This is the entry on RogueBasin's website about rogue engines..
"A roguelike engine is not a playable game but rather an underlying structure that can power many different games. Roguelike engines exist to allow people to easily write new games without the hassle of coding things like Line of Sight code, object handling, RNG, etcetera. The idea of a roguelike engine is a good one: roguelikes are too often forked. If an engine is used, this can decrease the likelihood of forking. Interactive fiction games, which are a non-roguelike type of adventure games, nowadays always use engines, the most common of which are Inform and the Text Adventure Development System.
The most popular roguelike engine is T-Engine, the engine powering ToME, made by DarkGod but which has other modules available.
Some other engines include:
Carceri
The Ng Java Roguelike Engine.
H-World a pure game engine by Hansjoerg Malthener
libtcod, which eschews engine development for a pure library approach and has seen widescale uptake among 7DRL participants.
Tenney Level Generator .Net a new early stage library that is being written in C# for use in a Roguelike game. The author has decided to adapt the library to allow for more flexibility by other developers.
The Neon roguelike engine.
pYendor "
I was wondering which of these is
absolutely simple to use without being awful/barebones.. Also curious how complete that list is, as well, if there are any others I don't know about or can't search out.. I basically can't code a drop, even things like RPG Maker on PS1/PS2 have thwarted me in their most complex functions
Looking for an engine a below-average monkey-child can hammer a game out on with ease
It probably isn't real, and if it
is real it probably isn't free, but here's hoping! Thanks in advance for any help or suggestions, and if I do truly find an engine I can use I'll pay your kindness back with a crazy RL game :>