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Author Topic: In the Necromancer's Shadow RPG: OOC  (Read 7822 times)

sjm9876

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In the Necromancer's Shadow RPG: OOC
« on: February 19, 2014, 10:52:11 am »

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Quote from: Letter from the last living village in the kingdom of Biarule to its neighbours
Cyne Alwyht - remember this name. It is a name you should fear, lest his like ever come again. Once, he was ruler of this land. King before the fall. Then the armies of Arlandia marched upon us. They razed the ground as they came, and when the King rode to meet them in challenge, he was slain with neither care nor mercy.
 I do not know how we should have fared if Arlandria had had us at their feet. I was not alive during that strained decade where our people were little more than slaves to the barbarian troops. Regardless, I can scarce imagine it was a fate worse than that which did follow.
 It began as a murmuring, in the outskirt villages of Parbrook.
 ‘The King has returned,’ they whispered, ‘and no blade may kill him now.’
 At first, we did not believe the news. We laughed at the messengers with sadness, for they teased us with our own dreams. Then the raids began. Patrols disappeared. Entire towns were found destroyed and empty.
 Our people rose up in rebellion. We did not think of those we had lost to the attacks, only of what we had gained. Soon the people of Arlandria were fleeing - their remnants huddles in a single force, poised nonetheless to destroy the seized rebel capital.
 Then, overnight, they vanished. Come daylight there was no sign they had ever existed. We thought ourselves blessed, for what but the gods could have done such a thing. Our answer was given the next night, as the walls resounded with the pounding of flesh and stone. The gates burst beneath the mass of the horde, and we stared into the eyes of friends long dead and enemies far fresher. We scattered, spirit broken even in those who were physically not, and we ran.
 Some few escaped that slaughter. Most did not. Over the course of years the cities were torn down, and their stones formed a vast tower in on the site of old Parbrook. In the topmost chamber of the tower, surveying the lands below, sat a throne of skulls - and on this throne sat the King, Cyne Alwyht.
 He had not been content to die in battle. He had not been content to surrender his throne. And so he had made a pact with dark forces I can only imagine. He returned from the depths where only death may tread, and tore our lands asunder. Only the utmost edges escaped his influence - and it is here we shelter now. Our ancestors still walk their streets, along with horrors that I could not describe within these pages. They are the servants of the Necromancer, and they are our captors.

Quote from: Letter from the King of Arlandria to the surrounding kingdoms
Twenty years have passed since the fall of Biarule. Twenty years of fear and struggle, the pressure at the borders ever growing. And yet, this last year, it has begun to fall. Now, the merest drips of the horde break on our walls, and even our furthest reaching scouts find nothing they cannot handle alone. To be frank, I do not know the cause, and this troubles me. But these are merely the worries of an old man.
 No, the point of this letter is to ask if this is the case elsewhere - and if so, to carry to you a proposition. Now is the time to reclaim the fallen kingdom. And failing this, to slay the Necromancer himself.

 You stand before the King in the throne room of Arlandria, the best that the kingdoms could muster. The King himself stands in stark contrast, old and weak, his brow heavy with the weight of the crown. He pushes himself - ever so slowly - to his feet, and the red of his robes slides from the gold of the throne. His face lies grim, as if proclaiming a death sentence.
 ‘You all know why you are here.’ His eyes glance at the group gathered before him. ‘But for the sake of formality, allow me to repeat them.’
 ‘You are tasked with settling in the lands to the North, in the shadow of the Necromancer’s tower. The specifics of how and where will be left down to you. We have provided you with the basics you might require, all of which are loaded into the wagon outside. You have been chosen as the best of the best, as those in which we can put the greatest faith of survival.’ The King pauses, eyes flicking between the people in the room - the religious and the blasphemous, the gunners and the warriors. Differences set aside at the call from him. A sad smile settles over his face, and his tongue flicks out, moistening his lips.
 ‘May you die as heroes.’

----------

 The Necromancer’s shadow is a dark caravan/townbuilding RPG inspired by Darkest Dungeon (and also partly by Jundial). You are not expected to win, nor to survive intact. Morale will fall, and your characters will develop crippling fears and disorders as they watch the horrors slowly overcome them. your characters need food and sleep.
 It is set in a human world, where the closest mortals can get to magic is religion - even then these abilities are often much less spectacular than in a fantasy world.
 A d20ish system will be used, and a GM character will be included in the party.

