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Author Topic: Heretics of Hexland 2 - Turn-based Colonisation Game - GAME OVER  (Read 25677 times)

GreatWyrmGold

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 2 - Spring
« Reply #135 on: March 01, 2014, 04:17:30 pm »

Sorry gang-- today's update was eaten by 504s...
I had half an OP eaten by the 504s. And a reboot, I guess.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Dariush

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 2 - Spring
« Reply #136 on: March 02, 2014, 03:14:15 am »

Use Lazarus, you weak-willed padawans.

notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 2 - Spring
« Reply #137 on: March 02, 2014, 06:28:02 am »

I meant more that the time I had in front of a computer to do this was disrupted by the forum being down (as I have to copy and paste the previous season's stats to update etc.). Whenever I post and 504, obviously I just press back and copy and paste it all for later.
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monk12

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 1 - Winter
« Reply #138 on: March 02, 2014, 10:19:29 pm »

Sorry gang-- today's update was eaten by 504s and I'm stuck on my phone until sometime on Tuesday. If someone else has Paint skills and would like to update the map and roll on the next month then by all means go ahead.

Yeah okay.


Year Two - Summer


Spoiler: Year 2 - Summer (click to show/hide)

In Summer you can: Expand, Improve, Raze, Raid, Dismantle, as well as doing a heresy-specific action. As you can expand this turn, you should post in turn order when there's a chance the person first in the order might contest the same territory.

Turn order:
DarkPaladin [pop.1]
GreatWyrmGold [pop.2]
a1s [pop.2]
cerapa [pop.3]
Dariush [pop.3]
NQT [pop.4]
Monk12 [pop.4]


Players
Spoiler: 1. The Accord - NQT (click to show/hide)
Spoiler: 7. Pearly Swine - a1s (click to show/hide)



So yeah, I'm obviously not the actual GM, so please do audit and point out my failings. Ignore the ugliness, I assume the GM has some tricky techniques to do it quickly and not-by-hand which I do not have. Also, DarkPaladin didn't specify which fortification he wanted to keep from a previous clerical error, so I assumed he wanted it on the tile with a field. If I'm wrong, DarkPaladin, shout out so nqt can fix it next update!

GreatWyrmGold

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 2 - Spring
« Reply #139 on: March 02, 2014, 10:25:56 pm »

Expand to 101.
Wonder once more why merfolk are slowed by lakes.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 2 - Spring
« Reply #140 on: March 03, 2014, 04:20:16 am »

Thanks Monk. For the record, I use the existing borderlines and the 'fill' tool to colour in new borders, using the 'pencil' to block the six connections.

Okay, expand 138, 125, 112

Then raze 152 to gain another action.

Expand 113

(I'll be back updating late tomorrow.)
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Dariush

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 2 - Spring
« Reply #141 on: March 03, 2014, 04:31:50 am »

The map doesn't display for me. Rehost somewhere like sadpanda.us, please?

darkpaladin109

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 2 - Spring
« Reply #142 on: March 03, 2014, 01:48:41 pm »

I'm alright with that.
Expand to 65.
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cerapa

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 2 - Spring
« Reply #143 on: March 03, 2014, 01:55:15 pm »

City 35
Expand 49
Expand 21
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Dariush

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 2 - Spring
« Reply #144 on: March 03, 2014, 02:15:01 pm »

Oh well, guessing time.

Brutal Raid 145
Expand 120 (2 actions)
City 132

a1s

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 2 - Spring
« Reply #145 on: March 03, 2014, 09:07:11 pm »

expand 29
city 17
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

monk12

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 2 - Spring
« Reply #146 on: March 03, 2014, 09:39:25 pm »

The map doesn't display for me. Rehost somewhere like sadpanda.us, please?

Whups, sorry. Never had a problem with Img.ie before.



Anywho,

Expand 51
Expand 50
Expand 54
Expand 25
Industrious Improvement: City 25

notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 2 - Spring
« Reply #147 on: March 05, 2014, 05:31:59 am »

(Haven't forgotten about this, will just be out of action for another day.)
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a1s

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 2 - Spring
« Reply #148 on: March 05, 2014, 08:45:52 pm »

Well, monk12 did a pretty good job. Would you like to do it again?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Year 2 - Spring
« Reply #149 on: March 06, 2014, 06:25:50 am »

I'm back! Just compiling the official updates for the last two seasons. Thanks Monk, your map was spot on.
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