Hilariously I'm somehow unaware how one would go about selecting items without selecting bins...
Not like I have the experience of selecting around several hundreds, even thousands of items per trade, so as to give the merchants required profit of roughly 50%
But then again maybe I am.
Bins, in my forts, generally serve to reduce stockpile sizes, and decrease the time it takes to haul items to the depots.
w/out the use of bins, such trades would only be possible by using metal based crafts witch are a waste
or there would be nowhere enough time to get the required amount of goods to the depot on time
I generally buy all metal bars - cloth - leather - plants - fish - wood - and w/e the hell else I feel like in trades.
This brings my checkout totals to around 23k in mature forts - gems are too much of a pain in the ass, so I only tend to use raw green glass exclusively, as I can produce it in vast quantities.
23k checkout means I need to go through and manually choose hundreds of items to make it up to around 34.5k, or the trader usually won't accept, irregardless of broker levels
It's a pain in the ass and excessively time consuming
Not to mention manually removing clothing that I've produced, splints and crutches I don't care to reproduce, varifying material for elvish trades, backpacks, quivers, flasks, ect
meaning I have to go through and manually check every single item - making it more time consuming then it already is
The fix is exceedingly simple as I've outlined.
As I've stated before, I'm not a programmer, but I believe it would be easy to implement and one could take similar code from elsewhere.
Namely the current job selection system that noone uses. When in the job selection, pressing "enter" on something like farming, crafts, metalsmithing, ect - expand the menu - to furnace operating, black smithing, weapon smithing, armor smithing, metal crafting
enter in the expanded menu select an item
"shift+enter" over a category - selects the category as a whole.
how hard would it be to adapt this code to the trading menu?
In my opinion, the whole trading, and much of the crafting systems, need to be replaced as dwarf fortress evolves. However, improvements take time, changing systems take time, I'm more than satisfied with the current speed at witch Dwarf Fortress as a whole is progressing. It's definitely something I'm looking forward to.
Thats not even counting the fact that trading is a very low priority change. Other systems are far more interesting to see take place. Improved economy, religion mattering, the army system, the world around you not being completely frozen since world gen ended....plenty more exciting things.
That said, this would make the current system less excessively time consuming. Witch would improve the experience. Less wasting time with traders, and more accidentally having fort implosions because you used the wrong dwarf to apply fortifications to the magma forge channel is damn good thing in my book.