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Author Topic: Mission 12: The Defense of Hephaestus: Don't taunt the dice.  (Read 225004 times)

Toaster

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1140 on: April 15, 2014, 07:28:40 pm »

Lars stared at it.  Well, it wasn't moving, but it sure looked dangerous...

"Can one of you that works Miracles of Steve see if you can melt it?"


((That's Space Magic for those who don't hang around Lars a lot))
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Xantalos

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1141 on: April 15, 2014, 07:40:36 pm »

Team B - The Anti-Derm

In fairness, you all knew my track record. Now then, those bodies aren't doing the UWM any good.

Go eat what's left of the crew's bodies.
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XANTALOS, THE KARATEBOMINATION
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swordsmith04

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1142 on: April 15, 2014, 08:47:15 pm »

Hasala Nabin - Team H Sod Controller


Wait for a bit, to see if the door closes or someone comes out.
Determine what kind of noise it is in the meantime, and how many people are making it, if any.

smurfingtonthethird

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1143 on: April 15, 2014, 10:19:18 pm »

Team E - Lerman

Continue down the hall. Look for traps/enemies/consoles. Hack any consoles in sight. Work out why the room is completely empty.
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Corsair

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1144 on: April 15, 2014, 10:36:16 pm »

((@PW that sounds good))
TEAM G
onwards with laser held at the ready

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So it was like a binary search, except the question is "Has the input been brutally murdered?", and it only ever returns True.

Zako

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1145 on: April 15, 2014, 11:37:56 pm »

Team E

Keep going for the bridge. Check if the door is hackable, or if there's somewhere that Steve can plug in. Otherwise, get ready to slice the door and stay in cover once the cutter does it's thing. Get ready to throw a grenade if there's anyone on the other side.
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Doomblade187

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1146 on: April 16, 2014, 12:07:29 am »

Denzel Gaunt- Team C, Audax

"Don't let up- we don't want them getting close."

Open fire with my laser, prioritizing staying alive over hitting sods. Should they close to melee range, bring out the monoatomic sword and accompanying dynamic uncon bonus. Should another teammate go down, though, use my MFM on the sods.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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Sean Mirrsen

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1147 on: April 16, 2014, 01:45:52 am »

((ye missed me, PW. As well as Phoenix and TCM, all at the start of the page here.))
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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GreatWyrmGold

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1148 on: April 16, 2014, 08:39:33 am »

Ship Beta: Team F: Grate

If Lars doesn't respond, investigate the thingy. Carefully. If it kills me, run back to the elevator.
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Tavik Toth

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1149 on: April 16, 2014, 08:40:36 am »

Team F

Be ready to fire on the...things if it's hostile.
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Toaster

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1150 on: April 16, 2014, 08:48:09 am »

"Brother Grate, there is danger here.  We should probably act first and investigate later.  Can you call a Miracle of Steve at it?"
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GreatWyrmGold

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1151 on: April 16, 2014, 08:48:54 am »

"...A what?"
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Toaster

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1152 on: April 16, 2014, 08:49:53 am »

Lars gestures at Grate's manipulator.  "Using that holy artifact?"

((You still have it, right?  Going by the wiki.))
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Grunhill

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1153 on: April 16, 2014, 08:58:28 am »

((@PW: Ok, I agree with your idea. Please fast-forward.))

TEAM G

Enter BT, try to go for the control room, avoiding traps and get ready for the fighting.
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>Probably. They're bad news. Very good at hiding and very good at killing. Then again, no one is better at killing then the HMRC.

"Steve, they're trying to talk to us. We need an orbital bombardment NOW!"

GreatWyrmGold

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Re: Mission 12: The Defense of Hephaestus: Don't taunt the dice.
« Reply #1154 on: April 16, 2014, 11:33:27 am »

Lars gestures at Grate's manipulator.  "Using that holy artifact?"

((You still have it, right?  Going by the wiki.))
((Pretty sure I don't have it on me; Grate kinda got turned off the space magic thing recently. Even if I did, I don't have the battery, so it's not much good.))
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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