So, because S.T.I.N.G totally isn't dead, I felt like making a new game.
First Poster: You are the Overlord. You are an imposing presence, commanding a powerful force of minions. They cringe at your approach, and follow your every order to the letter.
Second Poster: You are, until otherwise noted by the Overlord, the Overlord's second in command. You advise him, and, honestly, will probably betray him before the game dies (If I keep this running)
Everyone Else: You are a Mook. You are extremely disposable to the Overlord. He will probably never even say a single word to you. If you are lucky, the Overlord may promote you to a position. Much more likely, however, is that you die in some corner of the world, forgotten by your leader. Good luck.
NPCS: There will be a few NPCs. Mostly mooks that
got a degree in Liberal Arts at the Imperial Marksmanship Academy have trained with the best of the best.
Rules:
Rolling: Standard D6. Mooks have a -1 to all rolls except for one chosen ability. The Overlord gets 3 abilities and no penalty, the Adviser gets 2.
The Base: A tropical island, a castle, underground lair, whatever it is, it's home. The base has different types of rooms, which can be discovered over time.
Corridor: This room is faster to walk through then other rooms. It is also good for use as a choke point. (200 Dollars)
Barracks: This room contains 10 beds with lockers for equipment. (1000 Dollars)
Storeroom: Where your piles of loot will go! (500 Dollars)
Command Center: Used to communicate with people sent on missions. Useless for the cannon fodder-wasting time saving overlord, right? (1000 Dollars)
Name:
Abilities:
Background(Optional, Slightly Discouraged for Mooks):