Name: Sir Waldrid The Defender
Gender: male
Description: Tall and handsome, Waldrid is the definition of "Knight". Light brown hair, hazel green eyes.
Backstory: Waldrid lived a simple, early life of a squire. Early on, he developed a connection with God that many found inspiring, and quickly graduated to the rank of Knight Errant. Then, darkness descended. His Lord's land were on the frontier of the Empire, subject to many raids. The darkness swept over Waldrid's home, infecting and mutilating his family and friends. He barely escaped with his life, and this is where he knew fear. Traveling abroad, Waldrid came upon a small Abbey, and the Monks there decided to bring in this lost soul. There, he refined his Spiritual connection, as well as his swordsmanship. He left the Abbey, promising to return the kindness they had granted one day, and travelled to the court of the King, where he now stands.
Class:
PaladinAbility: Steadfast
All members near Waldrid gain a morale bonus when he activates this (usually by giving a rousing cry or some such). Waldrid also gains a bonus to Morale tests (up to GM discretion)
Attributes
Endurance: 3 (HP = 15)
Accuracy: 2 (used to hit)
Defense: 3 (used to avoid being hit)
Will: 4 (resistance to fear and morale loss)
Non combat skills (See skills spoiler):
1. Literate - Knowledge of the "Holy Sepulchre", a religious book.
2. Armoring
3. Weapon smithing
Equipment (Will be PM’d based on class):
Head: Leather Cap 1 def
Body: Leather Jerkin 1 def
Hand 1: Shortsword 2d4
Hand 2:
Legs:Cloth pants