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Author Topic: Ultima Online An Corp Freeshard  (Read 18523 times)

Glowcat

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Re: Ultima Online An Corp Freeshard
« Reply #75 on: March 05, 2014, 11:51:36 pm »

I'm going to be on for a while if anybody wants to team up. I'll also be hanging out in IRC at Darkmyst #bay12uo (might not respond immediately).

Think I missed you. I'll be available in game in probably an hour or so. I'll leave IRC open with the same caveat: might not see a message immediately.

You didn't miss me, but you seem to be in the wrong room.
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Glowcat

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Re: Ultima Online An Corp Freeshard
« Reply #76 on: March 06, 2014, 05:00:09 am »

Just got back on myself. PK'd before I could really do anything, but I'm not nevertheless. Name is Helen Lancer in-game, still in the irc.darkmyst.org #bay12uo chat.
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LordBucket

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Re: Ultima Online An Corp Freeshard
« Reply #77 on: March 06, 2014, 05:56:26 am »

So your point is basically to say 'You should specify for the new players that typical good 'mage' builds don't entirely eschew melee skills'?

I think you could have been a tad more succinct.

I see. Well then, I apologize for explaining in detail how the to hit-mechanic works, what skills do and why you need them. I think you could have been a tad bit less misleading when responding to a new player asking what combat is like.

Calling a UO tank mage a mage is like calling artificial grape flavor grape. Yes, people who know what you're talking about will know what you're talking about. But it tastes nothing like grape and anybody who doesn't already know what you're talking about is going to walk away thinking something completely different than what you meant.

Glowcat

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Re: Ultima Online An Corp Freeshard
« Reply #78 on: March 06, 2014, 06:54:01 am »

Quite a long day today. Hunting down murderers. Being hunted down by murderers. Jumping through runes looted off a corpse thief. Being eaten by dragons. Slaying Titans. Being hunted down by murderers (but getting away)... Was fun LB/Covenant.
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LordBucket

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Re: Ultima Online An Corp Freeshard
« Reply #79 on: March 06, 2014, 04:39:24 pm »

it seems as though you started off your argument saying 'No, you're totally wrong, mages aren't OP' and are
now saying 'Well, by mages, new players might not realise that you mean 'tank mages''.

In this thread, oldschool UO players. The only people in the world who use the word 'mage' to mean 'guy who smashes people in the face with a halbard.'

To translate into your language, pure mages are awful, whereas hally mages played by players who are good with the weapon timing mechsnics are the standard go-to build of this era.

Pure mages, meaning..."character who uses magic as his primary thing that he does, and who uses magic instead of engaging in close melee, physical combat because he's a spellcaster and not a fighter" are notoriously bad in UO. Especially on an old school server like this one where melee swings are immune to interrupts, power scrolls don't exist so 100% casting success on 8th circles spells is impossible, inscription gives no spell damage bonus, no eval/anatomy bonus to defense so taking a melee skill is absolutely necessary unless you're a tamer or outnumber your opponent, no poisoning bonus to the poison spell, mind blast compares to resist rather than intelligence, etc.

Anyone who tries to play a mage in the sense of "guy who uses magic as his primary thing that he does" instead of a mage in the sense of "guy with a great big two handed halbard who smashes people with it at close range for heavy damage, possibly is also skilled at unarmed combat, and who uses magic to supplement his weapon fighting" is going to have a difficult time here.



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It seems PKs are becoming a growing issue though

i've been seeing reds, but very few effective ones. I've yet to be killed by one on this server, and most don't even try. They're usually too busy running naked from the 2-3 blues chasing them to be much of a threat.

I have however been attacked a couple times, and once killed, by people who weren't (yet) red. Earlier tonight someone fairly random attacked Glowcat and I in Shame. Usually when I see someone gray in a dungeon I assume it was a looting issue. But this guy ran up and started spamming ebolts and harm. Then when the two of us fought back, he ran around a bunch casting yet more harm spam.  It didn't work very well. I think he might have been trying to take advantage of lag or something. I never saw my health drop below 80%, but he kept attacking the two of us even after it became clear it was a two on one fight.

Would have been a problem if there's been two of them, but so far they dont' seem very organized, and blues generally seem eager to kill on sight anything that isn't blue.

Glowcat

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Re: Ultima Online An Corp Freeshard
« Reply #80 on: March 07, 2014, 11:12:56 pm »

I never saw my health drop below 80%, but he kept attacking the two of us even after it became clear it was a two on one fight.

Probably because I was the one eating all those energy bolts. There was one point in that fight when I was praying for my bandages to go through.

As for the Mage discussion, I'll just say that I'm with Covenant in my belief that mages, even pure mages, have a significantly easier time than non-mages outside of training. I'm not sure which era you're most familiar with, but it's not a coincidence that the population of active PvPers strongly favors a magery focused template.
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LordBucket

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Re: Ultima Online An Corp Freeshard
« Reply #81 on: March 09, 2014, 12:42:58 am »

I'm not sure which era you're most familiar with

I played in the beta test, I played the initial release, I played for a couple months after the Trammel/Felucca split, and then after a long hiatus I played for probably six months during samurai empire.

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mages, have a significantly easier time than non-mages

Are you guys talking about private servers with custom rulesets? Because I played exclusively on Origin servers until ancorp.

