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Author Topic: Heretics of Hexland 2 - Turn-based Colonisation Game - GAME OVER  (Read 26231 times)

notquitethere

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Heretics of Hexland 2 - Turn-based Colonisation Game - GAME OVER
« on: February 21, 2014, 05:34:53 am »

Heretics of Hexland 2: The New Land
A game of colonisation for 4-8 players

While the original Hexland, conquered and carved up after the death of the Leviathan, was overseen by the hegemony of the East Hexland Company; intrepid sailors dared to sail north to seek out fresh lands once guarded by the great beast. Whilst many were lost in the seething froth of the ocean dark, a few settlers from a handful of heretical civilisations washed ashore on a fresh island. Is this the last unsullied paradise? Or just one of an vast untapped archipelago? And which civilisation will get to name this new land?

Sign-ups open for a turn-based colonisation game in a fantasy world. Each player controls a rival expedition from a civilisation of their making. Each expedition is made up of one species that is beholden to a heresy. These civilisations vie for control of Hexland. If you want an idea of what this looks like, check out the last game (though some changes have since been made to the rules). Think of this as a mixture of Civilisation, Small World and Diplomacy.

Spoiler: Civ Creation Sheet (click to show/hide)
Spoiler: Heresies (click to show/hide)
Spoiler: Species (click to show/hide)

The game takes place over five years, after which the New Age will begin, as all heresies agree. Each year is made up of four seasons (spring, summer, fall, and winter), and each turn takes exactly one season. (So each player gets 20 turns in the game). On your turn you may take a number of actions equal to your population number. Increasing your population mid-turn doesn't give you additional actions for that turn. You have a maximum population equal to the number of tiles you control + the number of cities you own. You have a minimum population equal to 1 + the number of cities you own (your population can't be forced beneath this number).

On your first turn, pick a coastal embarkation point that is on land. Embarking doesn't cost an action.

Spoiler: Actions Explained (click to show/hide)
Spoiler: Example Action (click to show/hide)
Spoiler: Playing and winning (click to show/hide)
Spoiler: The Map and Key (click to show/hide)

Sign Ups
1. Dariush
2. GreatWyrmGold
3. monk12
4. darkpaladin109
5. cerapa
6. a1s

Replacements
- [Could be you!]

Turns will be processed at the end of each season. If a player does not submit an action within 36 hours of the last turn, their go may be taken by the mod. If a player is skipped twice in a row, they may be put up for replacement. When (as in the early game) your turn couldn't be constrained by the actions of players earlier in the turn cycle, feel free to submit your actions for the season out of turn. As a strict order of action resolution is maintained, feel free to edit your season's action if someone earlier in the turn order posts their action after you. Actions are always submitted publicly, but players are allowed to communicate privately if they wish as well as in-thread. It is possible to end the game prematurely through diplomatic resolution. Any queries, feel free to ask.
« Last Edit: April 08, 2014, 07:59:37 pm by notquitethere »
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notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Sign-ups 2/8
« Reply #1 on: February 21, 2014, 05:37:18 am »

Maps
Spoiler: Year 1 - Summer (click to show/hide)
Spoiler: Year 1 - Spring (click to show/hide)
Spoiler: Year 1 - Fall (click to show/hide)
Spoiler: Year 1 - Winter (click to show/hide)

Spoiler: Year 2 - Spring (click to show/hide)
Spoiler: Year 2 - Summer (click to show/hide)
Spoiler: Year 2 - Fall (click to show/hide)
Spoiler: Year 2 - Winter (click to show/hide)

Spoiler: Year 3 - Spring (click to show/hide)
Spoiler: Year 3 - Summer (click to show/hide)
Spoiler: Year 3 - Fall (click to show/hide)
Spoiler: Year 3 - Winter (click to show/hide)

Spoiler: Year 4 - Spring (click to show/hide)
Spoiler: Year 4 - Summer (click to show/hide)
Spoiler: Year 4 - Fall (click to show/hide)
Spoiler: Year 4 - Winter (click to show/hide)

Spoiler: Year 5 - Spring (click to show/hide)
Spoiler: Year 5 - Summer (click to show/hide)
Spoiler: Year 5 - Fall (click to show/hide)
Spoiler: Year 5 - Winter (click to show/hide)

