Alright, we're skipping them ahead. letsago.
....
From their position inside their respective ships, or from the vantage point of the main base monitoring systems, the counter attack is rather boring. Everything plays out in such a remote, cold fashion; complex equations calculating distance, gravity, lead percentages, and the like scroll across the monitors in an instant and then the ship moves, silently. When the cannons fire the only noise is the sound of the ship reverberating, mixed with the low vibration of the engines. Fatal intent is bound up within metal shells the size of an SUV and projected out into the dark without a sound and barely a flicker of emotion. And then nothing for a while. The ship cycles another round into place and fires again. Capacitors charge laser batteries which fire invisible lances toward distant enemies. So much force, all scrolling by as nothing but incomprehensible numbers to the quietly waiting ARM soldiers watching the consoles.
SHIP ALPHA(Team a,d,H)
Everything is quiet.
SHIP BETA Team c,b
The ship doesn't move, it doesn't vibrate or jerk about randomly like in a bad sci-fi movie. But the monitors report Damage to the forward, left laser battery and several sections behind it. The sections seal off automatically.
SHIP GAMMATeam g
No damage.
SHIP DELTA Team F
The ship shudders and a long red streak of damage appears on the ship's schematic display. The monitor reads "Hit, forward armor and adjacent sections. No vital damage.
SHIP EPSILON Team e
The monitors display damage to a large amount of the forward armor, but no breaches. Must have been a laser, because there was no impact.
>Those were just the smaller ships firing there. The big ones will fire here in a moment. Everyone should brace for impact.