TEAM A((Wait, hadn't I already leaped out? EDIT: Yep. And they had stopped.
You leap out into the hall, aiming your gun at them and shouting "STOP RIGHT THERE, CRIMINAL SCUM!"
Surprisingly, they do. Although they seem more confused or stunned then threatened, just sort of staring at you from the cart. Huh...
Aargh, I'm starting to realize why civilians don't survive long in this game. Because right now it's getting real tempting to just shoot them, it feels like I've been trying to ambush them forever. And why didn't Skylar fly towards them?))
Team A
If they are stopped, approach them and take them prisoner. If not, shoot their vehicle. If there's no other way, just shoot them because otherwise Milno will have reached the bridge by the time this is over.
Team A - Ship Alpha || Skylar - Support
(( Think PW will let us retcon back? ))
Rocket after them with EMM active, aim to stop the cart and remove their helmets.
Team A
Team A - Ship Alpha || Skylar - Support
(( Think PW will let us retcon back? ))
Rocket after them with EMM active, aim to stop the cart and remove their helmets.
((The problem is I never asked for it to be retconned, I said only do it if the MK2 looked like their suits. Anyway...))
Keep shouting to them to stop or I'll shoot. Grab Skylar and hitch a ride on him to them. Aid in removal of helmets and restraining. If they try to run/drive away, fire a warning shot (tell them it's a warning shot). If it looks like they're gonna escape, shoot their vehicle. If I have no other choice, shoot to disable.
The way I imagined it was that I was standing in the hallway, pointing my gun at them and I had already said something absurd and funny ("STOP RIGHT THERE, CRIMINAL SCUM!") so I could start running towards them while saying something equally absurd and funny ("I'm a time traveler.") that could potentially distract them with a good roll while I closed the distance.
I thought you asked to be...
FUCK IT.
Skylar, sensing Flint's indecision, leaps out from the shadows and performs the completely ridiculous
"Spinning Bird Kick" move, instantly incapacitating both men and ending any and all further confusion regarding this situation that could ever come up. Ever.
EVER.
TEAM BTeam B - Resident Katana Mantis
How did you even accomplish that? A position like that isn't remotely plausible.
Wait while Simus is getting down. Plot deaths of those who are inferior to me (everyone but the Doctor).
Katana Mantis is the name of a future Metal Gear solid boss, if I've ever heard one.
As per plotting deaths, how you want this to go down. Like, sneaky snake style or berserker style or maybe image comics anti-hero or what? There are lots of ways to murder large groups of people.
Team B
Ahahaha! I promise not to tell anyone about this, for an extra token.
Try to pry Simus off the door using my pickaxe.
Team B: Wild Weasels
"Our glorious leader everyone. Let's get you down now, unless you wanna hang around a bit more."
Assist in getting Simus down from her perch.
((Didn't have an action Xan.))
[Handi: Kis:5-1, Nav:5+1]
Yeah, that averages out to 5. Youse guys get simus down without a problem. Even manage to leave the ceiling door all nice and sealed up. Everything is going great. Great.
TEAM CAuron team C.
continue following the coloured line to the bridge repeating decompression procedure as necessary.
If no line is found, try the door at the far of the hall opposite us.
If any UWM personell pop out, poke them in the liver with my reiterpallasch at great velocity.
If any UWM defence systems pop out, poke them in the everything with beams from my laser rifle.
If door blocks path:
1. stand aside.
2. override and open door.
3. Cut through door with laser rifle if step 2 fails.
If door labelled barracks is dicovered:
1. Fire laser rifle into door at maximum overcharge and full intensity to ensure immediate and explosive decompression.
2. Dodge key hole gore stream.
3. Open door.
4. Recover surviving equipment.
If door labelled armory is discovered.
1. Engage controlled decompression protocols.
2. Open door.
3. Recover everything of value.
Team C: Thomas: Audaxes!
"Check the ship's cafeteria. I bet you could find something to make yourself a lasagna in there, easy... The Sword, not this one. Not the time for lasagna, to be honest."
Thomas kept up the small talk with the newbie. Not what they usually did, but it was better than just letting him stew in the silence. This was much more intense of a mission than his first one, and who knew what could be going through the new guys head.
Onwards! Follow Aurons plan. Give Angel the gauss rifle, assuming he doesn't have any equipment above a laser rifle.
So you guys follow the helpful painted line. As I really probably should have assumed you would have. You get down a few more halls and doors, completely ignoring any other paths or anything, until eventually they come to a larger corridor with what look like some sort of tracks laid down through the center. They're similar to rail tracks but are much thicker and have equally spaced grooves in them. Hmm. There's a good amount of space between the wall and the rails, but no handrails or safety demarcations anywhere. The line continues to the right, but there's a small problem: sods. A group of them moving this way. Apparently the repeated decompressions moving along a set path clued someone in that perhaps there might be intruders aboard the ship.
TEAM DTeam D, "Dead Dirtbags" - Thaddeus - Grunt - Ship Alpha
Huh. Well that's effective
Use standard ARM procedure and loot the bodies! Then keep following Milno,and holding onto him when needed.
Team D, "Dead Dirtbags" - Milno - Leader - Ship Alpha
Milno keeps the rifle he got from the guard before shifting his gaze downwards to take a look at the people he knocked out for a sign of anything that could be of assistance. "All fine here so far. Ask the other teams in the ship." is his answer to Miyamoto's message.
Quickly check the guard and the other two crewmen for anything useful. Cards, weapons, the whole thing. Then look around to see if there are any helpful signs around indicating the way to the bridge. Just use Steve's directions in case all else fails.
