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Author Topic: Linked rooms  (Read 2533 times)

klefenz

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Linked rooms
« on: February 22, 2014, 10:13:16 am »

So, lets say you want to build a really big underground city, where dwarves live not in rooms, but actual houses, with multiple rooms. I becomes a mess to make sure every dwarf has his/her rooms assigned in the same house.
Linked rooms would share ownership, a dwarf takes one s/he takes all of them. So when someone sleep in the bed i a house s/he also takes the office, the dining room and whatever else.

Uristsonsonson

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Re: Linked rooms
« Reply #1 on: February 22, 2014, 12:34:17 pm »

You know how sometimes an idea takes a while for someone to think of, but then looks totally obvious in hindsight? This is one of those cases...
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Crimson Catsup

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Re: Linked rooms
« Reply #2 on: February 22, 2014, 07:43:06 pm »

I like this idea and think it could be really useful, maybe it would help if it automatically linked rooms that share a door or something.
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rampaging-poet

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Re: Linked rooms
« Reply #3 on: February 22, 2014, 07:49:48 pm »

This would also be handy for assigning rooms to elected officials.  Even if the game can't automatically reassign those rooms, having a "Mayor's Quarters" set of linked rooms that could be quickly reassigned to the new mayor manually would be nice.
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Crimson Catsup

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Re: Linked rooms
« Reply #4 on: February 22, 2014, 07:52:43 pm »

Yeah instead of having to do each of the rooms manually which has always been a bit of a pain.
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Remuthra

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Re: Linked rooms
« Reply #5 on: February 22, 2014, 07:54:28 pm »

This would be a great timesaver.

Philii

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Re: Linked rooms
« Reply #6 on: February 23, 2014, 01:25:35 pm »

Linked rooms would share ownership, a dwarf takes one s/he takes all of them. So when someone sleep in the bed i a house s/he also takes the office, the dining room and whatever else.
That is good one.
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Azerty

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Re: Linked rooms
« Reply #7 on: February 23, 2014, 01:50:31 pm »

So, lets say you want to build a really big underground city, where dwarves live not in rooms, but actual houses, with multiple rooms. I becomes a mess to make sure every dwarf has his/her rooms assigned in the same house.
Linked rooms would share ownership, a dwarf takes one s/he takes all of them. So when someone sleep in the bed i a house s/he also takes the office, the dining room and whatever else.

Good idea!

The following thread are about assigning room to position, which could be conbined with the OP idea:


EDIT:
(February 23rd, 2014) Deleted useless BBCode tags.
« Last Edit: February 23, 2014, 01:56:31 pm by Azerty »
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Trainzack

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Re: Linked rooms
« Reply #8 on: February 23, 2014, 08:55:11 pm »

This makes sense. I don't see any reason for, if they completely overlap, one dwarf to have the dining room and another to have the bedroom. This should be in the game.

mosshadow

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Re: Linked rooms
« Reply #9 on: February 23, 2014, 10:20:28 pm »

I like this ! Also a way to have families share rooms would help the situation
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Bo-Rufus CMVII

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Re: Linked rooms
« Reply #10 on: March 01, 2014, 02:01:55 am »

This would also be handy for assigning rooms to elected officials.  Even if the game can't automatically reassign those rooms, having a "Mayor's Quarters" set of linked rooms that could be quickly reassigned to the new mayor manually would be nice.
Better yet, assign rooms to "The Mayor" rather than to whoever currently happens to hold the office.
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Larix

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Re: Linked rooms
« Reply #11 on: March 01, 2014, 08:17:30 am »

This is not such an easy change - currently, multiple rooms can be assigned to the same dwarf, and they'll choose which room to use for any purpose by vicinity, not quality.

Without further changes, your mayor would have their Fine Bedroom, but might still sleep in their Meagre dirthole they had before being elected and get massive unhappiness from that. Similarly, a manager elected mayor could decide to hold a meeting in their managerial meagre cubicle instead of the mayoral throneroom.

There'd either need to be extra code in place to make sure a dwarf gets unassigned from a previous room when elected/nominated into office (what when the duchess is elected mayor? What when the mayor has to step down but still is the manager?); or some code that forces them to use the highest-quality applicable and reachable room for the various room functions (sleep, meetings, dining). The latter would be non-trivial, but probably still easier and cleaner overall.
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Jheral

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Re: Linked rooms
« Reply #12 on: March 02, 2014, 12:12:46 am »

This would also be handy for assigning rooms to elected officials.  Even if the game can't automatically reassign those rooms, having a "Mayor's Quarters" set of linked rooms that could be quickly reassigned to the new mayor manually would be nice.
Better yet, assign rooms to "The Mayor" rather than to whoever currently happens to hold the office.
I believe that was the idea, yes; that the rooms would belong to the position, rather than the individual holding it.

Just generally being able to assign rooms to any group, beyond just families or roles, could be interesting once guilds, cults and such start affecting the fortress mode more (or even having them claim rooms on their own, barring entry to others and forcing you to work around them or throw them out). Another potential use would be embassies or enclaves; other civilizations being given a set of rooms for their own use. And once you've got that in, you can start getting turf wars between the different groups and all kinds of Fun.  ;)
« Last Edit: March 02, 2014, 12:15:41 am by Jheral »
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Waparius

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Re: Linked rooms
« Reply #13 on: March 05, 2014, 07:52:13 pm »

I like this - would it be easiest for Toady to incorporate linked-room improvements when he gets to room/zone-based workshops? Because this looks like it would fit in really well with the idea of designating rooms like zones. When you use the room-designator option it could have an option to "Link adjacent rooms", and a "link to room" option in the room's activity/q menu similar to what we currently have in stockpiles. Ideally room-linking would work wherever it makes sense - you might link a kitchen to a dining room (especially when food gets fixed), finished good piles to trade depots (or all sorts of stockpiles to relevant markets when trade/the economy gets fixed...this would be useful for making and managing a trade-hub fortress), wells to hospitals, etc etc...

Quote
Just generally being able to assign rooms to any group, beyond just families or roles, could be interesting once guilds, cults and such start affecting the fortress mode more (or even having them claim rooms on their own, barring entry to others and forcing you to work around them or throw them out). Another potential use would be embassies or enclaves; other civilizations being given a set of rooms for their own use. And once you've got that in, you can start getting turf wars between the different groups and all kinds of Fun.  ;)

Yes please, this. And burrow improvements so you can do similar things/have them happen. "The mortuary guild have taken over Gatehall Burrow! Until you place a Memorial Hall and five coffins there they won't allow anybody to pass through!
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