Spoiler: Morale (click to show/hide)
Spoiler: Relationships (click to show/hide)

Spoiler: Resources (click to show/hide)
Spoiler: Projects (click to show/hide)
Spoiler: Skills (click to show/hide)

Spoiler: Combat (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Levels (click to show/hide)

Spoiler: Day and Night (click to show/hide)

Spoiler: Character sheet (click to show/hide)

Spoiler: Map (click to show/hide)



Spoiler: Healing (click to show/hide)
Spoiler: The wagon (click to show/hide)
Spoiler: Village (click to show/hide)

« Last Edit: February 23, 2014, 03:03:01 pm by sjm9876 »
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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sjm9876

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Re: In the Necromancer's Shadow
« Reply #1 on: February 19, 2014, 10:52:28 am »

Spoiler: Supplies (click to show/hide)
« Last Edit: February 23, 2014, 03:01:38 pm by sjm9876 »
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

darkpaladin109

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Re: In the Necromancer's Shadow
« Reply #2 on: February 19, 2014, 11:25:14 am »

Spoiler: Sheet (click to show/hide)
« Last Edit: February 25, 2014, 01:55:35 pm by darkpaladin109 »
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LordBucket

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Re: In the Necromancer's Shadow
« Reply #3 on: February 19, 2014, 11:52:02 am »

Name: Bob:
Gender: Male
Description: Brown eyes, brown hair, medium build
Backstory: Born a villein, by age 27 Bob managed to save enough money to purchase his freedom.

Class: Freeman
Class ability: Run away - All the years spent plowing fields and hauling lumber enables allow Bob to run fast for a long time.

Attributes:
Endurance: 2
Accuracy: 0
Defense: 6
Will: 4

Non combat skills:
1. Farming
2. Lumberjacking
3. Construction

WhitiusOpus

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Re: In the Necromancer's Shadow
« Reply #4 on: February 19, 2014, 12:54:20 pm »

Name: Sir Waldrid The Defender
Gender: male
Description: Tall and handsome, Waldrid is the definition of "Knight". Light brown hair, hazel green eyes.
Backstory: Waldrid lived a simple, early life of a squire. Early on, he developed a connection with God that many found inspiring, and quickly graduated to the rank of Knight Errant. Then, darkness descended. His Lord's land were on the frontier of the Empire, subject to many raids. The darkness swept over Waldrid's home, infecting and mutilating his family and friends. He barely escaped with his life, and this is where he knew fear. Traveling abroad, Waldrid came upon a small Abbey, and the Monks there decided to bring in this lost soul. There, he refined his Spiritual connection, as well as his swordsmanship. He left the Abbey, promising to return the kindness they had granted one day, and travelled to the court of the King, where he now stands.
Class: Paladin
Ability: Steadfast
All members near Waldrid gain a morale bonus when he activates this (usually by giving a rousing cry or some such). Waldrid also gains a bonus to Morale tests (up to GM discretion)

Attributes
Endurance: 3  (HP = 15)
Accuracy: 2 (used to hit)
Defense: 3 (used to avoid being hit)
Will: 4 (resistance to fear and morale loss)

Non combat skills (See skills spoiler):
1. Literate - Knowledge of the "Holy Sepulchre", a religious book.
2. Armoring
3. Weapon smithing

Equipment (Will be PM’d based on class):
Head:
Body:
Hand 1:
Hand 2:
Legs:
« Last Edit: February 20, 2014, 09:56:28 am by WhitiusOpus »
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

GiglameshDespair

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Re: In the Necromancer's Shadow
« Reply #5 on: February 19, 2014, 01:00:54 pm »

Sheet coming soon.

Because everyone else so far is male...