Spoiler: End of Game (click to show/hide)


State of active players at beginning of final season
Spoiler: 1. The Accord - NQT (click to show/hide)
Spoiler: 7. Pearly Swine - a1s (click to show/hide)

Dead Players
« Last Edit: April 08, 2014, 08:00:59 pm by notquitethere »
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kaian-a-coel

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Sign-ups 2/8
« Reply #2 on: February 21, 2014, 06:12:53 am »

PTW for the Xiud Collective. (not participating in this one, I'll let other people try it.)
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GreatWyrmGold

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Sign-ups 2/8
« Reply #3 on: February 21, 2014, 09:19:52 am »

You misspelled my name in the OP. Even ignoring the spaces, it's GreatWyrmGold.

Eagerly awaiting more players.
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notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Sign-ups 2/8
« Reply #4 on: February 21, 2014, 09:24:43 am »

Apologies for the typo; I know what a wyrm is, it's a cut-price wyvern.
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GreatWyrmGold

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Sign-ups 2/8
« Reply #5 on: February 21, 2014, 09:54:47 am »

*growls*
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a1s

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Sign-ups 2/8
« Reply #6 on: February 21, 2014, 11:05:48 am »

Apologies for the typo; I know what a wyrm is, it's a cut-price wyvern.
I'm fairly sure "wyrm" is Germanic for "dragon" (which in turn is Romance for "wyrm")
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notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Sign-ups 2/8
« Reply #7 on: February 21, 2014, 11:12:08 am »

Well quite.

You want to come back and defend your title, a1s?
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monk12

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Sign-ups 2/8
« Reply #8 on: February 21, 2014, 01:15:50 pm »


Refugees from a demolished city, they have come to settle this new land in the name of their warrior-prince, Babe, and carry out his dream of rebuilding their homeland. Stronger, taller, bigger.

darkpaladin109

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Sign-ups 2/8
« Reply #9 on: February 21, 2014, 01:51:56 pm »

Spoiler: 4. The Internet Trolls (click to show/hide)
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Dariush

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Sign-ups 2/8
« Reply #10 on: February 21, 2014, 02:29:05 pm »

Colour: Eye searing yellow
You fool! Your eye-searing yellow is pleasant and perfectly readable on Darkling! Your evil ways hold no sway here, evildoer!

NQT: when Poults build a field on a city and then harvest it, does it become a plain or a city?

Also, heresy suggestion: Voidbringer: special actions are Annihilate (convert an owned tile to special Void impassable terrain, lose 1 population, lose ownership of the tile, costs 2, action cannot be used on a tile that would create a Void cluster of more than three tiles) and Teleport (expand or conquer a tile that lies on the other side of a neighbouring Void tile, costs 2 (or maybe 1, but in this case the target tile gets +1 defence)). Gain 1 VP for each Void generated by you. The basic premise is that they introduce a special tile type that nobody can do anything with (except for teleporting across it) and the creation of which hurts them short-term (since they can't do anything with it, either).
« Last Edit: February 21, 2014, 02:50:05 pm by Dariush »
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cerapa

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Sign-ups 2/8
« Reply #11 on: February 21, 2014, 02:32:14 pm »

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notquitethere

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Sign-ups 2/8
« Reply #12 on: February 21, 2014, 05:59:54 pm »

Liking people's selections so far. I've got a pretty busy weekend ahead so looking to probably start this on Sunday evening, maybe sooner if I get the time.

Dariush, I'll consider your suggestion for the inevitable HoH3. I did think something similar with ocean tiles might make sense: a heresy that can attack from a whole ocean tile away (on boats, presumably).

The Poult's field tile returns to a plains tile and the city (which is now an improvement to a tile rather than a separate tile type) remains.
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a1s

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Sign-ups 2/8
« Reply #13 on: February 21, 2014, 08:19:31 pm »

Spoiler: Pearly Swine (click to show/hide)
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Dariush

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Re: Heretics of Hexland 2 - Turn-based Colonisation Game - Sign-ups 2/8
« Reply #14 on: February 23, 2014, 07:56:29 am »

* Dariush uses Resurrective Prod! Its effectiveness is yet to be determined.
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