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Author Topic: Mission 12: The Defense of Hephaestus: Don't taunt the dice.  (Read 225153 times)

Phoenix Flame

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1530 on: May 09, 2014, 08:05:41 pm »

Angel: Team C


By your orders Commander.
Standing by for further instructions
The Phoenix lives in death


stay braced, wait for further orders

Spoiler: ooc (click to show/hide)
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kisame12794

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1531 on: May 09, 2014, 08:22:41 pm »

"Well, all I'm saying is I'd rather not have to run back to the pod if we do get hit. It's not as if we need to sit here. So, we might as well head somewhere that allows a quick escape if shit goes wrong. And really, if we do have to eject, I'd rather take my chances in the shell that got us here in one piece."
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

PyroDesu

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1532 on: May 09, 2014, 08:37:25 pm »

The shell, which due to onboard power use, and its means of departure, is likely to be a priority target for enemy point defence, and this time around, is damaged - both with a hole we can't plug that goes straight to the centre of the thing, and damage to the outer layers as it rips and or blows itself free. That thing is a deathtrap, even before we used it to get here, and especially now.

I stay. As do you, and Xan. It looks like the enemy gunners are prioritizing our guns rather than the CnC, anyway. A smart move, considering how much damage the guns can inflict, and the fact that they probably don't need the central command centre operational to function - there should be redundancies for them, especially with Steve in control.
« Last Edit: May 09, 2014, 08:49:44 pm by PyroDesu »
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Toaster

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1533 on: May 09, 2014, 09:21:55 pm »

Lars bows his head.  "I am disappointed in you two.  May Steve forgive you for your transgressions."

He switched his comms back and resumed his prayers.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GreatWyrmGold

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1534 on: May 09, 2014, 09:28:09 pm »

"May he for--You're my commanding officer, so I'll not say what came to mind."
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Toaster

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1535 on: May 09, 2014, 09:30:15 pm »

There is no response, except for the unbroken prayer.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Spinal_Taper

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1536 on: May 09, 2014, 09:49:08 pm »

Team C: Audaxes

Seeing one of his teammates heading for the exit pods, Thomas looked upwards and asked Steve a question over his radio.
"Steve, we probably don't even need to be here, right?"

If we don't, leave. If we do, stay.
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kisame12794

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1537 on: May 09, 2014, 11:09:40 pm »

"Fine. We'll stay put. But if we wind up dead, I just want you to know, I told you so."
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((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Xantalos

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1538 on: May 10, 2014, 12:07:07 am »

The bone ball stops, almost reluctantly.
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Caellath

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1539 on: May 10, 2014, 01:04:03 am »

Team A+D, "Dead Dirtbags" - Milno - D Leader - Ship Alpha - Evacuating

"Think I may need some power in those sensors..."

More craziness.
Spoiler (click to show/hide)
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Sean Mirrsen

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1540 on: May 10, 2014, 11:28:29 am »

Team H, Starfleet Command - Anton Chernozorov

Anton forces himself off the floor, rubbing his face.

"Ow.

Thanks for the warning, Steve. Make it clearer next time, for instance "Brace For Sudden Tectonic Shift". What the hell does that cannon fire, blackhole buckshot?
"

Get up, check that nothing is damaged. If Leo has let go of what he was carrying, check it over, then check that he and Hasala are both okay. Act as appropriate.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1541 on: May 11, 2014, 01:22:44 am »

Team E

Have a look through the ship systems through the console, looking for any systems that I could optimize the output for Steve and bring any I find to his attention. Don't do anything if I'm not sure it will actually help.
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piecewise

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1542 on: May 12, 2014, 01:48:48 pm »

Hasala Nabin - Team H Sod Controller

Hasala rubbed the back of his head, where it had hit the ground. Maybe he should be the one bracing, next time.

Team Sod to the nearest escape pod. If they pass any crewmen - alive or dead, but reviveable - grab them/their heads and keep going.
It must be an odd thing to see, a bunch of sods just scrambling off with severed heads under their arms like ripe gourds on their way to the market.

Well, regardless the sods pile into a single escape pod and await the order to launch it. They're quite cramped in there; like 4 guys in a phonebooth, but it's good enough.

 
Angel:Team C


Still breathing everyone?
I advise you keep doing it
The mission will succeed


Get my bearings again, identify the nearest escape pods/ life rafts in case we need to leave in a hurry, hang tight ready to brace again, wait for further orders or for the screaming to start
You find the nearest escape pods. Oh, hey, the entire cockpit functions as an escape pod! Thats pretty cool.

Time to leave, guys.

Find the nearest escape pods. (or assume I found them last turn) If our cockpit works the same way as ship Beta, ask Steve to jettison it on his mark.

If it requires manual controls, find them, jettison on Steve's mark.

If the cockpit is not an escape pod or is damaged, clear the elevator and plot the shortest route to an escape pod, airlock or one of the holes we punched coming in.

Big ships don't have cockpits that double as escape pods. Buried too deep in the ship.


Team A

If the bridge isn't an escape pod, grab onto Skylar.
His MK3 rockets are faster than my MK2 legs.
If possible, make a shipwide announcement for everyone to abandon ship (using the UWM radio frequencies I got from the crewmen).

"All hands, abandon ship, abandon ship!"
Help the others in any way possible.


Team A+D, "Dead Dirtbags" - Milno - D Leader - Ship Alpha - Evacuating

"Think I may need some power in those sensors..."

