TEAM EHTEAM A
ready for enemy assault
You clench your buttocks
TEAM BEEEEEEEEEEEESTeam B
"Rodger that."
Engage enemies coming from the south along with teammates.
Stacy, Team B Platypus
"And I say, 'oh no, sir, I must say you're wrong...~
I must disagree, oh no, sir, I must say you're wrong...~
Oh, won't you listen to me?'~"
Forces seem to coming from places. Can I see any from here? At any rate, do as Lord Pancaek directs.
Team B "Platypus" Medic, Steve Saint - Bunker 4 (southern one)
((...Thanks for that.))
"I've fixed the HUD. No more epileptic lightshow, so you all can turn it back on safely."
Charge a dynamic AUX bonus while staying in cover. Wonder if my HUD needs me to roll AUX to be useful, or if it's automated like I intended. Wonder if it even has an actual effect.
It might have an effect. Depends on the effect you want it to have. Charging bonus regardless.
((goddamnit, I've had 504 and maintance mode all day. couldn't on the forum to post my action up untill now.))
Pancaek - Team B - Bunker 4
"Allright men, looks like they're making another push. General De Bergerac has given us and Xan's team the responsibility to stop the invaders from the south. So, you know....look south and fuck up some sods for me."
Staying down while looking outside with fingercam, Move to the south side of the bunker. Attack enemies that are in range so I don't get a penalty. Heat 1 foot spheres by 150 degrees in their center mass. Attack the most armored/best armed enemies first.
Jack Catar-Team B
"Simple enough."
Lower faceplate, mess up some enemy sods.
Team b prepares itself for the coming attack in various ways, mainly by just being ready and willing to shoot. For exactly what they're gonna be shooting at, we'll wait till the end of the post to reveal that. Hopefully the dice will be kind.
TEAM SEA CUCUMBER Miyamoto, Team C leader.
Miyamoto will cool down that orb of heat skylar created with his manip. Just neutralize it. After that, move forward a bit to get a visual on that last group coming from the north, try to determine where exactly the are coming from and what they have.
Sniper team 1 (at bunker 1, supporting team C) stays there, shoots enemies coming from the north once those are in range.
Sniper team 2 stays available to team G.
1 Heavy artillery gun fires at the enemies coming from the south.
All of the mobile artillery that can fire (only 2 I think, others shot last turn so they'll be reloading) shoots at newest batch of enemies coming from the west.
"Team B and team F, take care of the enemies coming from the south. Pancaek, I'm counting on you to get that done, coordinate with Xan as good as you can.
Team D, get back to your bunker. Teams D and E, there more enemies coming at you from the west, don't let them slip between you.
Team G, help out with the enemies coming from south and west, team C can hold the northern part. Divide your forces as you see fit. Remember to use the 1 sniper team you have available. Oh, and get someone to remove those explosives from our ships."
[uncon:2+1+1]
Attempting to prevent an overshoot effect through sheer force? You'd need a 5 for that to work and unfortunately you didn't get it.
Sniper teams in place.
We'll put that shot downrange toward the south and then we'll wait for the next turn when the enemies are revealed for the smaller cannons. They'll all be ready by then and their hits are instant.
Team C, Skylar, Support
...
Activate EMM, get away from the bunker.
I need to replace this damn manipulator...
Team C
Run from the hovering throbbing basketball of flaming doom. Also for cover and/or something that looks tactically important.
Skylar flies off, carrying Grate with him while Miyamoto attempts to contain what is quickly revealed to be an explosive, high heat reaction caused by the manipulator. And he almost manages it.
But red hot balls are nothing to fuck with. He manages to neutralize the brunt of the heat in a sphere of dense cold, but a bit bursts free and the envelope ruptures like a water balloon. The blast sends Miya flying and leaves him a bit toasty, but otherwise uninjured.
TEAM DUHFelix Grant, Team D "Marabou" - Scrapyard
(How am I doing on the mind points? Am I getting tired yet?)
Felix grins as the battlesuit freezes up and then seems to melt from the inside, presumably due to being lifelocked. "And that's one less battlesuit. Back to the bunker?"
Back to Bunker Five. Take the Gauss rifle and special ammo the dead grenadier Sod left there.
(You're alright for now. Don't over do it though)
You head back to the bunker with some gear stolen from the dead.
Dubley Steptimus -Team D
That was easy. Battle went so fast I could barely tell what was happening. We should probably take care of those bombs before we head back.
