I am quickly climbing the ranks of nobility. I have just become a County and have my Countess nestled in a spectacular tower... But my mayor is giving me a headache. I have mandates coming from both of them. The Countess is easy to please (give her some Rope Weed. Bitch loves Rope Weed), but the mayor is making outrageous demands like slade socks.
This sounds wrong. In .34.11, nobles can only mandate _items_ (say, ropes or socks), never materials.
A mayor can also only have one active mandate at a time, so you can drag your feet about fulfilling a production mandate and never need to satisfy your mayor's wishes more than about twice per year. Production mandates seem to have a time-out of about half a year, perhaps a bit more - just check mandates from time to time and get it done when the indicator's colour changes to yellow or red.
The mayor is still required to pacify and console unhappy citizens, that's the responsibility of the "leader", not of landed nobility. And of course, once the nobility dies out (which sort of easily happens currently, with only one proper noble and no inheritance), the position of negotiator/diplomat falls back to the mayor.
I can replace him, yeah; but the nutjob is so popular, he just gets re-elected again.
So? Just replace the dwarf again. It's a simple action of perhaps a dozen keypresses once per year. Replacing a mayor is less work than setting up a
two-one-stop minecart route. Are you sure it's a he? In my fort, mayoral positions are inevitably hogged by mothers of many children - they get unbelievable amounts of socialising just from having to handle their squealing spawn all the time.
You can slowly edge other socialisers out of the mayoral spot by giving them jobs where they have less time to socialise, but with multi-mothers, there's not much (non-monstrous) you can do.