More craziness.
Spoiler (click to show/hide)
Team AD bugs the fuck out. Specifically, they join the sods in separate escape pods. The pods aren't much more then a metal box with a single stasis pod and a bit of extra room inside. Everyone locks themselves up in their stasis pod and then, a moment later, Steve launches them into space

>I've locked the pods in on a course back toward the planet. Hopefully nothing hits you on the way. We'll pick you up once this is done.



Team B - Big Ball Of Bone

Snidely laugh mentally at everyone else. Discard exo bonus, charge will bonus.

((Sorry for changing my bonuses so many damn times, but I got a good idea of what to do.))
Bonus changed.


Team B

"Xan, escort Simus to the boarding pod. I'll stay here in case something happens. And no arguments Simus, I'm not taking no for an answer."

See if I can get any data on which icons refer to which ships, and if there are any damage estimates on them. Continue bracing.

Hmm, well you think, judging by what you know of whats going on, this group of ships (Group used loosely, they're quite spread out) along with these smaller ships back here, and these two...well one now, up here by the enemies are the ships on your side. Something is coming in from behind your ships and heading towards the enemies, something thats splintering into a massive wall of shrapnel, by the look of it. This gray mass must be Gamma, and this blinking one must be your own. The display seems to be actively adjusting scale and distance, keeping everything at a manageable size. This causes things to look rather odd as shots seem to start fast, then move slowly against a compressed representation of space, then speed up again.


Angel: Team C


By your orders Commander.
Standing by for further instructions
The Phoenix lives in death


stay braced, wait for further orders

Spoiler: ooc (click to show/hide)

Team C: Audaxes

Seeing one of his teammates heading for the exit pods, Thomas looked upwards and asked Steve a question over his radio.
"Steve, we probably don't even need to be here, right?"

If we don't, leave. If we do, stay.

>If you want, you can leave. Though I can't guarantee they won't shoot at your escape pods.



Team E - Lerman

Continue to brace. Thank the Potatobaird for his continued protection.

Team E

Have a look through the ship systems through the console, looking for any systems that I could optimize the output for Steve and bring any I find to his attention. Don't do anything if I'm not sure it will actually help.

Yeah, basically when everyone gave control over to steve this became much less interactive. Not a whole lot can be done.


((I'd like to know what that big gun just shot, that implies it can clear multiple capital ships.))


Brother Lars:  Team F Chaplain

The prayers of Brother Lars continue, though there's a definite note of joy in there after the last announcement from Steve.

Continue prayer.  Be prepared to move suddenly.

Team F

Drag any surviving crew to escape pods. Then find own escape pod if there isn't any room left and abandon ship.

"Pack your stuff kids, we are leaving!"

Team F: Ship Delta: Grate

"Nope. I'm not taking the chance of that manip overloading. You can stay of you want, but I'm not getting spaced again."
"No offense, sir, but I'm with Jack on this one. We're not even doing anything."

Send a message over the ship's PA system warning everyone (who is still alive and not a sod programmed to just stay in place, of course) to hurry for the escape pods.
Join the group that's locating and entering the escape pods. Even though it's possibly just two people. Once in an escape pod, brace for impact.
If this bridge is also an escape pod, just do the PA and bracing bits.
The control room can be used as an escape pod BUT doing so severs the connection to the ship and renders it dead.

I'm gonna assume that Jack grabbed the crew and bugged out in the escape pods while Grate and Lars stayed behind. And I'm also going to assume Lars spent the entire time shouting, praying and extolling upon the power of steve.


Team H, Starfleet Command - Anton Chernozorov

Anton forces himself off the floor, rubbing his face.

"Ow.

Thanks for the warning, Steve. Make it clearer next time, for instance "Brace For Sudden Tectonic Shift". What the hell does that cannon fire, blackhole buckshot?
"

Get up, check that nothing is damaged. If Leo has let go of what he was carrying, check it over, then check that he and Hasala are both okay. Act as appropriate.

Really? No one is gonna tell steve to shock him? Steve is too busy right now to read Leo's biorhythms and sense "THEY'RE GONNA HAVE TO GLUE YOU BACK TOGETHER IN HELL!" running through his head.

welp, Now it's gonna be a speed roll next turn.


Leo gets up as you do, whips the object around in front of him and reaches for the control panel on the front.







Now lets see about these ships:


Alright, everything but Beta is fine. minor damage. Beta ship, that is Team C and B, You took a direct hit to the main cannon. We're talking damage to several automated manips here. Most automatically shut down or self destructed, but one is critical and just spewing gibberish when we attempt to contact it and shut it down. It's probably gonna try and activate here soon. We've set ship Beta on a direct course toward the enemy ships, everyone inside it should get the hell out.

Xantalos

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1543 on: May 12, 2014, 02:14:22 pm »

Team B - Gotta go fast

Get the fuck out. Roll to the escape pods as fast as possible along with Simus and Morul and use my Will bonus to glue myself to the wall before we launch.


((Well, time to leave.))
« Last Edit: May 12, 2014, 02:34:11 pm by Xantalos »
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PyroDesu

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1544 on: May 12, 2014, 02:15:07 pm »

Team B - CO Simus

Now that is good cause to evacuate. Everyone, get to the escape pods - don't worry with the boarding shell, just use the pods.

Steve, if you can, have my pod go to the closest entrance to the command centre, if everything's all right there.


Off to a pod, grab Dubley from Q-Space while doing so. Launch as soon as possible.
« Last Edit: May 12, 2014, 02:17:49 pm by PyroDesu »
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.
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