Remove the bombs that the sods were attaching to the ships. Use my pick if necessary. How many are there? How big are they? Any visible activation method?
Hey Lars, can I borrow a sod to safely dispose of these explosives? Or should I just leave them next to the ships.
Also, flex my damaged arm and try to find out what exactly isn't working about it.
Follow Lars back to the bunker. Let the reserve team deal with the explosives.
Back to the bunker you go. As per your arm it's just not as strong as it could be. It lacks structural integrity, what with being held on by duct tape.
Brother Lars - Team D Leader
Lars raises his arms, the exosuit helping exaggerate his movements. "Praise be to the gods, for we have triumphed over adversity. Algis be praised for shielding us from harm! May we continue to sing the praises of Ingram with our bullets! All glory to Wondrous Steve!"
Felix grins as the battlesuit freezes up and then seems to melt from the inside, presumably due to being lifelocked. "And that's one less battlesuit. Back to the bunker?"
Hey Lars, can I borrow a sod to safely dispose of these explosives? Or should I just leave them next to the ships.
Also, flex my damaged arm and try to find out what exactly isn't working about it.
"We move back to the bunker and hold it- there are hostiles inbound. I'll have the reserve take care of the explosives."
Lead the team + Sods back to the original bunker (5). Slap anyone that tries to do anything else.
Lars sent a message to the team leaders, plus Jim. "Orders acknowledged- returning to bunker. The ships have explosives on them- someone will need to handle that. Perhaps General Jim and his Miracles of Steve is best suited for that? The Sod Grenade trick?"
You herd the nanny goats via the gentle medium of repeated beatings.
Brother Lars - Team D Leader
Lars raises his arms, the exosuit helping exaggerate his movements. "Praise be to the gods, for we have triumphed over adversity. Algis be praised for shielding us from harm! May we continue to sing the praises of Ingram with our bullets! All glory to Wondrous Steve!"
Felix grins as the battlesuit freezes up and then seems to melt from the inside, presumably due to being lifelocked. "And that's one less battlesuit. Back to the bunker?"
Hey Lars, can I borrow a sod to safely dispose of these explosives? Or should I just leave them next to the ships.
Also, flex my damaged arm and try to find out what exactly isn't working about it.
"We move back to the bunker and hold it- there are hostiles inbound. I'll have the reserve take care of the explosives."
Lead the team + Sods back to the original bunker (5). Slap anyone that tries to do anything else.
Lars sent a message to the team leaders, plus Jim. "Orders acknowledged- returning to bunker. The ships have explosives on them- someone will need to handle that. Perhaps General Jim and his Miracles of Steve is best suited for that? The Sod Grenade trick?"
((Could have sworn I posted earlier today... apparently either it got lost in the aether somewhere... or I'm going mad... both are definite possiblities))
Angel: Team D
By your command Squad-Commander.
Brothers in Battle, Brothers in Blood.
The Mission Will Succeed.
Follow Lars back to the bunker keeping an eye out for any trouble on the way then take up position and prepare for the next assault
Back to the bunker you go.
Welp, Team Lars heads back to their friendly little bunker and wait to entertain guests.
TEAM CANADIAN EXCLAMATION Team E
((I missed a few turns))
If it's still pretty clear, gather a team of fellow wait-ees together to exhume, or work towards exhuming Morul
If not, pew-pew boom
eehhhh sure. You have enough time to dig out the half crushed helmet containing morul's head and chop it off his mushed body. You also manage to save his inventory because the forces of the cosmos have decided to be nice.
Denzel Gaunt- Team E Leader
"Will do, Miya," Denzel says before switching to team messaging. "Okay then guys, we're holding this bunker against the next wave of guys coming at us. Make sure no threats slip between us and bunker D. Weapons hot and keep an eye out, boys."
Order one sod to keep watch on our flanks, and have the rest keep watch at the slit aside from the support trooper. Make sure I'm using the laser. (I have a dynamic bonus for it.)
Sods commanded. Laser dynamic used. Much readying.
Thaddeus-Team E "Aye-Aye" Grunt
Sounds good boss
Keep watching for incoming enemies. Charge up an Exo bonus
Charging your...exo.
Gorat 'Chin' Ivanos, Team E "Aye-Aye"
Scan for more hostiles and shoot them with my laser. If no hostiles come in vision, prepare for a better shot (charge a Con bonus).
