32:18 pm »

'Meg' smiled "Best we have a good night sleep."
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
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