Spoiler (click to show/hide)
« Last Edit: February 20, 2014, 05:34:38 pm by GiglameshDespair »
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Old and cringe account. Disregard.

cheesemcmuffin88

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Re: In the Necromancer's Shadow
« Reply #6 on: February 19, 2014, 01:08:07 pm »

Sheet
[spoiler]Name: Thomas Grig Known by most as Father Grig
Gender: Male
Description: A large and once musclebound man now toting a pot belly and his hair is balding he has a unkempt beard.
Backstory:Thomas Grig's life was a harsh one from the start being born to a father who was a caravan guard and a mother who was forced to whore herself out to pay for food for her two suckling babes Thomas and his twin sister Melody Grig. As they grew up they knew little of there father who was constantly away guarding some merchant traveling from here to there. Thomas and his sister couldn't have been more different from each other in appearance and attitude. Thomas who quickly grew to become a large boy not fat but broad is how he was best described he grew in strength and soon found work as a masons apprentice hauling the heavy stones. While his sister took quite a opposite route and as she grew she became quite skinny even though she ate as much as the Grig family could afford to eat she became quite adventuress and outgoing not willing to seek out a apprenticeship she begun stealing food from vendors stalls at markets and soon became a full blown catch purse. Thomas and his sister grew in animosity to each other over the years. Thomas going on to become a Mason proper and his sister became a thief breaking into the houses of nobles and stealing there wealth. Soon though Melodies nefarious activities landed her in prison. Soon she was released Thomas paying her bail. Thomas at the time was under contract to help build a new cathedral to Saint Mary in the capital. As it neared completion several of the religious Icons already inside the cathedral were stolen. The cathedral commissioned anyone it could find to recover these religious artifacts. Thomas took one of these commissions frankly it payed much better to serve the church then to build the church. So he pursued the relics and eventually found them hidden in the sewers below the town as he was about to recover these artifacts a black figure jumped out of the shadows towards him so he swung at it with his masons hammer. His hammer found its mark but turns out its mark was his sisters head. After that event he was overcame with grief and took the oath of priesthood shortly after and since then has served the church.

Class:Priest Ability: Gods Light with a feverent prayer to god even in the darkest of night or the deepest of caves the priest summons a bright column of light that scares away undead and grants strength to any man of faith who stands in the column

Attributes - you have 12 points to divide between these:
Endurance:4
Accuracy:1
Defense: 3
Will: 4

Non combat skills (See skills spoiler):
1. Masonry (is skilled in working stone into something usable)
2. Faithful  (knows most of the scripture by heart and can quote it to sermon to the masses)
3. Architect (Knows how to design and plan buildings) 

Equipment (Will be PM’d based on class):
Head:
Body:
Hand 1:
Hand 2:
Legs:/spoiler]
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escaped lurker

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Re: In the Necromancer's Shadow
« Reply #7 on: February 19, 2014, 01:14:47 pm »

Well then, for how many players will this adventure be?
Allright then. Finished either way ;3

Spoiler (click to show/hide)
« Last Edit: February 19, 2014, 01:58:42 pm by escaped lurker »
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sjm9876

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Re: In the Necromancer's Shadow
« Reply #8 on: February 19, 2014, 01:16:13 pm »

It depends how many applications i get. I'm looking at around 6-8. Though don't worry, it isn't first come first serve. And other applicants may be snuck in later.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

scapheap

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Re: In the Necromancer's Shadow
« Reply #9 on: February 19, 2014, 01:41:39 pm »

Well then...

Spoiler: done (click to show/hide)
« Last Edit: February 20, 2014, 04:47:42 am by scapheap »
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Remuthra

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Re: In the Necromancer's Shadow RPG: OOC
« Reply #10 on: February 19, 2014, 03:18:28 pm »

Reserving a sheet. Are races limited to humans? I'd like to play a leprechaun,

Should have read the OP more carefully.
« Last Edit: February 19, 2014, 03:26:17 pm by Remuthra »
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sjm9876

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Re: In the Necromancer's Shadow RPG: OOC
« Reply #11 on: February 19, 2014, 03:25:36 pm »

Unfortunately they are.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

sjm9876

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  • Did not so much Fall as Saunter Vaguely Downwards
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Re: In the Necromancer's Shadow RPG: OOC
« Reply #12 on: February 20, 2014, 04:42:28 am »

((Bump for time zones.))
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

scapheap

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  • I'm a good guy...girl. My horse just eat souls.
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Re: In the Necromancer's Shadow RPG: OOC
« Reply #13 on: February 20, 2014, 04:48:25 am »

Finished my sheet.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

sjm9876

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Re: In the Necromancer's Shadow RPG: OOC
« Reply #14 on: February 20, 2014, 12:11:10 pm »

An extra bit on mechanics:
Spoiler: Healing (click to show/hide)
Spoiler: The wagon (click to show/hide)
Spoiler: Village (click to show/hide)
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext
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