In case the path towards the bridge is found, proceed as follows:See if it is possible to move forward using the following system: a) hold fancy shield in front of Milno, b) carry Thaddeus along, c) use a bit of a moderate rocket dash and inertia to fly almost to the other end of the corridor, d) then land and use the mirror to check around the corner for hostile movement, e) move to the next hallway towards the bridge and f) repeat.
In case Milno's too weakened for that, he just advances a bit faster than Thaddeus with buzz mode and the shield in place, checks around the corners with a mirror and repeats the process.
If there are signs of possible imminent combat or if combat suddenly breaks out, activate EMM.
The incapacitated men contain the following goodies:
1. New type of rifle. It looks sorta like a laser rifle, but it has two small prongs at the end of the barrel and doesn't have any of the diffusion or intensity modifying dials.
2.Uniforms, if you were so inclined to use them.
3. Three keycards, though there is no indication of the level of clearance any of them have.
4. Some tools.
As per the way toward the cockpit, there's no indication of the right direction from here, but steve tells you that heading down the way the three people were coming from is probably the best bet. You both do so, but come to an impasse. There's a door ahead with what appears to be a small camera looking down on it from the upper left corner beside the door.
TEAM ETeam E
Go ahead and jack in for Steve, and have him play as much havoc as possible through the ship too. If I set off the alarm somehow, just use the cutter and get moving.
Team E(eediot) Lerman
See if I can't repair any of the damage. Cutting torch the door should the alarm go off. If all goes to plan, shoot and burn any enemies.
Team Expendable/Magilla
Wait for the others to finish what they're doing, punch the door with my Kinetic Ampplifier should they fail.
If they suceed, follow them, shooting any enemies we see with my Laser Rifle.
[Bishop aux:2+1]
Welp bishop fucks up getting the thing opened in such a way as to be useful, BUT, he manages not to set off the alarm. Alright. Well, thats something.
Lerman isn't gonna be able to repair himself without some better tools then...nothing.
And magilla is a gorilla so...
[will:6]
He resists the desire to just punch the door off it's hinges, as a gorilla is prone to do.
I'M GONNA ROLL FOR BISHOP AGAIN
[Aux:6+1]
HA.
Bishop gets the door open. In fact, he opens ever damn door on the entire ship all at once.
You may want to brace yourselves.
TEAM FTeam F
Lead the way.
Team F, Dominika Novak
Continue plan coward-hide-in-back-of-group.
((Syyyyyyyyyyymus))
Brother Lars: Team F Chaplain
"Forward, brothers! To the bridge!"
As Lars heads down the green hallway, he responds to General Miyamoto's message. "General, Brother Lars of Team F. We are all well and proceeding to plan- no backup is required, for we have the divine will of the gods at our backs!"
Continue straight thuggin' down the green-line hallway.
Confirmed Ship Beta: Team F: Grate the Expendable
(Note to self: Don't put that on the business cards.)
Follow the green-brick road. Probably.
Ok so green road leads down a hall (Fucking surprise there) and runs up against an obstacle. It's a door. Fairly standard. However, there's a big blinking red display screen above the door that is flashing a message. This message reads "WARNING: THIS PASSAGE IS TO REMAIN SEALED DURING BARREL CHARGING PROCESS. NO ENTRY PERMITTED." Hrmph.
TEAM GTeam G
Carefully, follow the lines right.
Gonna assume the entire team of semi-conscious people do this. The path eventually leads to what seems to be an elevator. The outer doors are locked with a keycard lock, unfortunately.
TEAM HTeam I'm not sure what, Starfleet Command - Anton Chernozorov
Team Щ, Starfleet Command - Anton Chernozorov
"The fleet is... moving off? Steve, how are the boarding teams doing? We are going to want to move fast, before we lose the distraction that the planetary guns provide. Maybe we could cripple the engines of some of the ships? Or their weapons? Their life support? Steve, do you have any schematics for the UWM ships? We don't exactly have a massive strike force here, so we're going to have to get surgical."
Converse with Steve. Spend some time looking over data and brainstorming the most safe and effective attack trajectory that will allow our meager "fleet" to inflict some meaningful damage while staying reasonably intact. Look at which teams have fared the worst so far, and try to make the trajectory such that the Southern Cross will be able to park itself reasonably near their location to allow evacuation of the killed, disabled, and critically wounded. Only do planning and preparation this turn.
Missed my action last time.
((I don't know if I even need to assign myself a team here, because Anton's technically not doing any boarding, but he's still participating in the event via the ships, so...))
Use the attack trajectory established previously to launch the ship formation into an attack run. Unless Steve advises otherwise, focus on disabling rather than crippling the target ship(s) - a ship with engines beyond repair or a busted powerplant is a meteorite waiting to happen, and we don't want that. Make sure to have the Southern Cross help with evacuating any teammates that need it, and remember that it's got those fusion missiles installed, so use them as necessary.
edit: And of course, if Steve deems it unnecessary at this time, hold off the attack until we have more of an advantage with one or two UWM ships captured.
Keep yourself with team H for now.
And yeah, don't worry, steve will let you know when it's time to attack. Because I doubt it would be very helpful right now, since the closest ships are the ones your teammates are on, and I doubt your ships would survive a space bumrush at the other ships without aid.
This is awkward. Not sure how that happened. Don't try to pry me down yet, I'll see if I can't unweld myself first.
Attempt to unweld self.
This one came up after I was done with the turn. the problem it was trying to fix was already fixed.
IT IS SUPERFLUOUS GET IT OUT OF MY SIGHT.