Team D - "Dirtbag" - Milno - Last Actions
In case the suit doesn't have them, obtain jacking cables for the MkIII in order to connect it to any ports inside the ships we invade, to infect them with the Steve Virus. Or in case they are necessary anyway.
In case mirrors were obtained, count how many I got and tie one at the end of Emp's metal club.
Cables gotten, mirrors gotten too. Assume you've got 5 of them, square, 4 inches on each side.
Missed me:
Team D Fleshtech, Steve Saint
Dynamic AUX bonus:+/- 1
How exactly will this program work? Like what will it do, mechanically? Both in terms of gameplay mechanics and in world mechanics.
Response:I actually meant to leave that to you. But my original idea is basically taking a library of automated exoskeleton movements, and having the computer execute them based on a series of commands from the user. So, the person says "punch" and the computer makes the exoskeleton do a generic punch. It'd be more complex than that, considering I can make commands at the speed of though thanks to the robobody, but it's the basic idea.
In game effect would be using AUX instead of dex/str for melee combat, at the cost of having any semblance of defense. But I can understand that that's OP, so an AUX roll to give a bonus to melee combat might be better. Your choice.
TL:DR, it's like playing a mix between street fighter and toribash with your body. Except even more complex.
Action:Go get a tablet from the AM. Then use AUX bonus to finish the melee combat program thing. Then go get into Team D's boarding pod.
Do the action I posted two turns ago.
I'm pretty sure I gave you that melee program and pad a while ago.
Thomas unstraps himself and sprays his weaponry, except the gauss rifle, with the light bending paint. He then puts his helmet back on and straps himself back in.
I feel you should have run out of that a while ago.
inspect the can of neotherm miyamoto gave me, how big is it? How long would it last with a spraynozzle attached?
It's, say, about the size of a gallon of milk. How long you can spray it depends on how much sprays out. In this case, it is the size of your nozzle that matters.
But, assume maybe one minute of solid, continuous spray.
You forgot my action again:
Team E
Check what equipment I have and how my ammo is holding out. Go get a few spare clips for the whole team's weapons, including mine, and hand them out, as well as evenly divide the grenades amongst the team too, making sure to remember how many I have and what type. Then strap in and prepare and charge an Aux bonus for when we are going in.
The pod gets stocked with plenty of ammo and you hand grenades out to the team, keeping the odd extra ones for yourself. They're frag and smoke and you've got 1 and 2 respectively.
As per equipment it's probably just whats on the sheet. Your gun, your cables, mkIII, etc.
Can you get me perma-killed, please? I'd like to not have a character to dwell on my mind anymore.
We'll put you in the "Test subjects" pile. For when another player needs a test subject for something.
Shuttles, a half dozen of them, rise from somewhere in the mountains near by and swoop in low over the battle field. They slow as they approach the waiting teams, reducing speed until they hover a few feet above the ground, but never touching down. As soon as their passengers have boarded they scream back into the sky and off over the surrounding hills and weather worn mountains. The teams inside cannot see where they're going, cannot see the secluded valley or the great pit at it's center. They know nothing of the descent through a mile of solid stone a top a landing elevator. When they are finally herded out of the ships and into a monorail for transport to the loading dock, they see nothing of the enormous electromagnetic coils that warming up behind specially insulated metal shielding several meters thick. They don't see the office complex sized actuators carefully aiming the cannon by adjusting around a central pivot. They don't see the square miles of subterranean cables, blocks of fission reactors or the millions of gallons of coolant circulating through the entire complex like a liquid nitrogen blood flow. What they see are gray metal walls followed by a loading chamber filled with school bus sized gauss shells just waiting for them to enter. The sheer enormity, the incomprehensible force of the weapon and its support structure is hidden from them behind walls of armor, thermal and electromagnetic shielding.
But nothing can hide the noise it makes. They may not be able to see the coils or the generators, but the sound of a small country's worth of energy being condensed all around them is not something that can be missed. It isn't heard, so much as felt, vibrating and resonating in their bones. It is the sound of something of immeasurable size inhaling; a great, expectant roar.
The interior of the pods, despite their great size is extremely cramped, barely big enough for the four pods that are stuffed into the corners of it's tiny, metal tomb of an inside. The pods themselves resemble oversized stasis tanks, tubes of light greenish fluid with waiting wires and nozzles for filling internal cavities with oxygenated PFC fluids. But they are heavily armored and appear to also be filled with automated medical gear.
>You'll excuse the accommodations. Just keeping you alive at these sorts of G forces is hard, let alone keeping you fighting ready. Assuming, of course, that you do survive the ascent, the pods will attempt to fix any injuries you sustained and then dump you out. The shell itself has to be completely sealed shut and a plug melted into place where the door you entered through is, so you're not getting out the normal way. There are several, already affixed and ready to use laser cutting systems set up on the four walls of the inner shell. Once you've "landed" activate whichever one you think is best and it will cut you a way out. Throw any dead teammates in a working stasis pod and set it for "Suspend" instead of "G-force protection". That should keep them fresh. Alright people, get in your pods.
Once everyone is in place, specifically the by now very familiar place of being naked and floating weightless in a pod of goo, the pods are sealed with orange hot plugs of semi-molten metal and go completely pitch black, save for the slowly dying light of the plug. If they could feel any sort of movement in their pods, the teams would feel themselves being shuttled sideways, then up, then tilted vertically and slotted into place. They'd feel the pod vibrate at the back of a mile long row of coils; the great build up of electrical power enough to shake a 15 ton hunk of metal with even the residual energy from the warmup. But they can't feel anything but the warm goo around them and the fearful anticipation boiling in their stomach. When the shots come, they go in quick succession, each shell vanishing into the air with an electric hum so low and resonate that it splinters stone and breaks windows for dozens of miles in any direction.
The flight is silent, and, for most, distressingly uneventful. No feelings of acceleration or force, nothing to see in the darkness. Just silent, motionless waiting. But not for all.
Shells A, B and D suffer some degree of malfunction as they are fired; their pods not protecting as absolutely as they should. Pancaek dies almost instantaneously during the firing, his life support systems crushed like an empty sodacan. His braincasing, however, remains intact and switches to preservative mode, keeping his gray matter suspended and ready to be placed in a new body. Simus receives much the same treatment, her synthflesh body mangled and hemorrhaging white blood, but she remains alive and, if nothing else, capable of communicating. Morul's leg touches the inside of his tank, and the communicated g-force pulverizes it. The pod immediately amputates it at the hip and forcibly ajoins a new mechanical one. Xan...well he resembles dogfood now, but his brain is intact somewhere in the mess of blood and pulped flesh. Milno's spine is partially crushed and his abdomen splits, spilling entrails into the pod. The automated recovery machines knock him out and begin attempting to repair him, but the damage is severe and will take time to be stabilized. Jack and steve simply die, mangled to the point that all the machine can do is preserve their brains. Felix's head is whipped back into the back of the pod, and reduced to paste, killing him instantly. Lerman loses all his limbs except his left arm, and Magilla's odd configuration leaves him torn in two, the machines attempting to keep his unconscious upper half alive.
The shells impact less then a minute after being fired, retrorockets firing at full burn to prevent the shells from simply smashing straight through the ships. Stacy is killed on impact, much like pancaek was on launch. Simus, already loose in her pod, is further injured, left as not much more then a shattered torso with a weak and failing capacity to speak.
>All teams, you have landed. Begin assault. Be advised: if it appears that we are losing, and incapable of taking the ships, I will begin firing on them with the cannons of the sword and the one you just left from using live ammo. This force must be defeated at all costs.