Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 72 73 [74] 75 76 ... 109

Author Topic: Mission 12: The Defense of Hephaestus: Don't taunt the dice.  (Read 213988 times)

swordsmith04

  • Bay Watcher
  • Communist Gnome
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1095 on: April 14, 2014, 03:58:50 pm »

Hasala Nabin - Team H Sod Controller


Hasala leaned back in his chair, relaxing for a second. Then he sat back up and issued the soldiers' next orders.

Continue towards the bridge. Keep an ear on the radio for anything important, and/or anything to do with McCullens. Or Hershel, because I'm curious now.

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1096 on: April 14, 2014, 04:05:44 pm »

Team B - COMA TIME

Should we kill them?

Cool one of the men's chest cavity to 84 degrees (Fahrenheit). Once he falls unconcious, repeat it for the others.
« Last Edit: April 14, 2014, 07:23:09 pm by Xantalos »
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

smurfingtonthethird

  • Bay Watcher
  • Legendary Shitposter
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1097 on: April 14, 2014, 04:13:07 pm »

Team E - Lerman

Poke a laser cutter through the metal, then retreat back and listen for any signs of activity.
Logged
RIP Moot ;-;7 Sigtext!

kisame12794

  • Bay Watcher
  • !!Arc Welder!!
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1098 on: April 14, 2014, 04:14:18 pm »

"What? No. Bad. No murdering crewmembers that don't shoot back."
Logged
The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1099 on: April 14, 2014, 04:20:39 pm »

Team B - MURDER TIME

Should we kill them?

Heat a sphere around one of the men's head up by 250 Celsius until they die. Then repeat for the next two and eat their bodies after they're dead.
Great Idea Xan!

Team B
Shoot them with a 9001. Use my dynamic bonus. Observe the effects. :(
« Last Edit: April 14, 2014, 05:24:40 pm by NAV »
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

PyroDesu

  • Bay Watcher
  • Schist happens
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1100 on: April 14, 2014, 04:25:35 pm »

Hold it, Xan. And you too, Dubley. If either of you start killing indiscriminately, it will be recalled and taken into account during debriefing.

We aren't killing crew unless they're a threat. They've not seen us, so definitely nothing lethal, yet. Of course, my best would be a blow to the back of the head, unless any of you has something better?
« Last Edit: April 14, 2014, 04:39:04 pm by PyroDesu »
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.

renegadelobster

  • Bay Watcher
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1101 on: April 14, 2014, 05:12:28 pm »

Team D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt - Team Alpha-

Radio to teammates only: Guys? I think we're burnt. Time to go loud?

If the rest of the team doesn't want to attack, try and charge an exo bonus while waiting.

If the rest of the team agrees with attacking, target sod farthest away, heat one foot sphere by 150 degrees Celsius centered on their head. Then move to the second farthest away, cook his head. Do the the same with the third and finally the closest. Maybe this will be sneaky enough the sods won't notice as they fall, one by one.
Logged
Well, it only hates Linux for now. If we could condition it to hate computer viruses, than hooray! Free, brutal virus protection! Unless you have Linux!

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1102 on: April 14, 2014, 05:34:04 pm »

Hold it, Xan. And you too, Dubley. If either of you start killing indiscriminately, it will be recalled and taken into account during debriefing.

We aren't killing crew unless they're a threat. They've not seen us, so definitely nothing lethal, yet. Of course, my best would be a blow to the back of the head, unless any of you has something better?

Shoot them in the chest and leave them in a revivable state?
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1103 on: April 14, 2014, 05:34:56 pm »

Why not kill them? They'll raise the alarm otherwise.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

kisame12794

  • Bay Watcher
  • !!Arc Welder!!
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1104 on: April 14, 2014, 06:07:18 pm »

"Because they could be useful? They work here, it stands to reason they'd know their way around. Perhaps a guided tour could be arranged? And at the very least, it saves ammo for things that really need dead."
Logged
The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1105 on: April 14, 2014, 06:19:37 pm »

Well then you tell me how we subdue them. I know literally nothing other than how to kill and eat people.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

PyroDesu

  • Bay Watcher
  • Schist happens
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1106 on: April 14, 2014, 06:26:58 pm »

We're not leaving them awake, you two. Just alive.

And one very good reason is a want to avoid collateral damage. We want to leave this room intact. I can probably safely eliminate every single crew member on this ship and leave it habitable without even more extensive repairs.

And Xan, aren't you an amp user? If you've got a microwave amp, you can induce hypothermia, that should do the trick.
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1107 on: April 14, 2014, 06:48:50 pm »

Hypothermia?
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

PyroDesu

  • Bay Watcher
  • Schist happens
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1108 on: April 14, 2014, 07:02:53 pm »

Cool them. Once their core temperature drops past around 86 degrees, they'll lose consciousness. Just be careful not to dip below 82.
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1109 on: April 14, 2014, 07:04:06 pm »

Denzel Gaunt, Team C, Audax

"Team, get into cover and stand by. Hopefully, we can avoid them, but if we can't, be ready to fight."

Get into cover, as well as telling the rest of my team to get into cover. if there's a chance that the enemies won't see us, hold fire unless they do. If they're undoubtably see us, see if any of my teammates have grenades or the like, and if they do,  have them throw them before the enemies round the corner. When enemies do come into view/see us, open fire with my combi-weapon, using the laser half first. Should enemies close to melee range, use my monoatomic sword and my dynamic bonus. Should the enemies prove heavily armored, use manipulator to kill them, again with my dynamic bonus.
The same action applies, but should it come to fighting, order any nonresponsive teammates to open fire in a direction that avoids friendly fire.
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
Pages: 1 ... 72 73 [74] 75 76 ... 109