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Author Topic: StarCrawlers - Sci-fi old school dungeon crawling game [KICKSTARTER]  (Read 1067 times)

Mephansteras

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Ran across this today: StarCrawlers Kickstarter

Here is their blurb on what the game is about:

Quote
In StarCrawlers, you’ll lead a crew of Crawlers, each with their own unique skills and abilities. Together you’ll take on jobs to explore abandoned spacecraft, battle mighty enemies, and unravel corporate intrigue. Some key features of StarCrawlers:

    Classic first person dungeon crawling in a detailed sci-fi universe
    Narrative AI procedurally generates missions and dungeons with randomized encounters, traps, and enemies
    Strategic RPG style combat featuring a time unit action system
    An atmospheric soundtrack by Ben Prunty
    Class ability customization and modification
    Randomly generated and upgradeable loot 
    PC, Mac, and Linux support

Classic CRPG with a sci-fi flavor

In StarCrawlers you'll be navigating the halls of massive abandoned ships and sneaking through corporate facilities in a dynamic and interactive environment. Hack terminals to create shortcuts or find valuable data, disable or evade a variety of traps, grab as much salvage as you can carry, and keep your eyes peeled for hidden areas, loot and enemies.

Narrative AI

Randomized environments doesn't just mean slapping rooms together! The Narrative AI in StarCrawlers builds procedurally generated levels based on the story of the mission you're running. Whether on a rescue job in a pirate hulk or extracting data from a corp security station, your dungeon will be custom built to match. Lower the difficulty level for a casual dungeon dive or crank it to 11 and face fiendish traps, complex dungeons, and the toughest enemies.

Player-driven experience

The Narrative AI is also responsive: your choices of allies and how you resolve events alter not only the results of the mission, but how the story of your Crawler crew evolves.

Strategic RPG style combat

Combat in StarCrawlers has a traditional turn-based RPG style with a time unit action system. Unleash a series of light attacks with speedy, low cost actions, or strike a mighty blow with a heavy, high cost action. Smart choices about which abilities to use and when make the difference between victory and defeat.

Build a Relentless Crew of Crawlers

No Crawler can survive alone. You'll need to hire a crew, level them up, specialize their abilities, and customize their gear. Each Crawler class has their own set of combat abilities as well as special skills that provide advantages outside of combat - helping you to navigate your environment more effectively, and deal with traps, encounters, and threats. Assembling a crew that works well together is a focus of StarCrawlers!

I'm still undecided about backing this. It looks interesting, but I'm a little burned out on Kickstarters at the moment. It does mix some elements of old-school part-based RPGs that I like combined with some modern elements (like the narrative AI) that should mesh well together.

It does do a lot of the normal Kickstarter fluff, although at least some of the stretch goals look interesting. I'm not so sure about the Backer Bundle they're touting, since I've never been too fond of arbitrary in-game bonuses like that (other than pure cosmetic). But given that the game will have Perma-death and Ironman modes as options, maybe that's not so bad.


So, what do you guys think? Anyone here currently backing this?

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Sinistar

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Re: StarCrawlers - Sci-fi old school dungeon crawling game [KICKSTARTER]
« Reply #1 on: February 21, 2014, 04:05:38 pm »

Uuggghhh...this rings all the right tunes with me.

But must resist...no money...pre-alpha footage = final product can look and feel really different...gah, I'll probably have to pass this up.
Luckily, it seems this will be funded well above it's goal.
Here's to hope this thing will be as awesome in the end as they make it sound now.
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Levi

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Re: StarCrawlers - Sci-fi old school dungeon crawling game [KICKSTARTER]
« Reply #2 on: February 21, 2014, 04:15:50 pm »

Uuggghhh...this rings all the right tunes with me.

But must resist...no money...pre-alpha footage = final product can look and feel really different...gah, I'll probably have to pass this up.
Luckily, it seems this will be funded well above it's goal.
Here's to hope this thing will be as awesome in the end as they make it sound now.

Doesn't hurt to wait, since it looks like it'll get funded regardless.  :)  Does look pretty cool though, I hope they keep that style of graphics.
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Karkov

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Re: StarCrawlers - Sci-fi old school dungeon crawling game [KICKSTARTER]
« Reply #3 on: February 21, 2014, 04:17:37 pm »

So it's sort of like a mesh between Dragon Warrior combat, Grimrock movement, and procedurally generated goodness...

I might be into this thing.  I probably won't end up kickstarting it, but I'll probably buy the release when it comes out.

Mephansteras

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Re: StarCrawlers - Sci-fi old school dungeon crawling game [KICKSTARTER]
« Reply #4 on: February 28, 2014, 04:18:56 pm »

Looks like it just ekked over the funding line recently, so it should actually get produced. Doesn't look like it'll get much in the way of stretch goals, though.
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Karkov

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Re: StarCrawlers - Sci-fi old school dungeon crawling game [KICKSTARTER]
« Reply #5 on: February 28, 2014, 04:21:24 pm »

We'll probably hit at least one new class, or at least that's my estimate on it.  If we get anything more, I'd be pretty surprised.

Xgamer4

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Re: StarCrawlers - Sci-fi old school dungeon crawling game [KICKSTARTER]
« Reply #6 on: February 28, 2014, 09:39:36 pm »

We'll probably hit at least one new class, or at least that's my estimate on it.  If we get anything more, I'd be pretty surprised.


Kicktraq suggest it's actually going to make it near 120,000.

http://www.kicktraq.com/projects/125859261/starcrawlers/
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Karkov

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Re: StarCrawlers - Sci-fi old school dungeon crawling game [KICKSTARTER]
« Reply #7 on: February 28, 2014, 09:52:29 pm »

We'll probably hit at least one new class, or at least that's my estimate on it.  If we get anything more, I'd be pretty surprised.


Kicktraq suggest it's actually going to make it near 120,000.

http://www.kicktraq.com/projects/125859261/starcrawlers/

Hey, if they do hit $120k, I'll be pleasantly surprised.