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Author Topic: Mission 12: The Defense of Hephaestus: Don't taunt the dice.  (Read 221868 times)

Toaster

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1455 on: May 06, 2014, 02:44:55 pm »

Team F Lars says go ahead and is too lazy to break this line down
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kisame12794

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1456 on: May 06, 2014, 02:49:39 pm »

Team B:
Yeah, just skip ahead.
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Xantalos

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1457 on: May 06, 2014, 04:38:41 pm »

Team B

Yes, skip ahead.

...Charge a dynamic Exo bonus while skipping.
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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1458 on: May 06, 2014, 07:41:12 pm »

Team E

Go ahead and skip. We've got nothing else to do anyway.
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smurfingtonthethird

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1459 on: May 06, 2014, 08:13:00 pm »

*teary eyes*
bu-but loot!
Team E

SKIP
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renegadelobster

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1460 on: May 06, 2014, 09:42:49 pm »

Team A-Thaddeus

Skip sounds good to me

Also, keep with the routine. Corner corner charge charge. Etc.

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Kriellya

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1461 on: May 06, 2014, 11:01:46 pm »

Team A - Ship Alpha | Skylar - Support

Skiiiiiiiiiiiip. Get an AUX charge for the coming battle!
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Corsair

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1462 on: May 07, 2014, 05:27:26 am »

TEAM G
"Steve are you going to take control now or what?"
get steve to drive if unavailable begin prepping to drive the ship (charge AUX)
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Radio Controlled

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1463 on: May 07, 2014, 08:45:05 am »

This is a small service announcement.

I'd like to know how many newbies there are, to know how many bonus tokens those would get as a way of catching up.

Therefore, I'd like everyone who is eligible to say so. People with 0 or 1 missions are applicable. Defence of Hephaustus does not count (which includes the boarding of the ships), nor do those mini missions we had before. The assault on Hephaustus does count. So if your first mission was either assault or defense of Hephaestus, you are eligible. People who have 0 missions but didn't participate in this one are not applicable (unless there's, like, a million tokens and very few people).
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darkpaladin109

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1464 on: May 07, 2014, 08:48:02 am »

This is a small service announcement.

I'd like to know how many newbies there are, to know how many bonus tokens those would get as a way of catching up.

Therefore, I'd like everyone who is eligible to say so. People with 0 or 1 missions are applicable. Defence of Hephaustus does not count (which includes the boarding of the ships), nor do those mini missions we had before. The assault on Hephaustus does count. So if your first mission was either assault or defense of Hephaestus, you are eligible. People who have 0 missions but didn't participate in this one are not applicable (unless there's, like, a million tokens and very few people).
Well, Magilla participated in the Defense, so I wager he's eligible. If he gets back to Hephaustus , that is. :P
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piecewise

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1465 on: May 07, 2014, 12:56:50 pm »

Alright, we're skipping them ahead. letsago.
....

From their position inside their respective ships, or from the vantage point of the main base monitoring systems, the counter attack is rather boring. Everything plays out in such a remote, cold fashion; complex equations calculating distance, gravity, lead percentages, and the like scroll across the monitors in an instant and then the ship moves, silently. When the cannons fire the only noise is the sound of the ship reverberating, mixed with the low vibration of the engines. Fatal intent is bound up within metal shells the size of an SUV and projected out into the dark without a sound and barely a flicker of emotion. And then nothing for a while. The ship cycles another round into place and fires again. Capacitors charge laser batteries which fire invisible lances toward distant enemies. So much force, all scrolling by as nothing but incomprehensible numbers to the quietly waiting ARM soldiers watching the consoles.

SHIP ALPHA
(Team a,d,H)
Everything is quiet.


SHIP BETA
Team c,b
The ship doesn't move, it doesn't vibrate or jerk about randomly like in a bad sci-fi movie. But the monitors report Damage to the forward, left laser battery and several sections behind it. The sections seal off automatically.

SHIP GAMMATeam g
No damage.

SHIP DELTA Team F
The ship shudders and a long red streak of damage appears on the ship's schematic display. The monitor reads "Hit, forward armor and adjacent sections.  No vital damage.

SHIP EPSILON
Team e
The monitors display damage to a large amount of the forward armor, but no breaches. Must have been a laser, because there was no impact.





>Those were just the smaller ships firing there. The big ones will fire here in a moment. Everyone should brace for impact.

Doomblade187

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1466 on: May 07, 2014, 01:26:21 pm »

Denzel Gaunt- Team C, Audax

"Brace for impact!"

Don my borrowed suit and brace for impact.
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Kriellya

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1467 on: May 07, 2014, 01:32:19 pm »

Team A - Ship Alpha | Skylar - Support

Brace, brace, brace :P
Continue staring at monitors while bracing. Cause pretty lights.
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Caellath

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1468 on: May 07, 2014, 01:33:22 pm »

Team A+D, "Dead Dirtbags" - Milno - D Leader - Ship Alpha - Bridge

Milno crouches and concentrates, slowing breathing in and out while his eyes close.

Brace for impact - shield, cloak and everything. Charge Willpower in preparation to use the glove for defensive measures; creating a protective cocoon, preventing potentially deadly internal fragmentation damage inside the bridge and generally trying not to die.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

swordsmith04

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1469 on: May 07, 2014, 01:34:18 pm »

Hasala Nabin - Team H Sod Controller


Continue twiddling thumbs. Make sure Sods are bracing for impact. Stifle a yawn.
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