TEAM ADTeam D, "Dead Dirtbags in a box" - Thaddeus - Disguised Grunt - Ship Alpha
Wait for Flint to do his magic. If the sod wants both of our IDs, read the one I got off of the guy that was in this suit. If shit happens, target a one foot sphere with the amp, centered on the sods head, heat by 150 degrees Celsius.
Team A D - Ship Alpha | Flint Westwood - Disguised Soldier
Okay, okay, just stay calm, it's just like that time with the Thundertroopers in Solar Conflicts.
Let's hope they don't put you on trial, because this is illegal under the Geneva conventions. he joked to himself, trying to calm himself down.
Flint silently showed the Sod "his" ID, trying to look disinterested and treat the sod like some sort of annoying, walking, talking card reader, an obstacle that was delaying him from his work like a red traffic light, trying to act like he had done that a million times.
Not that the sod could see this with his faceplate down, but even the tiniest of movements can make the difference between pretending you're someone and acting like someone.
Then again, the Sod was probably not capable of understanding body language.
If all goes well, keep driving towards the control room.
((Are there any cameras or other people around? Or could we just heat this sod's brain until he passes out? Otherwise, if this doesn't work, I'm just going to call for help. It would be hilarious if they actually saved us from the sods.))
Team D, "Dead Dirtbags" - Milno - Leader - Ship Alpha - Plan Fuck-You-In-A-Box
Continue with plan. Activate EMM and pop up in case either shit happens or the plan works smoothly.
Team A - Ship Alpha || Skylar - Support
Stay quiet in my corner. Activate EMM and be ready to strike if the Sod starts to look in my corner
Flint hands the sod his stolen id card, trying to look as non-nonchalant and casual as possible. The Sod holds the ID card up to his face looking at it with one eye while keeping the other focused on Flint in a disconcerting chameleon sorta way.
"Face not match." He says after a few seconds. "Step out of vehicle, place hands on head."
TEAM BTeam B - Looking for shmucks to make deals with
Well, let's go then.
Continue along corridor! Charge mah exo!
Team B: Wild Weasels.
"Well, shall we continue?"
See if I can easily grab some ammo from the turret. If not, just ignore it and continue down the corridor after closing the door behind us, following the blue line.
Team B
Press onward. Pray to Ingram to charge my con.
Team B 'Wild Weasels' - CO Simus
Press on along the blue line, with an eye out for cameras and/or turret hatches.
Ammo cannot be gathered from the turret. At least not usable ammo. It's too big for the standard gauss rifle.
The blue line which you've decided to follow leads, eventually, after many uninteresting halls, passages, and uninhabited corridors, to a large door with a sign marking it as "Environmental control"
Hmm.
TEAM CAngel, Team C
Nice work, but now I think it's time for an Evac
Grab Auron, if he can run then simply help him to his feet, otherwise swing him into a fireman's lift and hustle down the track, look for side doors to duck into until all the fuss has calmed down
Auron, team C.
Charge Aux bonus while recuperating to distract myself from imaginary math.
Once recovered lead the team forward toward the bridge again.
Oh and check on the first turret, if the gun is mostly undamaged after being melted off of its base pick it up.
Denzel Gaunt- Team C, Audax
"No time to lose."
Lead the team onward, stopping if they want, but be sure to respond appropriately to enemies (as listed before), decompress any pressurized important rooms, and stay on my guard. If no enemies or important pressurized doors are encountered, charge an uncon bonus.
Team C: Audaxes: Thomas
When Auron collapses, Thomas gives him a moment, then tries to help him up.
"You should probably let the other guy handle the space magic for a bit. Don't want to lose someone."
Head on ahead with the others, help carry Auron with one arm, rifle in the other. If we stop, take up watch, remaining as still as possible.
C team Helps Auron up, Denzel under one arm and Angel under the other, with Thomas on point leading them through the melted hole in the wall into the hall beyond. They're no sooner into the hall beyond the door then they hear metal clad boots stamping down towards them from somewhere up ahead. The hall itself is long, lacking any rooms off to the side, but studded with small alcove like areas that seem either decorative or possibly structural, like the corrugation on corrugated metal. The stamping seems to be coming from up ahead, beyond where this hall turns sharply left. It seems close, like it's coming from just beyond that turn.
TEAM EMissed me
Team E - Lerman
Hack open the door. If I can't, brace myself appropriately and cut open the door.
Team E
"We'll have to come back for him later. We're too far from the stasis pods to go back and we are almost there! Keep going!"
Reload and cover my teammate while he opens the door. If he can't do it, then give it a shot myself, either through Steve or with one of the cutters.
We'll say he manages to get it unlocked but doesn't open the door yet, because I missed him last turn. The reason I'm not opening the door is a figured you guys may not want to just willy nilly open the door again, considering what happened last time you did that.
TEAM FBrother Lars: Team F Chaplain
PRES GEEN BUTAN
Team F
Wait for Elevator.
"I have a feeling something bad is going to happen. No wait, bad things happening is normal. Also, where are you from Lars?"
Ship Beta: Team F: Grate: Probably getting in trouble
"When I was needed by Steve, I got squished and shot. And shredded by fan blades."
I got everything, right?
Well, except crazy over there.
I'm not crazy!
I think I am, though.
Hope Lars's button-pushing doesn't kill us.
The team loads into the elevator and Lars presses the green button. The doors close and the elevator begins to descend. After a few minutes it slows and finally comes to a stop. Without warning, Lars suddenly presses and holds the "Close doors" button, his head down in thought.
"Something is wrong here." he says, shaking his head as his brain tries to understand what is nothing more then vague intuition. "The gods whisper ill omens."
TEAM GTeam G
Keep following, ready for any danger. If they keep doing stupid things, just watch, imagining his previous body doing facepalms.
Hmm. Well they're not doing stupid things...They're not doing anything.
TEAM HHasala Nabin - Team H Sod Controller
Stuff the crewman in a nearby storage room or something, and search him. Then continue towards the bridge.
As the sods are stuffing the man into a near by room and rifling through his pockets, the come across not only a key card but a radio receiver and microphone/speaker clip. Someone is speaking through the microphone, calling for someone named "Hershel".