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Author Topic: Heretics of Hexland 2 - Turn-based Colonisation Game - GAME OVER  (Read 26357 times)

GreatWyrmGold

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Spring
« Reply #330 on: March 26, 2014, 11:20:26 am »

Grow 100.
Expand 115.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

a1s

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Spring
« Reply #331 on: March 26, 2014, 11:39:49 am »

What happened to 61?

expand 71(9)
expand 97,110 (7)
expand 89,103,116 (1)
fecund 82 (done)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Spring
« Reply #332 on: March 26, 2014, 11:51:18 am »

Fixed. You didn't have enough actions for two irrigates I don't think: perhaps you forgot that ents don't get bonuses to conquering forests.
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a1s

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Spring
« Reply #333 on: March 26, 2014, 12:05:12 pm »

I'll settle for just the one  ;).
Also, you're probably already aware, but it's your turn (after GWG's).

Also, I never forget about ents. Not after what they did to our families in the east.
« Last Edit: March 26, 2014, 12:07:23 pm by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Spring
« Reply #334 on: March 26, 2014, 12:17:46 pm »

Expand 133
Expand 143
Expand 156
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cerapa

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Spring
« Reply #335 on: March 26, 2014, 12:38:00 pm »

Also, I never forget about ents. Not after what they did to our families in the east.

Hey! You attacked me! I swear, swine propaganda is the worst.

Lost 3 cities... must admit, I thought I would lose a lot more.

13 actions

Expand 152, 153, 166, 154, 168, 141, 128. (-7)
Expand 50, 64 (-2)
Expand 58 (-3)



NQT, you currently keeping track of victory points?
I count a1s as having around 25, me having around 26, and Monk12 as having around 37. As of the start of the current season.

I vote for Monk12 being the yearly evil overlord that must be stopped. All in favour say "Aye".
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

monk12

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Spring
« Reply #336 on: March 26, 2014, 01:57:09 pm »

Babe's snout twitched as he regarded the world map in his private chambers. Hexland was a chaotic jumble of war and conflict, heresies sending barbs into their neighbors, shattered nations surviving in the margins. If there was a unifying theme to the map, it was the disunity.

The disunity, and the cities liberally spread across the map.

Babe laughed softly to himself. Now, at the advent of the New Age his dream of an Urban Hexland was coming to fruition. And with one more year of good work, it would be Babe's name that would herald eternity.



Action Pool: 15

Expand 107 (AP:13)
Expand 94 (AP:11)
Expand 95 (AP:9)
Expand 121 (AP:5)
Expand 122 (AP:4)
Expand 9 (AP:3)
Expand 119 (AP:1)
Tower 106 (AP:0)

a1s

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Spring
« Reply #337 on: March 28, 2014, 05:13:03 am »

We have 3 turns left in this game, can we just power through and finish it already without constant delays?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Spring
« Reply #338 on: March 28, 2014, 12:50:26 pm »

I'm all for slaughtering pigs at the end of the year.

General Announcement Due to being out of the house, I'll not be able to post an update until maybe late on Saturday, possibly not until Sunday. If someone else want to do it, they're welcome.

Dariush has been over 36 hours since my turn so can be skipped.
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notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Spring
« Reply #339 on: March 30, 2014, 12:59:24 pm »

Year Five - Summer

Steadily, the plains and valleys of the new land were trod with cloven hooves and grasping roots...

Spoiler: Year 5 - Summer (click to show/hide)

In Summer you can: Expand, Improve, Raze, Raid, Dismantle, and do some heresy actions. Everyone should post after their neighbours in turn order.

Turn order:
GreatWyrmGold [pop.3]
NQT [pop.5]
Dariush [pop.7]
cerapa [pop.13]
a1s [pop.13]
Monk12 [pop.16]



Active Players
Spoiler: 1. The Accord - NQT (click to show/hide)
Spoiler: 7. Pearly Swine - a1s (click to show/hide)
« Last Edit: April 02, 2014, 04:10:19 am by notquitethere »
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notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Summer
« Reply #340 on: March 30, 2014, 01:14:27 pm »

As it can't be affected by GWG:

Co-opt Ents
Mimic Council of Trees
Expand 159, 172
Build City 172
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GreatWyrmGold

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Summer
« Reply #341 on: March 30, 2014, 03:03:09 pm »

As it can't be affected by GWG:
Trying to figure out what could be. I mean, I guess the second- and third-place giants might be concerned with vengeance if I conquered one of their provinces.

Don't mind me, just being pessimistic.

Build a city, 115.
Expand 87.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

a1s

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Summer
« Reply #342 on: April 01, 2014, 02:42:49 am »

I think we all know Dariush isn't coming back.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Summer
« Reply #343 on: April 01, 2014, 02:49:05 am »

Yeah, Cerapa can take their turn.
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cerapa

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 5 - Summer
« Reply #344 on: April 01, 2014, 08:25:38 am »

Irrigate 152, 153, 154
Fecund 152, 153, 154
City 152, 166, 168
Expand 37
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.
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