This is how I remember the pre-age-of-shadows UO solo-player mage experience:

Spoiler (click to show/hide)

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mages, have a significantly easier time

How? What is easier for mages?

If you're talking about massive wars with 20 people on the screen at a time or if you're a group of murderers ambushing people, using focused fire to instant-kill people before they can react, yes there's a huge advantage to that. But is that really mages having an easier time, or is it coordinated groups having an easier time? As a solo mage, be it in pve or pvp, what exactly is easier?

I kind of wonder if maybe some people have rosy view of how it used to be, or have been playing private servers with custom rulesets. There are reasons mages received buffs in later expansions and melee was made to be interuptible. And why ancorp has interface upgrades, reduced reagent costs, etc.

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it's not a coincidence that the population of active PvPers strongly favors a magery focused template.

I'm guessing at least 9 out of ten of those "magery focused" templates have at least one and possibly two melee skills, plus tactics, and if you watch any "how to pvp as a tank mage" video, probably the first thing they'll talk about is how to juggle the weapon swing timer. If you're not standing in a group or behind other melee, most of the damage those "magery focused" characters are doing is coming from a halbard.

Or, hey...maybe I'm wrong. Maybe it's all different now. Playing a mage certainly became easier in later expansions, and being able to buy reagents for 1-3 gold on this server instead of the 3-9 gold of an old Origin server certainly makes trying it out less daunting. But it looks to me like a lot of the same basic mechanics that favor melee are still in play: melee can run/cure/heal/dps all at once, mages can only do any one of those at a time. Spells can be interupted, melee swings can't. Etc.

LordBucket

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Re: Ultima Online An Corp Freeshard
« Reply #82 on: March 09, 2014, 03:24:13 am »

In other news, stealth is stupidly difficult to train on this server. In the low 90s, macroing a skill use every 10 seconds is giving me ~.1 skill gains per hour. Worse, it seems that even though a hiding check is performed with every stealth test, only stealth gains when stealth is used. So it's going to be ~8 more days of 24/7 macroing to GM, even assuming the rte doesn't slow down at higher levels.. For comparison, I just raised tailloring from 91.5 to 94.4 in a single power hour.

Can anyone confirm whether ore types exist on this server? It seems that plain leather is the only type of leather. Drakes, giant snakes, lizard men and small rats all drop the same leather. I've yet to see any valorite weapons on player vendors, but the ancorp wiki metions ore types, and I see acheivements on the quest menu for mining gold, copper, agapite, etc.

Glowcat

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Re: Ultima Online An Corp Freeshard
« Reply #83 on: March 09, 2014, 03:32:38 am »

Ore types do exist, though so far I've only gotten 1 Dull Copper batch.
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Glowcat

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Re: Ultima Online An Corp Freeshard
« Reply #84 on: March 11, 2014, 03:14:32 am »

I can probably throw down the money for a guildstone if more than 3-4 of us are active on the server. Won't be on for the next two weeks myself as I'm swamped in finals.

P.S. - Apologies to HugeHead for leaving rather suddenly a few nights ago. Was exhausted after getting enough money for a second small house to secure an area.
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LordBucket

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Re: Ultima Online An Corp Freeshard
« Reply #85 on: March 11, 2014, 03:48:25 am »

if more than 3-4 of us are active on the server.

Checking over the previous few pages, LordBucket, Glowcat, Covenant seem active. LeoLeonardoIII, jashman and gomez were playing as of ~5 days ago, but haven't posted since then. Stuebi said he "might give it a try" almost a week ago. And I'm not sure who HugeHead is. So, best case looks like 8 players, but Stuebi saying he might give it a try a week ago isn't much to go on, and odds are good that HugeHead is an in-game name for somebody else already on the list. So 6 is more likely and three of those haven't posted in at least 5 days.

And personally, you're the only person I've managed to actually see in game. We probably have some timezone issues. But...I mentioned bay12 in ancorp IRC a few days ago and people who didn't know about this thread immediately knew what I was talking about. So there are some dwarf fortress players on ancorp who aren't necessarily posting here.

jashman

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Re: Ultima Online An Corp Freeshard
« Reply #86 on: March 11, 2014, 03:00:44 pm »

I'm still playing, but intermittently due to time factors. And some of the times I can get on are pretty wonky, as well. I'm currently working on getting 5th and 6th circle spells, since most vendors I find are only stocked with 7th and 8th. Mark would definitely increase efficiency.
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LeoLeonardoIII

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Re: Ultima Online An Corp Freeshard
« Reply #87 on: March 11, 2014, 05:05:48 pm »

Oh I never actually played on An Corp. It's been a long time since I've played UO.
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Hugehead

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Re: Ultima Online An Corp Freeshard
« Reply #88 on: March 11, 2014, 08:50:18 pm »

I've been playing as Hugehead but haven't been playing a ton, just getting on every couple days for a few hours.
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Glowcat

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Re: Ultima Online An Corp Freeshard
« Reply #89 on: March 14, 2014, 09:40:09 pm »

Vote for me, as your Queen of Minoc! I promise to get the Blacksmithing town bonus and maybe get a guard or two :I

Okay, so I'm only running because I figured why not. I'm still going to busy for the next 4 days anyways. Who're the rest of you voting for, if you're a town citizen at all?
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