Str 3; Dex 3; End 3; Cha 7; Int 4; Wil 15//Spe 0; Int 1; Han 0 (-1); Con 1; Unc 0; Exo 12; Aux 3 (+1); Med 0
Mk II Suit; Microwave PK Amp; laser rifle; 3 tokens: normal cigarettes; blue smokes; datapad (with platformer shooter); nanoghosts; shock trigger (with Denzel for the mission); odd suit worn under Mk II.
Appearance: 5'11'', 170 pounds in a rather unmuscular frame, shoulder-long brown hair, short goatee, brown eyes, a rather long chin that earned him his nickname. Age 32
Half a robot foot. Robot right arm. Wears basic clothes when not in the Mk II.
Con charging intensifies.
Team E
Commit sodicide9 on unsuspecting sods.
Sod murder is coming. Please stand by.
TEAM FFFFFFFFFFFFFFTeam F
See if I can't blow up a battlesuit sod with the rocket launcher.
Well, we'll have to wait for one to come first.
Auron, team F.
Run to nearest available cover in the path of the next sod wave, attempt to finally use my dynamic bonus to hit the incoming sods with a large disc of heat at head height that will overheat their brains and knock them unconscious but not instantly kill them.
Prioritise affecting battle and exo-suit equipped enemies.
There's not a whole lot of cover outside the bunker...we'll just keep you in there and give you a dynamic bonus.
Xan - Team F
"Team B and team F, take care of the enemies coming from the south. Pancaek, I'm counting on you to get that done, coordinate with Xan as good as you can.
Look south, snap necks of enemies with amp if they're not battle suits. If they are, heat center mass by 300 degrees.
You know, I gave this turn as a "get your shit ready" turn. Hmm Probably should have had steve say you had some time...Oh well.
Team F
Dominika prepares to set the face of the first enemy she sees on fire, getting into a prone position for shooting.
Dynamic bonus I assume.
TEAM し゛Team G "Cassowary" (Reserve) - Milno "Honey Badger" Enedrasi - Leader - Heading West
Team G: "Jim, disposing of the bombs with your amps should be easy enough. In case your brain's already overheating, see if the techie in our team is able to disable them."
"Old fart, you come West with me."
"Faith and Lyra, join up with any friendlies around South and destroy the hostiles coming from there."
Deactivate EMM to save fuel. Report from surviving sod sniper team.
Move towards the West with Flint to neutralize the threats coming from that direction. Priority towards battlesuits and exo-suited sods. Battlesuits get overcharged shots to arm joints or any limb carrying a weapon. Re-activate EMM before re-entering combat.
Toward the west eh? Best we've got out there is bunker 5, So I suppose you and Flint will head over there and help out D team.
Team G Cassowary, Faith
"Mm. Not fond of bunkers..."
Get to bunker 4, assess situation there.
Bunker 4 is quiet for this very moment. But it's about to be attacked so...I hope you're ready to fight.
Team G
Use yellow and green mode and mining laser to aid Milno. Use red against heavy targets.
Alrighty. Gun mode switched, ready to engage.
Lyra, Team G
Stick with Faith. again, if we come under fire, shield us.
Sticky Cat continues to stick.
((Can't get thoughts organized for an RP post))
Anton Chernozorov, Team G "Cassowary" engineer
Anton doesn't leave cover until after the explosives have been safely disposed of, then boards the Southern Cross and begins final preflight checks, contacting Jim and Milno as he does so.
"Someone more skilled should take the Party Wagon and provide fire support. I have an idea how to make this here ship useful."
Ah crap. I remember seeing jims post about those bombs...Not quoted though. Dang. Oh well, I remember it so:
[Exo:3+2]
Jim disposes of all the bombs.
And as per the ship...I was informed that they're supposed to be automated, something I don't remember okaying, but I can't say it's impossible that I did. So you can fly it manual or remotely. Your choice.
Alright, lets roll to see whats coming.
The force from the north is the weakest, consisting mostly of sods with a few exosuits scattered among them; in total there are maybe 15, with 3 exosuits, each armed with gauss cannons.
The force from the West is the most powerful: Normal sods are in the minority, out of 12 enemies 3 are battle suits and 5 are exosuits. Two of the battle suits are melee type, while the third isn't a type you've seen before. It's got a pretty freaking massive gun though: gauss maybe, but it looks like he's lugging a howitzer.
The force to the south is lesser then the west, but still strong, 2 battle suits, 3 exo troopers and 5 sods.